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Doomjoon

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Everything posted by Doomjoon

  1. Thank you, although the description of this mod seems to imply that it's ok as long as the same fields aren't changed: https://www.nexusmods.com/masseffectandromeda/mods/477 "This mod does not affect any other stats other than bullet travel distance, bullet hit register distance, and bullet drop. You can use this mod with any weapon mod." Arrays are still a bit tricky though, since for example you can have two mods in which no same fields within an array are changed, but both of those also add extra array elements, which would result in there being multiple fields with the same ID inside the array. I assume that the lower-load-order's fields would completely overwrite the fields of the top one, unless if the top one adds more fields than the bottom one (so no duplicate ID's on the extras), in which case they'd probably be "merged". Whew.
  2. Let's say that you have two mods that edit the same file, but change different fields inside the file. If one overwrites the other through load order, does that mean the file of the lower load order will take complete priority and the top one will be completely ignored, or are only the specific changes of the fields inside the file itself looked at, so the two mods would be effectively "merged"?
  3. I have a mod that significantly prolongs how long potions last, but this has proven somewhat useless with Blizzard, since it's effects get removed during cutscenes, and possibly other circumstances too. I understand that this is probably some form of a safeguard implemented by the dev team, but I'm willing to try getting rid of it. Does anyone know where I could make changes in the scripts to remove it?
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