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faifh

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Posts posted by faifh

  1. If you look at Bruma (northest settlement in Crodill close to Skyrim full of nords, the settlement is depicted as Half-Crodill, Half-Skyrim, they are dressed far warmer there :/

     

    I just supposed Beth decided the game atmosphere doesn't look hot enough, if everyone is dressed in scarfs and mittens?

  2. Its far more a fantasy world than being medieval. Except from magic and dwemer the technology level is loosely medival technology level, but thats about it, also the politics are vastly different. Its not in any way tring to stick close to medival.

     

    Acting Gods ... believable

    Magic ... believable

    No toilets ... believable

    Humanoid cats ... believable

    Humanoid lizards ... believable

    Orcs ... believable

    Walking skeletons ... believable

    Fighting ghosts ... believable

    Clairvoyant message senders ... believable

    Dragons ... believable

    Shouting fire ... believable

    No single really dark place ... believable

    Less sexism ... unbelievable!

  3. It's not just a fantasy world. It's a fantasy world with strong medieval trappings. Just because there are dragons and magic doesn't mean that the medieval trappings are completely lost in the fantasy. I find it rude to berate someone for expecting a degree of sexism in a medieval setting just because it's also a fantasy setting. :confused: Suspension of disbelief is also not some all encompassing thing, different people come to a piece with different expectations. He expected a degree of sexism because of the medieval trappings of the setting, saw none, and saw no explanation for its absence. He found that to ruin some of his immersion. Seems pretty reasonable to me.

     

    Personally, I don't care. I don't see a problem with his complaint, though, because he makes a fair point.

     

    When it comes to sexism the fantasy has to stop. riiiiiight.

  4. Yeah, I already answered this in the previous thread on this topic. He will kill you in the opening scene as anyone who has failed this parts knows (so I've been informed tho have never failed this part myself). He will also kill you later in the game if you fail against him. I would, too, if I were him. I'd still prevent your execution, as well. But that's just me pretending to be him. As Alduin, it's my destiny to face Dovakiin in a glorious battle. Anything get's in my way of that... and if Dovakiin shows any signs of being unworthy, then round over and on to the next cycle.

     

    It's not so different than when the real you plays Skyrim. He knows he's immortal for real and that you can't really kill the real him, so it's like a game, and neither of you wants it over before the destined final epic moment.

     

    When I'm really deep into the game, I sometimes even imagine that a part of him wants to keep pushing you until you become great enough to defeat him. He is the first born of Akatosh who conceded to Lorkhan's creation of Nirn as a proving ground and path to something divine or even greater. Akatosh sacrificed some of his power toward this goal and Talos, also dragonborn, is a demonstration of its worthiness.

     

    In you words, he has a death wish, and wants to train you, so you to kill him. :wallbash:

  5. What? If anything Skyrim is not sexist enough! Come on! It's a game that, though is a fantasy, tries to create/represent a somewhat believable medieval environment (Male dominated Norse culture with Nords and male dominated Rome with Imperials - are the most obvious examples). It's not about being politically correct and whatnot, it's about creating a believable world... Waaaay too many female combatants (bandits, warriors etc.). City guards actually get it right, there are a few female guards here and there, but even in every city.

     

    Uhh, you think when in a fantasy world, where you should fire from your hands, capture souls and gods exist too many women being to equal makes it "unbelievable"? Dude, give me a break! That cracks me up.

  6. To extend Skyrim by the lands of Skyrim-dated Morrowind and Oblivion by doing own content, that would be cool, new quests, kinda changed landscape due to time elapsed. Doubt it would hurt Beths or anyone of their contracters feelings as long you do not republish their content. I for one just like to see less "you can't go there" messages :)

     

    To offer some script-application that if the user owns legimate copies of Morrowind, Skyrim and Oblivions pulls in Morrowind or Oblivion content into Skyrim - would as far I can tell also not get anyones pants in a twist. Sub rosa they actually might like it, as it could get people to buy Oblivion or Morrowind who otherwise wouldn't. Strictly speaking running the application would alter copyright content, but as long it stays on your PC only, it won't do anyone harm.

