I write this tutorial because user Scrabbulor requested it. Ok, first of all you need some software, i will use 3ds max in this tutorial. You can download 30 day trial for free from Autodesk site. Next, you need NIF plugins, download version 3.7.2.1 or 3.7.2 On 3.7.1. meshes won't export well, and on 3.7.2 animations won't export well, but in this tutorial we will change mesh, so just grab 3.7.2 this time. You need also tool named nifskope. And BSA Browser or FoMM to extract game content, like dragon meshes/textures/sounds and other stuff. If you have all those things, let's get started Run BSA Browser, and open "Skyrim - Meshes.bsa" file located for example in "X:\Steam\steamapps\common\skyrim\Data\". It will take a minute to load this file, it contains meshes from game. Select "skeleton.nif"(from "meshes\actors\dragon\character assets", thats important, if you select skeleton.nif from other path, mesh won't import to 3ds max) and "alduin.nif" for example. Then click Action->Extract http://i1104.photobucket.com/albums/h333/izomuli/1-9.png Now it's time to run 3ds max. Click on File->Import...->skyrim\Data\meshes\actors\dragon\character assets\alduin.nif->Open, use default import settings, like this: http://i1104.photobucket.com/albums/h333/izomuli/2-8.png Set path to "skeleton.nif" file, for example "X:\skyrim\Data\meshes\actors\dragon\character assets\skeleton.nif" then click Import button. Now you can edit mesh. After you finish with this, you must add "Skin" modifier http://i1104.photobucket.com/albums/h333/izomuli/3-6.png 1-add modifier 2-click on "Add" button 3-Click on "All" button, then hold ctrl and unselect some bones, in this case unselect those: AlduinAnim:1 Capsule01 Capsule09 MagicEffectsNode NPC NPC COM NPC Head MagicNode [Hmag] NPC Hub01 NPC LFootBall NPC Footstep NPC LHeel NPC NeckHub NPC RFootBall NPC RFootstep NPC RHeel NPC Root [Root] NPC TailHub 4-click "Select" button Now i guess you should do some rigging, but it's not necessary. Add "BSDismemberSkin" modifier, and mesh is ready for export now. Click File->Export...->blabla.nif[select "Save as type:" Netimmerse/Gamebryo (*.KF, *.NIF)] i guess you should use those settings to export: http://i1104.photobucket.com/albums/h333/izomuli/4-5.png Then, you know, click on "Export" button. Now it's time to work in NifSkope, so run this tool. File->Load... choose your exported file and click Open. First, delete NiAlphaProperty block from NiTriShape tree: http://i1104.photobucket.com/albums/h333/izomuli/5-4.png Last, click on "BSDismemberSkinInstance" block and in "Partitions" change Body Part "BP_TORSO" to "30" http://i1104.photobucket.com/albums/h333/izomuli/6-3.png Now click File->Save As...->alduin.nif, put alduin.nif file to "skyrim\Data\meshes\actors\dragon\character assets\" and you've done. It's not as hard as it seems, is'nt it? http://i1104.photobucket.com/albums/h333/izomuli/th_2-9.jpg http://i1104.photobucket.com/albums/h333/izomuli/th_1-10.jpg If you have any questions, post them here or on PW. Also, i like cupcakes