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solidsirhc

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  1. "d) Some quests start and sit latent until a particular other quest stage fires, or trigger event is kicked, or even the first save game load triggers OnPlayerLoadGame() " How do I do this? I tried just removing the first stage of the quest, but then certain scripts didn't run that were necessary (Such as changing the note to the player's name). The quest I'm trying to alter is the Anti-Material Rifle quest. It runs on start and tells you to go to the museum of Witchcraft (this is what I want to get rid of), so I'd like to have the quest run on start still to fire off those important scripts, but without adding it to the quest log. Then I'd like to have the note in the museum to trigger the next stage of the quest. So I want to make it from: Trigger stage 1 from start > Trigger stage 2 after reading note to Trigger stage 1 from start, but without a quest log > Trigger stage 2 after reading note as usual. EDIT: Nevermind I figured it out. Thanks for the push in the right direction! Already gave you kudos.
  2. Try putting this mod at the bottom of the load order Mourn
  3. Hmmm I'll give it a go and credit you if I find success, thank you.
  4. I'm currently working on a mod to make Creation Club content blend in seamlessly with the rest of the game. So far, I've managed to do the easier ones (such as remove the quest that plops items into your inventory, and altering level lists), but I'm not sure what to do with the more complex ones. For example, the anti-material rifle quest runs right from the start. How could I make it so the quest only starts when you find the note in the museum, skipping the first part entirely? Also, how could I make a quest (such as the BFG one, which spawns in an NPC holding it) trigger only once a terminal entry has been read in a new terminal? I appreciate the help!
  5. Hi. I want to make a certain NPC not drop their outfit when they die. Is this something you can set in the Actor Data or do you have to create a copy of the outfit and untick the "Playable" box? Thanks.
  6. Hi. I found a way to boost New Vegas performance. It may not work for everybody, but it certainly worked for me, and even fixed some things that also happened in Fallout 3. It fixed the delay when you go into vats before the numbers showed up. Overall framerates have gone up. Here's the fix: Download NVMM: http://www.newvegasnexus.com/downloads/file.php?id=36901 When it asks if you want to assosiate BSA file types with the program, make sure they are left checked. Now, go into your New Vegas Data folder where you normally install mods. You'll find the vanilla files have the FOMM icon next to them. E.G. Fallout - Meshes.bsa Double click on each of these, and choose "Extract All", and choose the New Vegas Data folder. Do this for all of the BSA files. Now, cut and paste the BSA files into a folder named "Backup BSA Files" anywhere on your computer, in case this doesn't work for you and you want to put them back. I'm not sure why this worked, as I know nothing bout BSA files. But it worked for me and hopefully it will work for others too.
  7. If there is already a mod which does this, then please could someone direct me to it? Basically I want the hotkey 2 key back, instead of having the ammo switch key there. I don't see why it's there and forced to be there, when you are allowed to assign it to any other key. It's just very intrusive to have my pattern of 1 = melee weapon, 2 = pistol etc be forced to have a key I hardly use in the middle of it. Thanks :)
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