     

    I'd like the former more, If I wanted to play Morrowind again, I'd just do that, and if I wanted it to be more awesome I get more mods :)

  7. While Skyrim is far less sexist than the average RPG (with steel bra "armor") and obviously they tried to put in some female tough warriors or high social status, it is still kinda sexist if you look just a little closer.

     

    As you said: Legion is almost mostly male, except Legate Riki and the one in the beginning.

    Greybeards seems already by its very name to a male exclusive club.

    In the inns I always see the women do the cleaning work, only male cleaner is belathors helper.

    As highest politicans in civil war - both male (as long you regard Tullius to be the real leader, while Elisif is depicted "weak").

    Majority of guards male.

     

    You see they tried to bring in some gender equalness, and I applaud them for trying, but at the end they still kinda failed.

  8. It's not, it's about Nords being persecuted by the Thalmor under the ignoring eye of the Empire.

     

    Bah, Talos as One of the Nine is worshipped in the whole Empire, in Crycodill (Oblivion) I constantly meet Talos worshippers all over the place. So to say the "Nord are presecuted" is quite blown. Only the rest of the empire realizes its a necessary evil to not have been overrun right away and be slaves. Its only Stormclock and his Stormcloak followers just act like strong nord warriors is all just show. In their core they are just whinebabies that got their pants more easily in a twist about this than anyone else, that lived quite well with "don't show, don't tell" and worshipped Talos in their private quarters instead (inkluding Legate Rikki or Balgruuf the Greater, etc.)

  9. I was sneaking up some bandits, then suddendly my horse (which I left really quite some distance behind) suddendly ran by on the road, getting 1-shotted. Why?

     

    Whenever you fast travel to the tower near Dawnstar you jump right into 3 Frost Trolls.

     

    When my bard quest was do go into a tomb. Thats what bards do, right? Then the next tomb. Then the next.

  10. One of game in the series made a permanent damage to me. You got some bombs, which I just used as I got them. However, at the end boss you were supposed to have kept them all! :( Since then I keep hording any potions or 1-time ups and never use them anymore as I go :(
  11. This has been discussed quite at length.

     

    I say Kematu. There are a few hints:

    * He wants to stun/capture her, she wants you to kill him and all his men.

    * He actually gives you some explanation, she just says nothing concrete and only plays poor girl the bad boys are after.

    * You find a note saying he rented the cave, he is no bandit himself.

     

    In term of rewards, it doesn't matter. And if you are about this, you can betray both and get double rewards.

     

     

    When he stunned her, kill him, wait until her stun wears of, charm her because she is hostile, and get the reward from her as well.

     

     

  12. I dunno, I kinda liked being a werewolf, as it had its uses. I can kill people for the DB without incurring bounties.

     

    powerplay vs. roleplay.

     

    Depends if it does not break your role play. For example, role playing as a forest ranger/hunter type, and Hircine is the Prince of the Hunt, being a Werewolf actually could be part of role play.

     

    Of course you can build being a werewolf into roleplay. But his argument was "I don't want to be a werewolf"; yours was "it makes me more powerful". Its the classical powerplayer vs. roleplayer quarrel.

  13. When building a character, taking all the perks in light armor and heavy armor as well as all black smithing perks isn't a sound investment. Besides the perks themselves, gameplay wise you cannot mix sets because you will lose up to a 25% bonus for using just light or heavy and another 25% armor bonus for matching material sets. So, Let's face it. If your a melee user you need make a choice between light and heavy armor. This also means your going to have to pick between black smithing perks for light and heavy armor.

