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Look, I do not want to bump a dead thread for nothing. But this is very precise and useful. Also, as my knowledge of Fallout 3 modding and retex goes, you don't want a lot of .esp files being loaded by your game, it will just slow it down. What you can do, as an example, is repack all the texture replacers you would like to use into a single BSA file and create a ESP for it. It instead of loading multiple ESP files from several texture replacer mods, load only one that would include all the mods in a single BSA controlled by the ESP file. This can be helpful.
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Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
I dripped water on my laptop. Had to open, clean and change some parts. My HD was semi-dead. I ressurrected it. As I told you before, I was looking up on how to retexture some stuff in GECK, because I had some nice textures that needed an ESP. So I learned already how to do it and made it work, I'm really surprised I made it work flawlessly. I'm becoming more familiar with GECK, at least concerning textures. I'm planning now to get all the textures and meshes I like from Nexus and compile it in just one ESP file for Armors and other for Weapons. So I'll have all that textures I like, without needing all that bullshit garbage scripting and ESP changes that usually come with the files. BTW Kitty, I would like to ask you, do you have any idea how should I organize my MO load order? I mean, I know Weather should be loaded last along with follower mods above. But I really don't have any idea how the rest should be loaded. Like: New Locations Quests Body Faces NPC Gameplay Follower Weather Do you have some tips for this? I know it is complicated but I would like to have an idea of how everything should be ordered to reduce FO3Edit work.- 38 replies
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DUI problem please help
scharleaux replied to Deleted22339369User's topic in Fallout 3's Mod Troubleshooting
From my experience, not extensive, DUI works great with UIO if you follow all instructions and read all the READ ME files. The only problem is when you try to use with MTUI and other UI overhauls that need compatibility patches to work. UIO+DUI hands pretty well mods minor plugins like "Simple Needs", "Grenade Hotkey" and ETC. Have you installed UIO first, and them you installed the other UI plugins? Be careful when messing with UI, because they hose .ini files pretty often. I do not use FWE, but doesn't FWE has all these meters you described in your first post by default? I mean, does wanderer's edition really needs DUI? Because I understand that FWE is a complete overhaul of the game, including UI. -
Completely Overwhelmed... :(
scharleaux replied to ZpIIlz's topic in Fallout 3's Mod Troubleshooting
I'm really not sure, I just hope ZpIIlz is following all of that. Father's day yesterday, I was having a barbercue ;) I just hope you are not going to fast, as we can't fallow it. But since he is with you right from the start and really doing the stuff, he must be able to master your instructions. -
DUI problem please help
scharleaux replied to Deleted22339369User's topic in Fallout 3's Mod Troubleshooting
Well I can see that is clearly wrong. How could they be centered with a disposition like that, just think about it. Try to click reset in the DUIF3 and see if it helps. I would expect than to not work since this disposition you described might come from a config file installed by some mod. You should try UIO here nexus. It helps you organizing your HUD and aids you keeping it organized when you are using a lot of mods overwriting your UI. Check some Gopher vids about FO3 mod clininc, It might give you a hint. -
Completely Overwhelmed... :(
scharleaux replied to ZpIIlz's topic in Fallout 3's Mod Troubleshooting
Ohhhh s***! Welcome back, we were waiting for you. Kitty has been working on your project! I hope all goes well with your work. -
Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
I have seen those travestite* mods that have ESP files set up as ESM. I myself have learn how to master them on FO3Edit. I can only imagine what the purposes are, because I don't know why would someone transform it into an ESM unless load order reasions. As I said, I could only imagine, my knowledge go as far as that. They are not masterfiles, how could they be if they are not assembled by the company who released the game? Reading your posts, I came to understand that, sadly, FO3 rule of one is counter-intuitive. I mean, ESPs make the masterfile their slave, while it should be the opposite. Can I apologize for my lack of attention? I feel that I need so much attention to fully understand your posts. It is very nice the way you lay down your knowledge, it seems you lay a path of crumbs, you never say everything. You drop your knowledge and let us fill the gaps with what we know or could discover reading what you just wrote. It is a method I really enjoy learning from. I just saw you completely erased the need of crossdressing ESMs and cleaned your game from the need of them. So your masterfiles are strictly the 6 masterfiles, FO3 and DLCs. That is just brilliant!!! *Sorry, english not first language.- 38 replies
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Mod Causing Unresponsive Menu
scharleaux replied to itsatrap17's topic in Fallout 3's Mod Troubleshooting
Please, for information sake. -
Some of the mods are already implemented in to UUFO3. Also, other mods are kinda of outdated. What do I mean by that? Like Clean GOTY, Weather Mods, etc. They already patch some stuff in this mods. Anyway look carefully and see what is worth of you attention. Nice post.
