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Posts
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Everything posted by TheMan21
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Ok, it partly works. Now the camera is shaking when I run, but it stops after 1 sec again. It works not continously. I did everything exactly like you said.
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One last question: I know how to add the condition, but where is the option for adding a condition to an object? It's not on the wiki page I think PS: Where should I attach the script? To the Ring? Sorry for this questions :D
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Ok, I used the Event OnEquipped and created a new Ring. The Script is attached to the Ring. It works only when I'm running, then open the inventory and equipping the Ring. The camera is shaking short after closing the inventory. How can I make it like an effect? I equip the Ring and I have this as an effect? EVENT OnEquipped(Actor Game.GetPlayer) if Game.GetPlayer().IsRunning() Game.ShakeCamera(Game.GetPlayer(), 0.8, 0.6) endif endEVENT
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Ok, hello at all! I will try to explain it short: I want to use the function isRunning (just because I want to test something). In this script, the camera should shake. But I dont know which event I should use. Scriptname newscript1 extends ObjectReference EVENT <eventname> if Game.GetPlayer().IsRunning() Game.ShakeCamera(Game.GetPlayer(), 0.8, 0.6) endif endEVENT So, which event should I use? maybe OnLoad? Can this script work?
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Thanky you :D It worked (had to change race with setrace and then back ... dont know why)
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Please I want to finish this Anyone MUST know it ...
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First, thanks for your answer, but it don't woks :( I had to change "... string "JumpLandEnd")" to "string asEventName)" , because the compiler said "failed" (d:\steam\steamapps\common\skyrim\Data\Scripts\Source\testscript2.psc(13,52): no viable alternative at input 'string' No output generated for newscript, compilation failed.) Scriptname testscript2 extends ObjectReference Function SomeFunction() RegisterForAnimationEvent(Game.GetPlayer(), "JumpLandDirectional") RegisterForAnimationEvent(Game.GetPlayer(), "JumpLand") RegisterForAnimationEvent(Game.GetPlayer(), "JumpSoftEnd") RegisterForAnimationEvent(Game.GetPlayer(), "JumpSoftEndFailSafe") RegisterForAnimationEvent(Game.GetPlayer(), "JumpLandEnd") EndFunction Event OnAnimationEvent(ObjectReference akReference, string asEventName) Game.ShakeCamera(afStrength = 0.9) endEvent And I'm not sure which of the Animations is the correct one. I hope one of this is correct.
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Really? Nobody?
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Hello to all people reading this I will explain it fast: I want to do some things with papyrus, and everything I did before worked perfectly. Currently I'm trying out the shakecamera function, but I cant get it to work. I tried to let the camera shake when the player falls down (dont know why). This is my current Script: Scriptname testcript2 extends ObjectReference Function SomeFunction() RegisterForAnimationEvent(Game.GetPlayer(), "JumpLandEnd") EndFunction Event OnAnimationEvent(ObjectReference Game.GetPlayer(), string "JumpLandEnd") Game.ShakeCamera(afStrength = 0.3) endEvent Can anyone tell me what I did wrong?
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FIXED IT! Nobody wanted or could help me, so I just found this solutions: "Open Explorer and type %appdata% hit enter, or go to C:\Users\-yourname-\AppData\Local\Skyrim modify your plugin list, plugins.ini delete update.esm and if there are 2 skyrim.esm, delete one. So there will be one skyrim.esm and no update.esm. If there isn't a plugin.ini you must create one and paste the plugin.txt contents. Save and enjoy" AND "After a couple hours of SCREWING AROUND with this problem and fueling my HATRED of Steam I finally found the answer here. While installing mods I somehow got Skyrim.esm listed twice in C:\users\"me"\AppDatta\Local\Skyrim\plugins.txt. Deleted one of the instances and it seems to be working fine again. Now to reinstall all of my damned mods." But I saw that I hadn't got Skyrim.esm in the plugins.txt (I don't know why) so you should chack that too. I hope this will help others.
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You can try to add to your SkyrimPrefs.ini (C:\Users\yourname\Documents\My Games\Skyrim) the following Line under [Launcher]: bEnableFileSelection=1
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FIXED!! SEE POST BELOW! Hello, my Skyrim crashes when I load a savegame. I become a error Warning, but I dont know what it means. If anyone could tell me what it means maybe I could find the Mod causing that. Here's the error Message: http://img7.imagebanana.com/img/3yd9uso0/thumb/TES_2012060518425761.png And here's my Mod List:
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I finished the "The Only Cure" Quest but after some time Peryite talked to me again while I did other Quests and I couldn't cancel it (I had to Quit the Game with the Task Manager). Now when I load an earlier savegame Peryite talks instant to me! I only can load a 2 weeks old savegame, but after 2 hours the bug came again. Does anyone knows how to fix that?
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Hey, maybe you can help me! I tried to make a fun script that will shake the camera a bit when the player Jumps (or just falls) and lands. I just dont know how I can let the script point to the player, because the player is not in the CK object window. I thought that I can put something like "blabla.IsPlayer" ,but this variable does not exists I think. Thats my script so far: (its my first with papyrus) Scriptname shaketestscript extends ObjectReference Function SomeFunction() RegisterForAnimationEvent(self, "JumpLand") EndFunction Event OnAnimationEvent(ObjectReference akSource, string asEventName) if (akSource == self) && (asEventName == "RampRumble") Debug.Trace("Kamera rüttelt! Yay!") endIf endEvent Is this code completely wrong (It compiled successfull)? If yes pls tell me how i can make it right! I just found the orgiginal giant shake script too, its called "giantActorSCRIPT.psc"
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I just wanted to make a fun script which should make the camera shaking when the player lands (jumped and landed) The Script was compiled successfully and I've found the giant script to make the camera shake but I dont know how i can the script to point to the player! I can add scripts to persons (e.g. Lydia) or other animals/monsters but I cant put it to the player, because I just dont find the player in the creation kit object window. Heres my FIRST script I've ever made: Scriptname shaketestscript extends ObjectReference Function SomeFunction() RegisterForAnimationEvent(self, "JumpLand") EndFunction Event OnAnimationEvent(ObjectReference akSource, string asEventName) if (akSource == self) && (asEventName == "RampRumble") Debug.Trace("Cam shakes! Yay!") endIf endEvent If this code is completly wrong, pls tell me how I do it right. Thx for any helpful answer! PS: The giant script I mean is called "giantActorSCRIPT.psc" PPS: Sorry for my bad English :D
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oh thats nice! i will test it now :D EDIT: Its very nice! But theres a little thing missing: the 3rd person fixed camera, but i play in 1st person.
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nobody?
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First, im not so good in english :D I found the "setscale" command and tested it on my character (evil argonian, very evil). I thought "wow, this is amazing ... 40% greater then normal (setscale 1.4) is funny, but then i saw in first person and ... it was normal size. This command only change the scale of an object / npc not the SIZE of an npc. Can a Modder maybe make a mod, so that the first person (of course the crosshair in 3rd person too) is scaled too? Im sure that this is possible, but you must wait for the creation kit i think. The Creation Kit will be released this month, so i hope that a modder reads this and make a mod for this :D EDIT: if anyone asked before, im sorry that i aks again