     

    Some people have mentioned you can make armor cap with just light armor, I wonder how much exploiting you need to do with alchemy and enchanting to make that a reality, besides that, it must be much easier to do it with heavy armor, meaning you can use enchanting slots for some other improvement. I really don't know, what I do know is, all the artifacts in the game are daedric metal and can only be improved by people learning heavy smithing perks. I also know know weapons made from heavy smithing perks are better than light armor.

     

    What bothers me is that smithing perks make it so that a melee is not only forced to use the same metal for all his armor, but will also have to use the same metal for his weapons.

    For example, a blacksmith with steel perk. Will not use any other metal, because steel with improvement will surpass even orc or elven, even daedric artifacts don't look so good as a skysteel sword with improvements on it. Also if find some awesome magic sword in the early game it's useless unless you can improve it. So if its the wrong metal type or wrong tree all you can do is sell it. Finally, even if I wanted to play an glass armor guy, until that point most of the armor in this tree are much less cool looking than heavy, for example scaled, a high level armor that looks so much like the newbie stuff at level 1.

     

    In short, light armor users and smiths get ugly gear with less effective weapons. But the whole perk system screws the balance of usable weapons and armors, forcing players down a narrow path of what is upgrade or usable loot. It's one of the least fun aspects of ES5. Selling a glass sword with an awesome enchant just because I can't improve it to be more useful than a steel sword really is a poor design flaw on Bethesda.

     

    I took both smithing tree sides. Simply because I wanted to wear light armor, but smith daedric weapons. Since all perks in smithing are single point investments, its not that much amount of a perks you need. I concentrated on light armor, but when that reached 100 I used heavy as well, since you want to get more perks for raising both, don't you? I havent seen good perks into heavy armor, so let that be. With dragon bones, improved with top smithing its strong enough without any perk.

  14. As BlashyrkhRavendark said, I also believe sneaking up (close enough to pickpocket) then press and hold the attack is the way to trigger the death kill animation, provided your damage output with sneak bonus is enough to take out the enemy remaining health. Works for me.

     

    Nah 50% of the times he just makes a big swing and the other drops dead. Always thought I need to get closer, but couldn't find a way to trigger it regulary.

  15. I suppose then that you would explain why Alduin won't engage Dovakiin in combat at other points in the game is just for show, so the show can go on?

     

    Remember with Delphine and the burial ground? There are other times, too, if you happen to be at the right burial ground at the right time, you'll catch him resurrecting another dragon, but he flies off leaving the other dragon to fight you.

     

    He treats you with contempt. He speaks to you in dragon language and then laments you don't even know what he's saying, that you shouldn't be calling yourself Dovahkiin, then tells the dragon he just raised to kill you. It doesn't take absurd leaps to work out his actions after that event. Either he still thinks you're contemptible and isn't going to bother coming down there to fight you himself, or he's smart enough to definitely not come down there to fight you himself. The former is more likely, since he immediately makes to kill you when you break out a damn Elder Scroll and learn Dragonrend by tearing your way through time with it, showing that, huh, probably can't just keep raising dragons and letting the problem solve itself, might have to personally go get this 'Dovahkiin'. The storytelling is poor beyond belief regarding Alduin and the main quest, it's a classic Heroes Journey that falls flat on its face instead of having any real flair and flourish to raise it up.

     

    Why do people massively overthink something so simple? This isn't even meant to be difficult. The two dimensional, designated bad guy, a**hole nature of Alduin is one of the narrative flaws of the game. He's just a big scaly monster with "Endgame Boss" stamped to his face, so people just don't give a damn when they pound that face in at Sovngarde. Quite a lot of people don't even realise they just blitzed the main quest. Alduin has approximately the same motivations of a guy tying women to train tracks, he has the depth of a rapidly evaporating puddle of pee. Main Bad Guy turns up at the start of the story to kill a bunch of people and set the scene, because he's a dick and we need to see that, inadvertantly saves the very Hero of the story, OMG that's a new twist, said Hero then goes on a journey during which he makes friends, learns lessons about himself and how he's special and other such things, is treated like a whelp by the Main Bad Guy, who is a dick dontchaknow, then the Hero proves himself, Main Bad Guy turns up for Final Confrontation, gets anus handed to him on a silver platter studded with precious gemstones, runs away to his Tower Of Evil shaking his fist and probably saying something about getting you next time Gadget, is pursued by Mighty Hero (Upgrade from Hero! Good going!), and is killed in Proper Final Confrontation. The End.

