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BurlingtonBeast

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Everything posted by BurlingtonBeast

  1. Basically I got the sims 4 and I started with mods and it's an unholy garbage fire of organization. I was thinking that maybe consumers could create mod, or author entries in the sims 4 section of nexus with pictures, and descriptions and then link to where the files can be downloaded. Just want to check and see if that is alright with the Terms of Use here on the nexus.
  2. Hey I'm just looking for a mod that added in a modified version of nordic steel armor that has a bronze color where all the engravings are. Edit: I did some more searching and it appears that what I'm looking for is similar to this mod's steel armor addition, but with a regular steel chest piece that is just colored differently. http://steamcommunity.com/sharedfiles/filedetails/?id=127083267
  3. Well... while I do not want to be conceived as some kind of complainer I am posting on this thread to try and bring some attention to it because I think it is a decent ideal although maybe not plausible because I would not know.
  4. I have had this idea for a while. Skyrim has many ruins; from towns destroyed by natural disasters and attacks, outposts, camps, houses, and guilds... They all are irreparably damaged. Except a young Redguard who hoping to make his fortune and make a name for himself decides to try and fix them. Essentially Orinthal will act like an architect from the assassins creed games. Once you clear an area or fullfill an major quest for a location/region [i was thinking this would start with either Winterhold(Met an the Frozen Hearth after finishing the Thane Questline) or Helgen(Met at the Sleeping Giant Inn after completing Riverwood quests and clearing the helgen bandits)] When you talk to the innkeeper and ask about any rumors they tell you about a redguard that has been taking walks to the "ruined area" and asking for money. At this point the player can start a conversation with Orinthal and he will tell the player about his plans. The player will then be given an option to give him money or say not at the moment. The more money the player gives the more that is done. Now I'm thinking the actual building process can be done two or three ways: One just have presets like with home improvement that you pay for and start(working gradually over a period of time, Two have the whole hearthfire set up going so you can pick and choose what happens, Three a preset improvement plan that occurs over a long period of time. The end product would introduce new shops, homes, and npcs. After this initial job you can find Orinthal in the ?jarl's court/his personal home/office? where after you complete more quests or clear more areas you can develop new areas. I think the reward should be like if you talk to Orinthal you can get a amount of gold proportional to the amount of stuff you developed ((spouse/house carl mechanic?)) I don't know how feasible this is, but I'd like to see it done. Give me your thoughts and any constructive criticism you have, and if anyone wants to pick this up that would be awesome.
  5. I'd like to know if there is a simplistic mod for skyrim textures... Kinda getting overloaded with all the details and aggravated by all the inconsistencies. Basically I'm looking for a mod that creates a style like the fable games or borderlands. Not a bad texture just more fanciful and simplistic.
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