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Dovahkriid

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Everything posted by Dovahkriid

  1. So far i found 2 relevant conditions in the mq2020 (FFS) quest: sq106_hammond_knows, which is connected to slaves, entrance, journal and sq106_failsafe questphaseblocks;mq2020_sq106_failsafe_tr, which is triggered together with turn_pirates_hostile+1, triggered by sq106_failsafe.My guess that if you got to the part where hammond sees you, the game removes slaves, the FFS entrance trigger, and makes everyone hostile in the village. So maybe a simple mod which removes some of these entries from the hammond quest would be enough to make the FFS available.
  2. Hello! I'm interested in this too! I did some research, and i found that FTT is sq106 and FFS is mq2020. I'm pretty sure that a couple of addfact should suffice to trigger the FFS quest, but i can't find the right ones. I'd really appreciate some help here, i'll still try do some research on my own today and tomorrow anyway. Help pls.
  3. first of all - chrono trigger = awesome game, i'm playing it now. then yeah, it's a fantastic concept but it is impossible to make (at least for now). for example, look at skyrim: one era, big world, many bugs. imagine now 5 eras: bugs are increasing logaritmically: manybugs*manybugs*manybugs*manybugs*manybugs = totally unplayable. the only solution that i see are the semi-random progressive generated content, like quests, npcs, items, and maps. something like this is possible, but it requires too much effort. but partially, you can find these features right now: minecraft=random terrain, spore=random terrain, npc.
  4. Dovahkriid

    Hi all!

    Hi all! I used this website many time for downloading mods, but then i took an arrow in the knee finally decided to register myself. I'm from Italy and i love RPGs. I played almost every game of the Nexus Network and now i'd like to learn some modding! Waiting for the Creation Kit. Cheers, Dovahkriid
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