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Posts posted by faifh
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Nice, it just gets a little bloviate IMHO.
Look also at this:
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Actually, if YOU THINK ABOUT IT, this is very untrue, if you THINK ABOUT IT. Since you can enter any city freely before you kill that dragon, and other than alduin no one knows you are a dragonborn until you kill one. Just do what you shout and THINK ABOUT IT.
If you were worth the effort, I'd fraps a video for YouTube of me making a Khajiit character, going straight from Helgen to every single city except Whiterun, ending with Windhelm, where that Khajiit would go buy something from Sadris Used Wares and then get a drink in the New Gnisis Corner Club.
You are ignoring the fact that Bethesda intended you to do said dragon killing quest before you went anywhere else. You cant take something the game devs didn't intend for you to do as canon.
I find your attempts to weasel out of the truth to be cute in a childish way.
Dude, by all respect, now calling "childish" and what not. You're a just puny fool. The main plot, the way it is intended walks you right into whiterun, before you kill a dragon, and albeit the khajiit are banned from whiterun, no guard says anything...
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The fact that the Dragonborn gets through is because EVERYONE knows you are The Dragonborn, it isn't a gameplay weakness its following the lore. They may not like you because of your race but they do respect you becuase of your title. No lore was broken, no gameplay was ruined, it all makes sense IF YOU THINK ABOUT IT.
Actually, if YOU THINK ABOUT IT, this is very untrue, if you THINK ABOUT IT. Since you can enter any city freely before you kill that dragon, and other than alduin no one knows you are a dragonborn until you kill one. Just do what you shout and THINK ABOUT IT.
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Skyrim horses are just different, they got all the forward and advancement mindset into them, they just refuse to stand or even go backward.
(I had a horse taken from one of the forts I took over, funny thing always wanted to walk back to fort, so no matter where I fast traveled to, I always saw the back of my horse going someplace else)
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"Hello my love, back from some adventure?"
Oh welcome back! You left me 3 weeks alone here, without any mention where you go and why. And you live that enormously dangerous life, you could have been dead! Do you know how it feels, sitting here for weeks, wondering if you ever come back, or are just too busy? You didn't even sent me a letter! YOu know that courier that visits you, why you never give him a letter. And honestly no place in Skyrim is further away than 1 day worth of travel. Might have visited me from time to time. Could have at least brought me some flowers. No all you come here, and want the profit of the store. Bleh! Could use it for taking the cart at least once in a while to come back, but what you spent it on? I can't take it anymore!
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My original point still stand MOST Dunmer in Windhelm do little besides sit around and complain. Even Hlaalu admits they complain too much and do too little.
This is the usual vicious circle, they are segregated, thus they do business rather with them selves, or none, because well most prefer costumers prefer native trades. Then people claim they do nothing and segregate further.
Same with the Kahjiit, they may not enter the cities, or do any legitimate work, because in Skyrim they are all considered thieves and criminals. With no options of legitimate work or endorsement they come thieves and criminals.
And no, I won't let the argument go through that the player/dragonborn Kahjiit or Dunmer doesn't get any problems - thats just game mechanics and as discussed and undesirable weakness of the game. I would have more replay value if any of the in game discussed issues would apply.
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I too suppose, that when the dragonborn dies, the souls are free for resurrection again.
(like I also believe that souls captured and enchanted get to be freed, once the enchant is used up)
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Ya know, I'm thinking that a return to text based conversations would do these games a world of good. Or atleast some sort of blend, whereby the most important characters can have voice actors and the rest use text.
Maybe one day speech synthesis will get so good, it doesn't sound awfully robotic anymore.
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I wanted to write that the difference between petty and lesser gems doesn't make such a huge difference, but thought that people would know that. :rolleyes:
Dude, way to go aggressive back. Just makes me question your ability to single out a single parameter. /ignore.
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Second image was done with another soul gem.
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the worst: the dragonborn, cannot play an instrument, beside being called a bard, after been to olafs tomb...
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I just realized. I was wearing Clavicus Mask (+20% price, +20 speech), Jester clothes (+10% price) and Amulet of Zenithar (+10%) price, when selling. LOL.
