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Kaskas

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Everything posted by Kaskas

  1. This is something i wouldn't mind to see as modding or DLC, never in the vanilla game.
  2. Yeah thats true, a true necromancer should never marry before killing and rising the bride to be from the dead, doing it the other way arround is...ugh, disgusting.
  3. I wouldn't call it a problem, per se, just a peculiarity. You have a good point in that stealth is supposed to be viable: you can probably get through a lot of the game by just sneaking past enemies and pickpocketing their stuff. It doesn't change the fact that a purely stealth character would have no way to deal damage besides shouts. As i said, perks will make non offensive skills useful for killing, i think the devs are focusing on the pure thief, the real pure thief, a pure stealth character. http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx This way a pure thief is a true stealth character, that is fantastic while killing in the shadows, even if he is not as well trained in one handed as an assasin or a warrior. But if he is found in the open he will have a hard time as he is a thief, not a assasin or a warrior. For what i can see the pure thief will be a viable class and lots of fun, maybe not the best one to fight dragons and giant spiders, but pure warrior are not the best at picking locks and looting the neighbourhood without being noticed. And i'm sure poisoning by pickpocket and stealthy daggers are not the only weapons given to the pure thief by perks, even there might be stealth perks for the bow.
  4. I would love to see a Sload, i like their lore and they look like pretty dangerous foes.
  5. And how moving archery to warrior skills is a problem? Maybe stealth category has no offensive because is about stealth, and also it has perks to make non offensive skills pretty useful for killing (pickpocket + alchemy), and if you want archery just take it, the way they clasify the skills is not that important for the gameplay... alchemy is on stealth now but as a mage i will be taking it.
  6. Hope the last falmer has is a fat cyborg dude with spider legs :whistling: I would be cool to have something to do related to Falmer, but i would like that race lore to remain something obscure, they could give some hints about them, but too much information could ruin that part of the Elder Scrolls universe.
  7. I think is better to leave interspecies birth out of the game, this is a fantasy world, it's not good to blur it with genetics.
  8. I do see the diference between Imperials and Bretons, they dont look the same at all, sure there are screens that look similar and some races might be confused at a point, afterall they are both "human", but the skin tone and facial structure are diferent, breton look way more "smooth" and less menacing. http://www.ripten.com/wp-content/uploads/2011/08/ImperialCompilation.jpg http://www.ripten.com/wp-content/uploads/2011/08/BretonCompilation.jpg
  9. The picture of the dark elf is just not focused, the only thing i can tell is that all elves faces seems thin more closer to the morrowind look, i hope they also have de red eyes on Dummer, and the black eyes on Bosmer.
  10. The birthsigns i usually took in oblivion were the apprentice, the mage and the warrior, so i dont mind having them as those stones and as some kind of specialisation, also some players did not know what birthsign to take and choose poorly, so it is good to be able to change them later.
  11. They will, the release y far enough.
  12. Being a pure mage in Morrowind was hard but you could do it, the point was using alchemy without over using alchemy, that was overpowerful and tempting, also enchanting items was a nice way to obtain firepower. In Oblivion it was also hard at the start, but with a nice combo of spells most enemies would fall quite fast, also with high levels of misticism some of the most powerful foes where just cheap. In Skyrim, with powerful spells and the dragon shouts i dont see too much problem to have a pure mage character, there also seems to be more defensive spells. The ones i fear wont be as god in skyrim are the stealth characters... both mages and warriors could have a great bonus using the dragon shouts, but the idea of a thief shouting is somehow extrange.
  13. It is a great idea... not easy to put in the game in a way it could work. Fable examples are clear, too much could ruin the control over the looks of the character. But i think this wont be a part of the game.
  14. I wish they where perks conected to skills, like sneak, both armour skills (if they remain the same) and maybe some other skills, and that they are not just speed and athletics but more like a perk to ignore some falling damage, other fo high jumps, other to move in sneak mode pretty fast and things like that.
  15. Some Ancient Dagoth Brandy might be cool, nothing is better to have the party started,
  16. I still hope that there are perks that do what those skills do, removing a skill dont mean that the mechanics are removed too.
  17. ¿What kind of overhauls do you ask for? Asking ASAP for Overhauls it's somewhere near asking ASAP for total mods, those things require time. Sorry but I don't see how Ren's hair would make any character "look more barbarian/warrior-like". I'm not bashing Ren's mod because it is an amazing mod that helped start all the various hairstyles modding trend for Oblivion, but all of Ren's hairstyles are very anime like and do not have that Conan barbarian look. To the OP: What do you mean by taking out the finishing moves? Vanilla Oblivion had no finishing moves in the first place and if Skyrim was to have any finishing moves, that would be awesome considering how amazing Deadly Reflex was in changing Oblivion's boring old combat system. I used one of the Ren's hair to make a character look more like Thulsa Doom from the Conan the Barbarian film, most of Rens are too anime like, but some of them can be used for other means, and there was no Vanilla hair style for that.
  18. The problem with turning others into vampires in a game like Skyrim is that it could end with a whole city turned into vampires, and how would the game deal with that? It even could break the atmosfere of the game. That what happen to many Vampire mods, they are awesome at first, but latter, Vampires tend to become too powerful to be enjoyable.
  19. Maybe works clicking both weapons bottons, that would make sense as it would work the same for having a shield and a sword o two swords. sword and shield Left-click: Weapon attack Right-click: Shield bash Click-Both: Block sword and sword Left-click: Weapon attack Right-click: Weapon attack Click-Both: Block I'm not sure how this would work.
  20. The Dark Brotherhood also dont seems interesting if you paint them as "You are an assasin, you kill people for Sithis", but in Oblivion it has some of the most interesting quests. The problem i see with werewolfes is that i was already done in Bloodmoon, and it not easy to think of quest for werewolfs without repeating some of the bloodmoon quests.
  21. Well dwemer had some kind of "ancient steampunk" flavour, it was hard to explain, i choose the word "steampunk", as nothing better came to my mind to refer to those steam machines devices and pipes. Having all pieces is one saves much work on clipping models, but, i dont mind a bit of clipping if i can mix pieces of diferent armours. It would be cool to have pauldrons back as a piece of armour.
  22. For me morrowind Dwemer armor was more unique and inmersive, the first one i found was like "Oh, so this were the armors of these people that lived here in a distant past", it was like finding a fosil or an ancient relic, in Oblivion it looked all shiny and new. The Sphere Centurion gaves me an idea of what the dwemer armour might look like, and that looks just perfect for me, it would seems less clean that Oblivion but way more detailed than Morrowind, maybe even with moving parts, the only thing i think i will miss is the "steampunk" feel, because i think they have put that a little out in Skyrim (at least at the exteriors). I still hope for diferent pieces on armor, maybe not as much as Morrowind, but many as Oblivion would be ok, or maybe a complete new system, but i hope they dont go the one piece sets like in fallout 3.
  23. I think it's very unlickely to Hircine to command them to build something as civiliced as a guild.
  24. Since we dont have the game in our hands all we can do is guessing, and in my opinion your approach is utterly wrong, like nothing was reworked from Oblivion, when the developers has said that leveling and encounter systems has all being reworked. So at this day i will carve in the stone that you are wrong.
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