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Posts
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Everything posted by FatalityGrogen
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SSE Can't get sound to play
FatalityGrogen replied to antstubell's topic in Skyrim's Creation Kit and Modders
I know it's late but for anyone wondering, it should be Game.Getplayer instead of Self. If you put Self in for example a quest script, it will try to play the sound at the location of the script (which does not exist in the game world). -
Yes, but shows that cars with actual physics can work in a Beth game.
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- non-technical question
- custom worldspace
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Yet another scripting question
FatalityGrogen replied to pepperman35's topic in Fallout 4's Creation Kit and Modders
The open state in papyrus is not the same as in an open circuit. Open simply means on. Besides, i don't think the SetOpen() Function would work for a generator, it is for doors i believe. take a look at this https://www.creationkit.com/index.php?title=GetOpenState_-_ObjectReference -
I know it's a controversial mod but Fallout: The Frontier (now deleted off nexus) has working cars in game, and to be honest I have not played it but looks good.
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- non-technical question
- custom worldspace
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Thanks for the insight, i'll try to work around this major roadblock that just limits what THEY can do when making their games.
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- perk
- perk entry
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Thanks a bunch. The Actor Value i'm referring to is the Agility SPECIAL. While level up has an event associated with it which is OnStoryIncreaseLevel, an increase in a SPECIAL AV is only linked to a quest that just increases its value by one. Maybe i can work something out from there or use timers like you said (indeed nasty).
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- perk
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Perk entries in CK dynamically consult Actor Values, which allows them to keep the function you are trying to execute up to date. Let's say i want to modify a perk entry with an actor value, the perk handles that and dynamically modifies the perk entry whenever the actor value changes. How does it do it? How can i do this with a script? I am currently trying to modify an actor value with another actor value via a script which in simple terms is ActorValue1 = ActorValue1 + ActorValue2. I want to dynamically change the result of this equation whenever ActorValue2 changes. Any ideas? https://www.creationkit.com/index.php?title=Perk_Entry_Point
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- perk
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I suggest you take a look over at LL (Just google LL Skyrim)
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- mod request
- slavery
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LE A Weapon idea so stupid I hope it's funny enough to do.
FatalityGrogen replied to ImMadeOfNinjas's topic in Skyrim's Mod Ideas
Do you want it to spawn staves indefinitely or just a staff that conjures itself? -
Win a Copy of Kingdom Come: Deliverance + DLC
FatalityGrogen replied to BigBizkit's topic in Site Updates
Nice.