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Everything posted by Interfer0
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Placeable Traps/Tripwires/Grenade bouquets etc!
Interfer0 replied to digit0x's topic in Fallout New Vegas's Mod Ideas
http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Non-NPC_population is bethesda's trap tutorial. I have never set one up myself, but I hear they can be a bit buggy sometimes. I am not sure how well a player set trap would work. My idea is like this. A player created say a shotgun trap. When the player sets the trap down, it adds a tripwire to his inventory. When the player drops the tripwire, it would automatically link the two, since one is calling the other into existance, this may be possible. But possibly not. -
Google Sketchup to FNV tutorial
Interfer0 replied to Interfer0's topic in Fallout New Vegas's Discussion
Floor Piece sizes: The standard floor size of a Mid size piece is 650.2mm by 650.2mm by 650.2mm A Wall piece is 650.2mm High by 650.2mm Long by 609.6mm Wide A Sm door is 325.7mm Wide by 447mm High The lip on the door sticks out 40.6mm. A Bg door is 569.5mm Wide and 447mm High. The lip on the door sticks out 40.6mm Each piece is considered to have the center point as if the floor is always 650.2mm by 650.2mm. This way the pieces will rotate and line up correctly no matter what way they are turned. The doorways will usually line up correctly with these sizes. -
I think he means my Blast Door. but I don't think thats what your looking for. I am not rally sure exactly what your looking for, otherwise I may attempt it.
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Modelers Contributations Here
Interfer0 replied to simplywayne90's topic in Fallout New Vegas's Discussion
Anybody that want it can port over my slot machine. I probably won't, but may now that I understand what I am doing a little better. Not really as useful with the slot machines in the game now. When I created it there were not slot machines in FO3. Slot Machine -
Perhaps its the built in difficulty that I am running into.
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Modelers Contributations Here
Interfer0 replied to simplywayne90's topic in Fallout New Vegas's Discussion
Is anyone running into performance issues with using their own models? A lot of models? I am trying to pinpoint problems with performance with my mod. Most Items aren't high triangle, and the issue occurs without even being around the area. -
yes, they are too strong. Here is how I have it set up currently. MyCrSenteryBotGL is set to level 1 MyENCSentryBot has 4 different MyCRSenteryBotGLs 1 4 8 12 MyLVLSenteryBotGL uses the actor base of the MyENCSentryBot I am level 24, and these things take massive amounts of ammo to kill, if there are a few of them I will die.
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Any help on this? I tried playing through my mod a bit, and its almost too hard.
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Adding new map markers to the game
Interfer0 replied to ropnaa's topic in Fallout New Vegas's Discussion
No that part about initially disabled was important, I haven't gotten to adding markers to my mod yet, so didn't know that. -
Adding new map markers to the game
Interfer0 replied to ropnaa's topic in Fallout New Vegas's Discussion
Add a the static Item called MapMarker. After that is placed you can edit the item and set the Marker Data, and also under extra is the radius. -
[New Worldspace] Kelso Dunes
Interfer0 replied to shadowofneberu's topic in Fallout New Vegas's Discussion
I had that problem with my world space. Try this -
Are quest variables usable if the quest is in the completed state?
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I have a room that I am making. The room has no bottom, it just fades into darkness. My question is, how do I make a model that is dark on the bottom, but translucent on the top. I looked at things like the LPpipe door, but I don't understand it fully. My other thought is to make the sky pitch black, and then leave no bottom on it. Any ideas?
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Military NV Backpacks.esm FalloutNV.esm Military NV Backpacks - BumBagUseSlot1.esp Military NV Backpacks - Vendor Script Replenish.esp GoodspringsHome.esp BzBody.esp Veronica fix.esp Wearable Teddypack NV.esp NoCompLimit.esp Tailor Maid Black Retex - NV.esp NEVECbodysuit.esp NimrodDresses.esp Oven Cooking.esp YangtzeBunkerPlayerHomeV1_2.esp NewVegasBounties.esp A Repair Bot.esp Female t51-b PA.esp Pink.esp I think one of these mods is counting up or something and eventually after like 20 minutes causes the game to get jumpy and eventually slow down to a stop. Any idea which one?
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Look into Ragdoll constraints, it is what a lot of models use to get this type of limb movement. The only time I ever dealt with is is when I removed it from the teddy for a backpack. I think you will need to give your mesh bones and such, so that the game knows where everything bends, and how far it can bend.
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Modelers Contributations Here
Interfer0 replied to simplywayne90's topic in Fallout New Vegas's Discussion
My Blast Door is up. but I left it untextured. I tried to do a texture for it, but it sucked. So Kudos and credits to anybody that does textures for it. -
Modelers Contributations Here
Interfer0 replied to simplywayne90's topic in Fallout New Vegas's Discussion
I just finished a animated blast door that fits across two standard interior cells. I will do a basic texture and upload it probably tomorrow, if not some time this weekend. -
I may begin experimenting with a trick. Creating a new worldspace, and making the terrain. generating the LOD for that worldspace, Then trying to hack that LOD I generated into the LOD of the wasteland. But not really time for that.
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Did you get the model to work?
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lol, Geck still hosed?