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JagMaker

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  1. dark souls 1) I remember the first time I played it when I was very sick - the temperature was 40 and I felt very dizzy. With the unusual optimization and psychedelic atmosphere - for me this game was more like a hallucination) the sensations, of course, passed, but the impression remained)
  2. Hello, i'm looking for some tool for batch edit .nif models (it is preferable to reduce polygons) if it tool does not exist - then for .obj didn't found it in google) p.s. also, if interesting, good programs for batch .dds editing - XnConvert - ImBatch - ATI compressonator (batching mipmaps)
  3. hud is a .swf file. You need an experience in decompiling here )
  4. it's a missing textures after terrain lod generation)
  5. add ur airship to the world go fo4edit, find ur airship in 'worldspace' tab find 'record flags' in right side, add 'persistent' and 'full LOD' flags
  6. try to duplicate it (in object window) and place it's copy anywhere) but strange, i remember i used 'copy' of PA in render window and there all was fine after i 'paste' it glitch?
  7. Another good solution: add a light source inside the house., hide invisible part with smoke\mist\fog. thus the illusion of visibility is obtained that the lower part of the house is hidden in the fog
  8. aaaaand, if i'l kill it's collision nod - will it reduce weight of model?) also i can reduce it's polygons, but again don't wanna)
  9. cool, i like 1th solution! so i need to make "reflection" of object and fix it's translation in nifscope for example., because as i know if to make it with road curved to left - in reflection it will be curved to right. anyway i'm sure x-minus-translation will help :smile: TY! but anyway final mesh will be increased in size (because of mesh and it's reflection) so, then how can i reduce reflection's size (weight)(?) p.s. modding hard )
  10. in extreme cases - I can change the mesh model, stick the stones to the bottom. But I do not want to do this because this will increase the size of the model. square or rectangular layer at the bottom - will not look very nice. too flat
  11. hey-ho) i have trouble - the flying house (deco, one piece) if u saw deco house in CK - it is "invisible" from below, and if it is lifted above the ground, it is noticeable. so, how can I hide it to look normal?) p.s. there are about 50-60 such houses, twisted into a spiral, and soaring above the ground p.p.s. Also there are other elements (roads, trees etc.) with which it is necessary to do the same, - to hide this transparency from below
  12. i don't know how cc mods looks like, but if it .esp file - load it in esp/esm translator and change 'lookup failed' to smth like 'Horse Head' 'horse head armor' in fallout.. like a knife to the heart
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