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Xzone36

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  1. Glad you like it, I need to gather some more happy little helpers to make this happen so send the word out! I can do the coding but I need someone to handle texturing, meshing and animation so... Let the games begin!
  2. Yes well the point you said about the map, the workaround 200 map markers on one map would be to make 7 maps for each province which would make around 30 markers each and will also tell you where each hold ends. Also what i meant in the shrinking animation is not a first person animation for things, because I said it's ok with me since it could be like telekinesis, but what I do want is a poof thing every time you shrink an object. And perhaps with the bandits it could work like with guards, like if you attack them they would attack back and when you sheath your weapons after the fight they'll stop unless you've chosen the aggravation dialogue. And about papyrus I need to do my research because as I've specified I know C++ and C# and not more unfortunately. Thanks for replying!
  3. Hello there, I was wondering if someone could make the following mods: Compass & map Journal menus Reasonable enemies Compress item animation Now the first one - I don't see how a 3D map really fits such a game at such an era, so I would like to have a mod where every time you press M your character would go into 1st person mode and look at a paper map at his right hand, and a compass in the other, the main problem however would be putting the icons on the map so focusing on the player icon is much more important if your going for this, and also I think it would take a map for each province. As for the second one - it's pretty self - explanatory and pretty simple as far as texturing goes. And replacing menu skins isn't too much of a problem, so please make this because it would make everything look like it's recorded in a journal. The third one - This one really bugs me, for example I have no problem with bandits wanting to obliterate me on their own territory. But, when I'm in a situation where I'm fighting draugr alongside a bandit, I would like for the bandit to recognize the fact that as far as bone walkers go (or any other non-human), we're on the same side, so don't kill me cause I've just helped you! (maybe there could be a dialogue that would make us fight afterwards) And for the last one - it bugs a lot of people that you can shove huge items such as dragon bones down your tiny backpack (or down your pants if you don't have one), and also that you can pick up things or move doors just by looking at them with your Batglare... So I have decided that in a world of magic, everyone knows a small bit of spells, so they have telekinesis which would explain the moving. However as for the item-shoving, I think there should be a little spell animation in your hand like *poof!* every time you pick something up, showing that you have shrunk it but kept its mass on you hence explaining the carry weight limitation. I know that some of these are somewhat complex, and if someone chooses to do one of them or a part of them, it would be a great addition to Skyrim, so I'm willing to help as far as coding goes because I know my way around C# (or C++, practically the same) so please consider it, also share this with your Skyrim buddies so that the word would be out! Long live modding! P.S I know about the scouting mod which gives you a map, not really what I'm looking for :P. I also know about the "A Quality World Map" plugin that makes it looks classic, it's nice but still 3D and it makes my mountains yellow >.>
  4. Quite as the title suggests, I'm aiming into myself, unfortunately I don't have an earlier save so does anyone know what I can do? (basically I can aim in 360 degrees...)
  5. I already verified the game cache, and I don't think it's a load order thing since I've tried disabling all the mods as I've explained before.
  6. Hey there nexus forumers, I have a big issue that I have been dragging around but now I am at a loss. As the title suggests, I can't talk to Paarthurnax and Serana, and I can't loot dragons, and when I say can't I mean that there is not 'E' button option to press on, when I press on them it makes an empty selection thump sound. Because of this, I can't talk to any of the dragons (Paarthurnax, Odahviing) hence I cannot advance in the main quest line, I've been dragging this problem for quite some time because I didn't care for not being able to loot dragons, and I first tried to fix the problem when I had to advance the Dawnguard quest line which I had to use console commands for because Serana doesn't have the 'E' option either. Now I have pinpointed the approximate time of the bug occurrence but I don't exactly know how that will help me, maybe you guys can tell me something I can do with my saves? Also the most important thing is that if I resurrect myself via the console there is no bug, but when I reload the it comes back again, and resurrecting myself is no solution because I can't bother with adding all my magic effects every time I load a save... (which is also very risky console-wise) I have many mods on the game, but non of them are too fancy, no home abodes and no complete game overhauls and such, also I have quite a lot of experience in modding and I have checked every mods' compatibility, I cleaned what was necessary with TES5Edit, using BOSS for load order and Save REFS cleaner, so I do have pretty good mod maintenance, however I'm pretty sure that the problem has something to do with a script written into the save file (not sure) so I need a workaround because a fix might not be present, also I have tried running the save with no mods at all, didn't solve the problem. Please help this is game breaking stuff! P.S Take a look at this post, he had an identical problem (perhaps a mod in common?): http://forums.nexusmods.com/index.php?/topic/808800-my-main-character-cant-lootinteract-with-dragon-corpses-or-serana/?p=7642397
  7. Finally! I thought I was the only one... I have the EXACT same problem... I cant talk to Serana or loot dragons but I can do everything else... This is so annoying!!!! Maybe it's a mod that we used in the past the scrambled our scripts?
  8. Umm I seem to be dying whenever I try to sleep / wait for any period of time, I tried reinstalling and resetting the mod but to no avail... help please appreciated
  9. So I've had problems with a quest called "A message to whiterun" and it was ulfric not giving me the orders I needed at the end. Then I tried to load to an earlier save and it was the quest to defeat Alduin which didn't advance either. I've figured that I cannot receive new quest or objectives. Now this is going to sound silly but my game is heavily modded, and I tried to remove all the mods except one because it made my game crash when I removed it (Deadly Dragons). The game still doesn't advance quests so it might be the one mod Deadly Dragons that's screwing the game or perhaps it's damage from a previous mod that is permanent. Anyway I am about to make a clean install and new .ini files to see if I can mend the game crashing with the lack of this mod, however I cannot advance quests... No idea why and it makes me not want to play anymore... so please help!
  10. So in skyrim, the quest "a message to whiterun" is completely broken for me. First, when the objective is assigned: "Wait for orders from Jarl Ulfric" it gets completed (the objective) and I get no more objectives but ulfric keeps coming at me and starting a dialogue with me which leads nowhere in the quest... Then I try to advance by console by typing player.setstage cw03 100 which gives me the option to go warn the Jarl of Whiterun and when I do I get the objective to report to some Legate quentio something he doesnt say a word. I also tried "startquest cwsiegeobj" which doesn't work at all... what's going on?
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