     

    At least Dagoth Ur was erudite. At least he had motivations. Damn, the guy was happy to sit down for a conversation over tea and crumpets before the screaming and stabbing started. By the end of Morrowind you were pretty damn sure Vivec and the Tribunal were just as bad as Dagoth Ur. And Oblivion realised Mehrunes Dagon would be about as interesting an antagonist as....well, Alduin, so they used Mankar Camoran to give character to the bad guys and used Mehrunes Dagon as a kind of fantasy equivalent to a nuke instead, his one dimensional motivation was properly utilised by making him a personified apocalypse and shunting proper Bad Guy duties onto a guy who could talk in a slightly broader fashion and with greater motivational depths than KNEEL BEFORE ZOD!

     

    Why did Alduin burn down Helgen? He's evil. One dimensionally so. Why doesn't he just immediately kill an enemy like any good, neutral or pragmatic person would instead of treating them with contempt and mockery up until the point that, ooops, the enemy has become massively powerful? He's evil. One dimensionally so. Why is he the only dragon with a unique, armoured, more spiky and more black look? He's evil. One dimensionally so. We do we end up not giving a damn? He's evil. One dimensionally so. His name is 'Destroyer Devour Master' for heavens sake!

     

    Come to think of it, if Alduin got any more unthinkingly one dimensional (by taking out his one line of dialogue), it would cause a paradox where he'd inadvertantly become more complicated through the mysteriousness of his silence.

     

    Indeed, the "ultimate evil" with no inner motivations is just a bad overused story device than "rescue the princess". I like stories that give a frame, why somebody (or something) went to become your antagonist.

  16. Some mods had installations by "copy into Data and say yes to overwrite". This is very unfortunate. Others had that stupid rar file, which I needed to depack. Then wanted me to create one or even several .omod which again packed the whole stuff, which on installation is again unpacked. And the whole thing was large enough it took minutes every time. Sigh. By all the love that went into, its just a pain to get a max revamped oblivion, so you get the most out of it.

     

    I will look into NMM.

  17. yes and no. It makes it harder if people pwoer level it right away and do not have the stuff needed to craft daedric or dragon.

     

    for one to boost it they need to be able to take full advantage of it.

     

    No smithing improves your amor and weapons right away. Alchemy gives you better heal potions and whatnot right away. Enchanting gives you tons of money right away (which you can use to buy better equpiment rightaway).

     

    Sorry no. Its a non issue. You could make a new character and spent all the time in town to level him to 100 armor/alchemy/enhanting and have no problems in any dungeon. I'd even advice a player having problems to even concentrate on smithing since the damage/armor ups you get from improving even steel equipment is uber to anything other skill.

     

    If there is one useless skill in terms of survival, its pickpocket, and the leveling issue is no big deal. After the critics they earned (right so!) with oblivion they *did* take care of it.

  18. I have been working mostly through one guide and compared it with others. Still its a whole day you need to do, to get a semi-"recent" Oblivion, and I'm a geek, and as newcomer it still was a hurdle to do. And I don't how many required me to build omods myself instead of just providing a prebuild. And why the .rar archives? I agree, this permissions thing is a bummer :(

     

    How about from zero to 2012 download manager/installer wizard. Something that grabs all the things automatically? Anything that allows a user to install oblivion vanilla, get the official updates, and then press just one or two buttons to get something that shows what oblivion can be.

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