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Everything posted by Emanuelbraam
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Nice! I'll give that a try. cheers!!
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Hello all, So I'm having an issue where after the Proving Honor quest finishes behind Jorrvaskr, Kodlak begins speaking to me as usual and says "your one of us now, etc. etc." but then the dialogue stops and I can't respond. we just stare at each other trapped in a dialogue with no exit or options. I can get into the console but TAB doesn't work to exit the dialogue and ESC doesn't work either. thanks for reading and for any help. Cheers. My Load order is below, LOOTED
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Rain is invisible, can't figure this one out.
Emanuelbraam replied to Emanuelbraam's topic in Skyrim's Skyrim SE
bump -
Hey all, so I'm having an issue where rain is invisible. I can hear it fine, and wet and cold and frostfall react to the rain just fine while it's raining. I'll post my LO below in case anything stands out to any of you. I really appreciate the time and effort if anyone can have a look at it. Perhaps some of you have heard of this issue? I couldnt find a similar thread on here, so here goes. Thanks for reading and for any help. Cheers.
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Followers don't equip anything? Really?!
Emanuelbraam replied to Emanuelbraam's topic in Fallout 4's Discussion
Ok. I've figure out how to do it. There are lots of videos on youtube that show how to do all sorts of features that most people have no idea how to do or that you can. Bethesda dropped the ball there. -
It seems to me that you have no control over what followers use or wear. This is insane. How come I've seen youtube vids of followers with custom armor etc?
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calm before the storm quest broken
Emanuelbraam replied to Emanuelbraam's topic in The Witcher's The Witcher 3: Wild Hunt
yup. I can't seem to fix this. I've loaded a previous save and played to the part in question here, and they still just stand there. No reaction at all to you, though you can kill them (without any visual effect other than the occasional dismemberment. they continue to stand like a statue once they're killed however. The hounds still behave as normal. I only have pineapple vision as a mod and no others. I doubt that that is the culprit. But I guess I should try. Any other suggestions? thanks. Well, I uninstalled Pineapple vision by following their recommendations, but the problem is still a problem. Seems my game is totally broken now. So annoying! -
calm before the storm quest broken
Emanuelbraam replied to Emanuelbraam's topic in The Witcher's The Witcher 3: Wild Hunt
yup. I can't seem to fix this. I've loaded a previous save and played to the part in question here, and they still just stand there. No reaction at all to you, though you can kill them (without any visual effect other than the occasional dismemberment. they continue to stand like a statue once they're killed however. The hounds still behave as normal. I only have pineapple vision as a mod and no others. I doubt that that is the culprit. But I guess I should try. Any other suggestions? thanks. -
calm before the storm quest broken
Emanuelbraam replied to Emanuelbraam's topic in The Witcher's The Witcher 3: Wild Hunt
Just to add to this thread I started, I now have the same issue in Kaer Morhen at the end. All the wild hunt are standing still again. uugh. -
So I'm of the opinion that this is the best game I've ever played. I'm a huge fan of the book series and the games have gotten better and better from one two and three. This is irrelevant to this thread however. I'm finding it difficult to play through this game in a role-playing capacity cause I also want to exhaust everything it has to offer. The story is fantastic and engrossing, and it's difficult to justify doing any contracts or side quests when you feel the draw of chasing the main quest for obvious character reasons. This is my only criticism of the game, but it's mainly because I enjoy it so much and try to immerse myself in it (which is only possible with a game as detailed and well rounded as this one). Basically, I find it unrealistic that when Hot on the trail of finding you decide to first help these 12 separate villagers in the area and 10 contracts. So what I'm wondering is..... Does the game allow you to keep playing after the MQ so you can explore and try to complete everything else? Also, can you play after the MQ as above (questing and contracting) and then move onto the heart of stone DLC etc. whenever you want? Thanks for reading everybody, and a huge thanks to CD ProjectRed for making this amazing game!
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calm before the storm quest broken
Emanuelbraam replied to Emanuelbraam's topic in The Witcher's The Witcher 3: Wild Hunt
It worked! Just had to load an older save game before the Ciri quest involved. Thanks a bunch! -
calm before the storm quest broken
Emanuelbraam replied to Emanuelbraam's topic in The Witcher's The Witcher 3: Wild Hunt
ok. I will try all of the above. thanks for the advice! -
Starting a new game, Load order 1 by 1, right?
