I'm having some serious issues trying to add leveled characters to my dungeon.
I've created 5 enemy encounters, each with different levels. On Those I have "PC Level Mult" unchecked. I've put those in a leveled list. I've created a leveled character, set the leveled list as its template and checked all the "Use..." boxes in Template Data. I've set an encounter zone on my cell of min 1 and max 100. I've also set the encounter zone on all enemies I place in the dungeon.
My leveled list is set up as follows with player level on the left and enemy level on the right:
10 -> 1
15 -> 5
20 -> 11
28 -> 20
40 -> 30
To test this I set player level to 20 in the main menu and COC to the exterior cell with the door to my dungeon, then enter the dungeon.
If I place a leveled character in the dungeon with a Level Modifier of very hard, an enemy appears with level 20. This makes sense because "very hard" should multiply the player level by 125% (giving 25) and then get the encounter with the closest level to that without exceeding it (closest would be 28, which gives an enemy level of 20). Perfect. Great.
If I place a leveled character with a Level Modifier of medium, the player level should be multiplied by 66%, giving a level of 13.2, which should give an encounter level of 5. Instead, the enemy doesn't appear at all.
I've tried a bunch of different variations on this, changing the player level, the level modifier, the encounter zone level, even checking if there's a difference between duplicating an enemy and dragging a second instance in from the object window. Nothing I do makes the enemy appear or even hints as to the logic behind why it doesn't appear.
I am so confused and frustrated, any help would be immensely appreciated. Thanks.