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crossfirex

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Everything posted by crossfirex

  1. If you still have the ESP and files you got from me, feel free to release them, I got all permissions from the content authors. I hope to get back on the project again. Honestly I never abandoned it. My IP address was blocked from the forums due to a technical error. Now that it is fixed, maybe I can pick this back up. But it will have to wait till I get my new computer in, or at the very least get a new graphics card. Atm my card is shot, so I can't test/play anything, which cuts down modding quite a bit. One glitch I did notice of my original test file, was that even people intended to be neutral/ally were enemies, I should fix that... But I scrapped my whole file on SER I am planning to start from scratch. But now that I can use the forums I can also use my messaging system, so if you got anything you need my help with, or anything you wanna talk about, message me. ---One thing you'll have to do is change one of the armors for the khans though. Kerberos panzer armor is on it, which was an accident.
  2. Yeah, I noticed SER died. I plan to try again at some time, but not until I am up to par with scripting, and NPC dialogues and quests. Now back on the topic of horses. There is someone who did make them ingame using Oblivion data. However due to EULA they cannot share it. So in this case, I would say, the only way to get it, is to do it yourself, I am asking if they might give instructions atm, so that people can do it so long as they have Oblivion.
  3. http://www.newvegasnexus.com/downloads/file.php?id=40936 Now on the nexus. Sorry I couldn't give you a real NTW
  4. Doesn't look too far fetched, I can try a few of the 20th century weapons and see if I can make one, including the Famas. Panzer Police armor looks close to their armor. but I can't help you with armor really. Sorry, no luck, guess you're stuck to a regular famas (which I have already posted, and am about to post a fix for textures on)
  5. First of all I like your idea. But second of all the 19th-20th century pack is very good I think, definitely better than what you can pull off obviously, so don't bash modders that have given the community something.
  6. Would like to see this... going off some halo mods (with weapons) I might be able to get them working in NV from Fo3. I'll see if I can get the permission for them. It might not be the exact NTW-20 but it's close right?
  7. Ok, so I started this topic a long time ago. But yes, unless Bethesda makes at least a few certain parts of Oblivion open source, we won't be seeing horses anytime soon. And the theory of a horse isn't so far off, it could be a scientist saved a bunch of animal DNA one being a horse. We could get custom animations and such made, but it is highly unlikely anyone is willing to do so much work for free. So again we aren't seeing it anytime soon.
  8. I'd like to see this one as well. I hope it does get made.
  9. Sniping is all good and fine, but this is a difficult weapon. Good luck with it.
  10. Yeah, I have yet to find that version of an M4 as well pickinthebanjo. -But I really want one like that, so I am glad to see you working on one :D
  11. Easily done, just open geck, open the hunting shotgun, go to sounds and animations tab on it, and select a diferrent attack or handgrip animation.
  12. Not too bad looking at all, almost looks like the one already in NV though.
  13. Halo for FNV... Currently I plan to make a halo parody for this: http://www.thenexusforums.com/index.php?/topic/273125-how-special-encounters-could-be-made/page__p__2460907__fromsearch__1#entry2460907
  14. Mad Max, I would LOVE to do. We can maybe use some of the Fo3 resources on that one. -Guitar hero can be done if we take the misc item guitar and turn it into a weapon or something. Call it an ax, and make a character called slash or something? lulz. But wait! We might get sued for stealing his image like the original makers of guitar hero xD
  15. Please anyone who was disappointed before, look again! I fixed the handgrip issue!
  16. You misunderstood. I don't think of building a cell as simple. Really, all you need to learn are the basics like I listed. Get those basics down, and you could be a real asset to making mods. -Adding NPCs to certain areas -Adding weapons/armor to the game -Replacing meshes/textures -Creating ISA on older weapons - http://www.newvegasnexus.com/articles/article.php?id=27 I made a nice tutorial on this. -Modifying weapons and armors data, such as DT, DR, Damage, Range, Sight FOV, Attaching a scope. All of these are the most basic things of any modder. It's actually easier than you'd think.
  17. Here it is http://newvegasnexus.com/downloads/file.php?id=38554
  18. I believe this very well would avoid infringement. Studying or using horse resources that are still included in the games engine is not a problem at all. And paying/making your own models does not infringe on anything.
  19. Well, I'm fine with trying myself, especially since I have done it once before in Fo3, however, you really should try using geck. Even if you only learn the basics, like how to edit clothing, armor, and weapons. Or placing an NPC in the worldspace. -You'd probably see how simple this can be, even without a script, if you got the basics down. --Also, I need several clothing/armor/weapon mod permissions to make a special encounters mod. I like to add a few of my own parodies, not just the old ones.
  20. Well, it's all great to do the older parody's and such, but you should also think about making new ones. You know, the whole personalization thing.
  21. Ok, copying a horse is not a illegal, so long as you make at least a few minor changes (Maybe a tail stripe or something) Sorry, but your understanding of these issues is still lacking. Taking something and modifying it, reverse-engineering it, "tracing" it (using as a template), is all considered derivative work which is covered by the original copyright. A license (meaning "permission") is an agreement between you and the copyright holder that allows you use the work in any specified ways that would otherwise violate the set of rights protected by copyright. Scrivener07 asked a proper question about the license for this model. The Developer license from that site allows the use of those models, including (not only) modified/derivative work, within game projects, and includes distribution rights needed for those projects. I think it would be a bit odd for this type of license to allow only modified work, but this is not really my area of experience. But I was really surprised at the low cost of these developer licenses, enough that I was skeptical that they did allow use and distribution within games and such. Actually, I wasn't able to find the their full Developer EULA anywhere, only FAQs about it (if interested, more reading here and here) - but all that does seem to indicate those rights. You should also compare that to their regular license (most relevant bits are 4 and 6) and to other licenses on similar sites. And on the DAZ 3D site, note that the Developer licenses are only available when going through their Developer Center frontend. You'll see that if you find the same model through the standard site, the price is lower because it's for the more limited, standard license. Also, not all of their products are available for Developer licensing (this is the lo-rez horse mentioned by DarkeWolf above). Dang... talk about blocking mod rescources. xD
  22. Hope you don't mind, I know Trigun has a .45 revolver, but I am going to use the .357 magnum ammo instead. I am now in the process of getting permission. It is just a port, so there were no changes made. I cannot release until I have permission, or if this person does not reply at all.
  23. Well, I'm just saying... technically, if I had seen this request sooner, when I still had Fo3, I would already have a mod for you with special encounters. Such as wolverine, storm troopers, darth vader, and alice from resident evil. Those are just the three I remember best from my personal mod. -Just saying that it is very well possible to make a mod like this. It's just more the question of getting clothing/armor/weapon meshes and textures to use with these mods.
  24. Actually, that's kind of how the original encounters worked. It didn't matter your level. You could run into a radscorp at level 1, or a super mutant. It was just whether you wanted to run or fight. Most of the older games encounters actually did not have level requirements. Besides, you don't need scripts to make an NPC or creature a specific level. That can be done through level offset on the NPC listings. -It's how they used to make sure guards in Oblivion were 5 levels higher than the player. Or how they made so Talon mercs/Regulators were 2-3 levels lower than the player.
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