Emanuelbraam replied to Emanuelbraam's topic in Skyrim's Skyrim LE
I just remember this was the safest way of starting Oblivion with lots of mods. I just assumed Skyrim would be a similar approach. -
Hi everyone! I'm going to start a new game now that I've trial and errored a Load Order that I want for my next playthrough. Please peruse my LO for faux pas' and also feel free to correct the steps as I understand them.....Thanks!!! So now the next steps are as follows as I understand it: 1. start a new game with no mods installed 2. after saving is enabled, save and exit. 3. Activate the first mod in the LO and reload your save 4. once loaded, save and exit. 5. Repeat for all mods (here is where I'm unsure of which mods can be activated together. ie: all requiem mods? all unofficial patches? 6. Once all mods are active in the save game, run the bashed patch for compatibility and load the save one last time to start playing. Am I on the right track? I'd love some input before I start this long process. I really appreciate the feedback and any help you can offer. Cheers! http://static.zenimax.com/forums.bethsoft.com/public/style_emoticons/default/thanks.gif and here's my LO: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Falskaar.esm 06 3rdEraWeaponsMoS.esm 07 ClimatesOfTamriel.esm 08 JSwords.esm 09 SPIKE.esm 0A HighResTexturePack01.esp 0B HighResTexturePack02.esp 0C HighResTexturePack03.esp 0D Brawl Bugs CE.esp 0E Unofficial Skyrim Patch.esp [Version 1.3.3c] 0F Unofficial Dawnguard Patch.esp [Version 1.2.4] 10 Unofficial Hearthfire Patch.esp [Version 1.1.2] 11 Unofficial Dragonborn Patch.esp [Version 1.0.5] 12 Unofficial High Resolution Patch.esp [Version 1.1.2] 13 Bijin Warmaidens CBBE One esp.esp 14 Serana.esp 15 Chesko_Frostfall.esp 16 SplashofRain.esp 17 Supreme Fog - CoT.esp 18 BardSoundsMalukah.esp 19 StaticMeshImprovementMod.esp 1A 83Willows_101BUGS_V4_HighRes.esp 1B Birdsofskyrim.esp 1C Dual Sheath Redux.esp 1D falskaar_loadscreen_fix.esp 1E NS_HuntingGroundsOutfit.esp 1F People Have Torches.esp 20 RealShelter.esp 21 ShootingStars.esp 22 Skyrim Immersive Creatures.esp [Version v6.1.2] 23 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.2] 24 Skyrim Flora Overhaul.esp 25 Unique Grasses.esp 26 Smoking Torches.esp 27 SPTDiverseGuardsSkyrim.esp [Version 4.5] 28 TouringCarriages.esp 29 Chesko_LoreBasedLoadingScreens.esp 2A Loadscreens Extended.esp 2B Footprints.esp 2C Footprints - Ash.esp 2D Ket_3DLoadscreens.esp 2E WetandCold.esp 2F WetandCold - Ashes.esp 30 SkyUI.esp 31 iHUD.esp 32 Cloaks.esp 33 Cloaks - Dawnguard.esp 34 1nivWICCloaks.esp [Version 2.3] 35 1nivWICSkyCloaksPatch.esp [Version 2.3] 36 hothtrooper44_ArmorCompilation.esp 37 Immersive Weapons.esp 38 JSwordsDistributionBalancePlugin.esp 39 RangerArmor.esp 3A Unique Uniques.esp [Version 1.5] 3B 3rdEraWeapMoS-lvlList.esp 3C zzMaidOutfits.esp 3D Dr_Bandolier.esp 3E Dr_BandolierDG.esp 3F ImmersiveArmorsNPCs.esp 40 BandolierForNPCMasterFile.esp [Version 4.0] 41 BandolierForNPCsWIC_V2.esp 42 BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp 43 Requiem.esp 44 Requiem - Resources.esp 45 Requiem - Falskaar.esp 46 Requiem - Immersive Weapons.esp 47 Requiem - Dragonborn.esp 48 Requiem - Immersive Armors.esp 49 Requiem - SIC Patch - DLC2.esp 4A RequiemDB - SIC Patch.esp 4B AgentOfRighteousMight.esp 4C CollegeOfWinterholdImmersive.esp 4D Hebrock_Der Schatten von Meresis - EV.esp 4E Inconsequential NPCs.esp 4F Inconsequential NPCs - Enhancement.esp 50 MzarkWonders.esp 51 Wyrmstooth.esp [Version 1.9] 52 Heimfeigr.esp 53 AchieveThat.esp 54 Babette.esp 55 FalskaarDawnguard.esp 56 Helgen Reborn.esp [Version 104] 57 SoS - The Dungeons.esp [Version 1.23] 58 SoS - The Wilds.esp [Version 1.13] 59 SoS - Civilization.esp [Version 1.02] 5A ClimatesOfTamriel-Sound.esp 5B skyBirds - Airborne Perching Birds.esp 5C EnhancedLightsandFX.esp 5D ELFX - Dawnguard.esp 5E ClimatesOfTamriel-Dawnguard-Patch.esp 5F ClimatesOfTamriel-Dragonborn-Patch.esp 60 ELFXEnhancer.esp 61 SoS - Civilization-PatchCoT.esp 62 The Dance of Death - Ultimate Edition.esp 63 TheEyesOfBeauty.esp [Version 8] 64 AmazingFollowerTweaks.esp 65 3DNPC.esp ++ AFT_iNPCFix.esp 66 Followers_StealthKills.esp 67 dD - Realistic Ragdoll Force - Realistic.esp 68 Reanimate FX.esp 69 Immersive Interiors.esp 6A Immersive Interiors - ELFXEnhancer Patch.esp 6B getSnowy.esp 6C Purewaters.esp 6D PurewatersDG.esp 6E PurewatersDB.esp 6F CollegeOfWinterholdImmersive - ELnFX Patch.esp [Version erts] 70 Compatibility patch - PHT, CoS, WIC IA.esp 71 Bashed Patch, 0.esp 72 Dual Sheath Redux Patch.esp
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Hey all, Just wondered if you could look at my LO and tell me which mods may be unnecessary for using with Requiem. I'm pretty sure there aren't any conflicts, but I'm open to all suggestions from you guys. Thanks!! Also, I've just run into Captain Shadowscale out near shriekwind Barrow. In fighting him I get teleported to an ice flow nearby, and then once I beat him he submits. But then I can't speak to him or anything. is this npc and/or issue from requiem?