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NeonTheCoder

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  1. For some reason enabling all the debugging options in Fallout4.ini does not make any papyrus log files... Strange that is a problem within itself. EDIT: I waited ten minutes on the press any key menu and (I forgot to mention this but the music doesn't play initially) and then the music started to play and pressing any key brought me into the game menu. I'm guessing this has something to do with this https://forums.nexusmods.com/index.php?/topic/5538522-newer-way-of-invalidating-files-causes-game-to-stall-on-black-screen-on-startup/ as the new invalidating files how-to says the older way was frowned upon as it caused long load times (Which was vauge and I figured was just directed towards loading a save) however the game with the newer way of invalidating files just doesn't start at all and has a black screen. Now I remember why I took a break from FO4 entirely, because it's engine is so god damn buggy and old.
  2. I have been trying to add custom/edited voice files for the player with my mod and it was working however with the latest FO4 update the game freezes whenever I press a key when it says "Press any key". I spent about an hour thinking I added a new mod that was making my game crash only to find the files in Sound\Voice\Fallout4.esm\PlayerVoiceMale01 and female variants were making my game crash. I do not know if this is because the method of adding new voice lines to the player has changed or not but some other important details are, I am on Windows 10, I have an ass load of mods installed, I also am using the previous method of invalidating files as the new one causes my game to black screen no matter what, and the last thing I did to my mod esp was generate pre-combined meshes for my cells (This is the only change I've made since it was actually working, I didn't have pre-combined meshes before)
  3. So the "New" way to invalidate the archive by adding bInvalidateOlderFiles=1 in the fallout4.ini or fallout4custom.ini and adding to the custom ini with nothing after/removing lines for sResourceDataDirsFinal= causes my game to not start at all with a black screen, however the older way by just adding STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ to the end of sResourceDataDirsFinal= causes my game to work with the textures and everything else from mods to be loaded correctly. I'm not sure what could be causing this, if it would be a third party program or a mod, I don't know. But for some reason the new more efficient way of enabling mods just breaks fallout all together for some reason and I'm not sure as to why.
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