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Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
The only mod that caused my FO3 to outright crash was Gopher's Traponator. Unfortunately, since it was the only one mod that threw my capacity to play out of the window, I didn't even tried to fix it. I just removed it from my load list since I was disgusted that some mod would do it. LOL, little I knew that time. For some reason, RH_Ironsights didn't appeal to me. I really don't think the game is lacking if not providing ironsights, I do just fine without it. Then there is that ammount of compatibility issues that I don't wont to dive into. Like, Is compatible with RH, is compatible with blablabla? I like to use the models I find appealing, not the ones that has ironsights. Enhanced + Xepha runs fine. WMK is another mod I really don't have interest. If it was implemented in-game by default, fine, but I don't want. Also there is all that CALIBR s#*! that just drives me crazy. I don't want new bullets, I'm fine with what the game provides me. I'm tweaking performance now, I was getting dirty 15-20 FPS, now I improved to reach somewhat 42. It is enough for me. I'm dropping the optimized textures into my Data folder, for what I can tell by replacers, NMC's lite are double the size of the pack files. That's good to know. I cannot do with high resolution textures.- 38 replies
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Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
Dammit! That pic you posted would actually implode my PC right of the bat! The level of details, the smoothness. Feels like a real Wasteland, where people just vanished and let vegetation place in for years. I need a job so I can get my hands on a good rig and put some efforts in Fallout 3. I would rather play old games because not only I can mod, but also the graphics could be optimized. It is a shame Fallout 3 was build up this way. I really appreciate the concept of mod freedom, but I feel bad for the way it was done. Look, it is time to go inside my .INI files, but since I'm running an i3 3110, Intel HD4k (no real GPU), I wouldn't like to implode the file or hose them up. I would like just to do the basics. I already know them, but I would appreciate some support or tips. Look, I know that FO Remastered is sensitive topic. Wasn't it removed? It is yours? All I know is what I've read. It was removed because it was ripped apart, without consideration. Also you cannot download it from mirros, I would have to ask you to put me in touch with the files right? I wonder if my machine handles it.- 38 replies
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Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
Ok I had to pay close attention. I didn't understood *censored* first time. I went out and came back. Now I got it. You basically stripped out code from the default ESPs and then build a patch containing strictly all the stripped code. It seems the data flow would only pass through your patch, not going in-out in a frenesy from all these mods (ESPs) right? I'm a noob concerning your knowledge about this game, this is what I got from the screen. I'm trying to decide if I should strip my BSAs to a source folder structure to let the game read from there instead. You think it is a good idea? Would it improve the speed of reading or actually just provide overwork for my machine to do. I'm getting really low FPS with my build UP.- 38 replies
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Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
I was thinking about this with grass in mind. No ESPs, thats all I ask for when textures. If it can be made without ESP, people put ESPs because they are lame. OFC I need to calm down my INI files and not use iMinGrassSize lower than 80 or even 128. Downloading NMC's lite. I tried a higher quality but It made my combat slow motion without any mods if you know what I mean. :happy: Also this to patch rocks. This is future planned: Armor replacers for the factions, with some minor tweaks to increase variety.- 38 replies
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Script Conflict - How to properly handle it?
scharleaux replied to scharleaux's topic in Fallout 3's Mod Troubleshooting
I know you don't like FOSE, but I'm just going with the flow and disrupting this game data flow. :sad: Anyway I replaced VATS with DK_BulletTime, I really think that VATS is not good for what is intended. It is a reminiscence of what would be turn based combat, but it is implemented in FPS mechanics. So I really do well better with Bullet Time binded to my VATS key. I leave VATS binded to another key to use in specific lore-friendly situations, like an emergency. Please dont be disappointed with me running FOSE :wink: MAIN MENU Everything seems to be working. OUT OF THE VAULT I just COCed from Golden Hen house mod where everything was working near Rivet City and Jefferson Memorial back to Springvale. Sorry for the textures, I unninstalled NMC, so I could try his Lite setup. I still need to see if I make a SOURCE folder or If I user NMC lite or if I don't use anything. My grass looks awful. I'm running Enhanced Weather+Xepha's Dynamic to make it rain babe :wink: Problem is my Core is around 65°C where his maximum operational is 104°, so it seems to be overheating. What I would give to have at least an i5 or a real GPU.- 38 replies
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Completely Overwhelmed... :(
scharleaux replied to ZpIIlz's topic in Fallout 3's Mod Troubleshooting
I know what you're talking about, although, I could only imagine how a girl would actually feel about the modding community. It is downright misogyny. I mean, if you look for, you can actually see male models design to do the same dirty work, but it is completely out of purpose these things you know. You can always ignore and focus on your way of modding though. Anyway, If I ever get a new PC, and by that I mean a powerful enough to do your project, expect me to e-mail you, I have your e-mail Kitty! Please don't change. I will contact you and we will make my machine happy with FO3 working as it should. I could only imagine the works you have achieved.