With enchanting 100% and all the perks, you can enchant up to +40% better prices onto an amulet.
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Entering Blackreach.
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blah blah blah nvm
I didn't follow your twos geek battle for a while already :geek:
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Random useful tip: Smithing! (Makes you overpowered and brings in a lot of gold) (Tip only useful, if you do not want to have figthing challenges :)
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I agree with this 110%. But then again, i think the Concordant was the right decision to make given the circumstances. Whether it remains the right decision or not will depend on if we can finally kill off those damn Thalmor.
Little is know about the Thalmor, and they depicted as the protoclassical Antagonists. But I'd like to have a little more info on their causes, they current society, and who rules them to what aim before ordering a genocide on 'em.
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Thanks for clearing that up for me, its a shame, although I agree that having the discrimination between races may have had backlash on bethesda for it, it really would have helped me with RP'ing aspects :P
Especially since they chose racism as a Stormcloak-theme.
I agree the usualy story writers rule, "show dont tell" is seriously amiss here, going so far as the Stormcloak-defenders on the forums arguing its all just lies and imagination ... :/
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Being attacked by (relative to you weaker) assissins is so much of a gaming clichè to cater for some "encounters" I actually didn't give much thought about this while playing.
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I'm shocked that you would expect them to attack you.
On the other hand, as known Legion officer, the player comes at night to Windhelm, in legion armor, walks right into the Palace of Kinds, and goes back to Ulric private Sleeping chambers, Dagger drawn. Nobody says anything. Probably they just trust the important flag to be set on Ulfric, to be too important than to be simply assassinated.
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Dungeon Siege 1 could do this 2002.
Can you elaborate on t hat, faifh?
Dungeon Siege marketed a lot with having a continues design, with no map borders and doors. Albeit to be fair, they also had no items you could drop around, so the loading time of a cell of house interior with many items in them does not apply. Additionally on places that entered dungeons they had almost always an elevators that worked in realtime. So why you watched the elevator going, it could load the rest of the level. It was more or less just some trickery.
While I see the problem of having all hous interiours in one map with the many, many items a house has, I don't see a real benefit for town maps to be seperate. I mean, it works free, and it works well for not so main cities can be on world map without having to be seperate map. And for the most dungeons, that are typically 3 maps in Skyrim, why? I really don't see that much of a benefit of not putting the whole dungeon in the map.
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What you fail to realize is that a very large portion of PC gamers don't exactly have the really great computers needed to run Skyrim without smaller interior maps.
The problem never had to do with the engine, open cities mod in Oblivion showed it could be done, the problem always was that a very large portion of consumers cant run it well. The simple FACT of the matter is many computers can't support it, and Bethesda, as a business, has to target as many people as possible.
Don't like it? get a mod.
While I agree with the limitations of being able to load a cell on the fly, I disagree with your very last statement. Thats a thought-terminating cliché, especially when the argument was "what could be done better for the next game" to answer with "Don't like it? get a mod." is just a cross-purpose.
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I guess its the event where you are uncovered as dragonborn (killing the dragon at whiterun)
The Thalmor want the dragonborn be dead before he comes up with anything, and supposedly also contract the Brotherhood.
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Only downside of using a different engine would be on the modding side of it. I've seen the way mods are used for GTA 4 (RAGE) and it's not pretty, nor is it easy. Bethesda does have a reputation for being good to modders, so kudos to them for that.
Dungeon Siege 1 could do this 2002.
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I think they should finally abolish "maps". (not the map, but different computer screens). Yes it saves some RAM to have less in memory, but really 2012 it should be possible to have a single map only and no longer any loading screens. You walk into the house, and just walk into a house. No need to load a new "map". Same with dungeons. Can't they just be caves in the world map? Why again the needs for map levels? IMHO this is an artefact of historic development that finally should been said goodbye to.
What I would also like to see, is the game characters judging your character by your action, like Ultima 4 did, ignore a beggar, and you lose "generous" tag. (been seen at) running away from a fight, loose bravery rating. etc.

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