My eject is pushed. It does get pushed. The problem is the gate. http://i.imgbox.com/mcQ5DQk2.png Look to the right window. The highlighted TriShape. That's what I'm talking about. It keeps falling off the receiver, like the shells and loader, which it shouldn't be. And what do you mean model positions not exact for animations can't be animated ? That's not true. That's never been a case for porting onto vanilla anims even since Fallout 3. So long as you have a model with similar parts(gate, eject, cylinder, shells, shell caps, hammer, trigger) that appear(or are edited) to function like your vanilla weapon, those said parts will animate fine.