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xXBrytonXx

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Everything posted by xXBrytonXx

  1. I might be able to help. Iâve re textured tunnelers before. Iâm up for doing it again.
  2. If you're still having trouble with this I might be able to help. I know a few tricks to kick .nifs into actually working in game.
  3. In the Creation kit select the NPC you want to export and press f2 (I think its f2 it might be alt f2) This will bring up the fbx exporter which you can use to export the currently selected item or items as a fbx file. If an npc is selected the current facedata is also exported resulting in a mesh that looks like the character. The only problem is that they will be in T-pose so you'll probably have to re rig and pose the mesh. Also There are a few strange things that happen like the head being at the feet of the model or the neck being horribly twisted by the skeleton of the model. But after you have reposed the character, Most likely requiring your own rig you could export it as a static nif and bring it into the CK for the statue or I suppose stuffed figure.
  4. odd the whole mesh shows up for me but it's pink due to the lack of textures.
  5. Alright try this out. it's the working model from my end and an esp. Use help proto 4 to get it in game. I think I used the same texture paths you did but I don't know. http://s000.tinyupload.com/?file_id=73011474798657037867 Go ahead and look at the esp in FO4edit.
  6. hmm, well atleast its working. btw I may have accidently flipped the model when editing it. but I assume you figured that out if you got it working.
  7. Are you using fallout 4 edit or the fallout 4 creation kit? Edit It's definitely working in my game. Do you want me to send you the sword with an example esp? I can't tell if the material files are working as I don't have them. But the model is 100% working.
  8. How/When does your game ctd is in during specific times like in combat, does it happen when approaching a specific area, or does it just randomly crash?
  9. I think the clutter menu is added by ocdecorator. You should try settlement keywords expanded or settlement keywords independant rather than just going without SK.
  10. I'll take a look and see if I can figure out the problem. Edit: Alright so I looked at your mesh and... I have no idea why it didn't work. I tried to open it in the geck causing the geck to crash. I moved on to trying to import it into 3ds max and I got an array error. so I exported it to an obj out of nifskope and reimported it into 3ds max and exported the mesh as a nif. after that I Re Added the collision data and tested it in the geck. it loaded this time. The sword should now be a working model. you'll have to re add the texture paths and material files to the nif on your own though. Hope this helps. Here is the mesh http://s000.tinyupload.com/?file_id=50466951046580547187
  11. You could try just restarting steam. That normally works for me.
  12. I remember hearing a while back that he was removing his mods and was going to request that his account be deleted, I'm not sure how true that is but this does seem to align with rumors.
  13. This is mostly just a fallout 4 issue in general. fallout 4 is pretty bad at texture clean up. you could always try enboost with no enb preset. that helped my game deal with most of the texture issues.
  14. Well you could make it a helmet and equip it onto the follower as a non playable item, it wouldn't be animated though.
  15. disable wetness in your game launcher or turn your lighting quality to ultra, It's an easy fix.
  16. did you also install a ui mod? if you did you could try to uninstalling that, I don't see anything in your load order that should be causing a crash. check your fallout 4 data folder, and move the interface folder to your desktop or somewhere else, then launch the game and try again, if that doesn't work then try to verify your game integrity through steam.
  17. if I'm correct about what this means "(061259E2) is not the right type" The problem is the 6'th thing in your load order. if the 6'th thing in you loadorder is far harbors esp then try to verify the game integrity through steam. if that doesn't work, I got nothin.
  18. I think it's an issue with don't call me settler, settlersrename.esp try updating the mod. or turning it off loading the game, saving and re-enabling the mod.
  19. do you have graffiti 2 installed?, It's causing ctds when you open the workshop menu in 1.5
  20. I hope you can pull this off because I really do miss lever action rifles.
  21. Bethesda.net is not mandatory, Achievements are disabled but can be re-enabled with a F4SE plug-in The menu option cannot yet be removed but I'm sure someone with your same feelings will do so.
  22. Try disabling FCO Fully customizable outfits, I had The same problem awhile ago and I believe that was the mod that caused it. If that doesn't work try turning off all armor mods and test them one at a time. Edit: You may also have to rebuild those mergepatches if they include FCO.
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