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TimidGal

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Everything posted by TimidGal

  1. I am trying to disable a pre-existing patrol package in a vanilla interior cell. I've tried setting a quest stage condition to it, as well as deleting the idle markers. Any way to do this? I've even deleted the package (I think) and it still does it even with a clean save. Thanks
  2. At the stage of the quest where you exit and want to re enable controls, try adding this to as a fragment in the papyrus fragment section of the quest stage tab' myLayer.EnablePlayerControls()
  3. Mark each line of combat dialogue as random. Top right hand corner.
  4. Ive made a mod that adds a quest container and npc to the mayors office in diamond city. Will this cause the cell rest bug? What if I wanted ti make a new cell just outside diamond city by adding a door to an existing building that doesnt have an interior cell? Thanks in advance.
  5. The container is a quest item already. A quest item spawns in it, the player removes it, then adds a different quest item to it. Just can't get the 2nd item to be added.
  6. Hey. So I am at the stage of my quest where an npc gives the player a quest item, and I want to be able to add that quest item to a specific container. When in game, however, when I try to add the item to the container it doesnt give me to the option to add it because it is a quest item (doesnt show in the xfer window). Any ideas on where I am going wrong?
  7. Well I've found the source of the problem, but not the solution. The quest item never loads into the NPC's inventory no matter what I do. I can make quest items load in containers, but not NPCS! Argh!
  8. Heya everyone! :) I am making a quest mod and it is my first attempt ever. I have read all the tutorials and watched the videos but I am still stuck! I am trying to make a quest where you talk to an npc and she gives you a quest item. Then you take the quest item and put it into a container and the quest finishes. Unfortunately, I cannot get her to give me the actual quest item! :( I have tried this - Game.GetPlayer().AddItem(MYQUESTITEM) ... And it works, except that it isn't an actual quest item, just a normal one. I also tried - Alias_MYNPC.GetActorRef().RemoveItem(Alias_MYQUESTITEM.GetRef(), 1, false, Game.GetPlayer() ) .... but that doesn't do anything at all. It compiles, but nothing happens. Any help would be loved! Hugs!
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