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DarthJay

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  1. Hey guys I need some help, I have an idea of what I want to create but its just finding the right variables and references to use. I want to create an effect like the Ebony Blade weapon enchantment where when you kill something the magnitude increases by x amount. In the Creation Kit the game uses an MQvariable and increments the magnitude that way. I was wondering if there was a way to just create a script in the MagicEffect to get the number of NPCs killed by either the weapons or the effect and when it gets to x amount increase the magnitude by 10 points, and when NPCs killed = someNumber increase magnitude again and so forth. I looked on the CK wiki for getDead or something along that line but it doesn't seem like it would work. Any help would be greatly appreciated. Thanks.
  2. are you serious. Why not just make a regular sword. A bound sword you summon and when you sheath it goes a way for a reason. What you are trying to do is contradictory.
  3. Vertices aren't that important what you want to watch out for is the polygon count as for the average in vanilla weapons I don't know. To make a weapon mesh better you need to add detail and you can do that buy subdividing the mesh, which is basically smoothing the object. Or you can export your basic model to mudbox or what have you to add more detail and then convert it to a normal map.
  4. Hey guys I have a problem I have a script that changes a global variable upon the effect finishing. But when the effect finishes the variable stays the same. Can anyone tell me what to add to make the Global variable reset lets say after 4 or 5 hours of game time. If anyone can help it would be appreciated. This is the Script: Scriptname test365 extends Activemagiceffect GlobalVariable Property ActiveVar auto Weather Property ActiveWeather Auto Event OnEffectFinish (Actor akTarget, Actor akCaster) ActiveWeather.SetActive(true) ActiveVar.SetValue(1) Endevent I tried adding: Game.GetRealHoursPlayed() if Game.GetRealHoursPlayed() == 5 ActiveVar.SetValue(0) Endif But nothing happened maybe because it was in the same event.
  5. Thanks for your reply I figured it out a few minutes ago and you are right all you need is in the wordwalltrigger script just replace the variables with your own items and you will learn your shout
  6. Hey guys I made a few shouts and nothing would be more fulfilling than to get a word wall to teach you the word. Unfortunately I have to learn the words via the console. So if anyone has any knowledge in making wordwalls please help. I have searched everywhere really. I even looked up some LinkedRef's in BleakFalls barrow but I couldn't get it to work. Any help would be appreciated.
  7. Hey the class doesn't matter I don't think cause I've made a follower who was a vampire and she was able to shout. What you have to do is go to skills in the actor menu of your follower and add the GreybeardshoutUnrelenting (or something like that) For followers to shout they need to use the greybeard shouts as skills. I hope this helps.
  8. Is there a way to increase the level cap of a perk Tree. I made a few Vampire Lord perks but apparently I am at the max level in the perk tree and I can't gain any more perk points is there a way to change this.
  9. when you go to the spell editor there is a little check box at the bottom that says auto calculate. When it is checked everything is grayed out but when it is unchecked you can edit the spell cost and charge time
  10. Hello guys I've been working on my mod Blood Magic evolved its pretty simple and its turning out great. I just wanted to add a few things but I have no idea how and was hope the community could help. The first thing is i'm trying to add an ability for vampire that allows them to be invisible while sneaking. You add a perk in VampireLord mode and it gives you the ability to be invisible when you sneak. For the most part until you use your weapon or skill or something that breaks invisibility and then you cant use it again. You have to re-add the spell through console for you to be able to sneak invisibly again. Could you guys please tell me what is wrong I figured it needs a script but I don't know scripting (I'm still learning the CK) The second problem I have is that I am trying to create a shout like Clear Skies but it just turns it from day to night and makes night last longer. But I have no idea what to do I tried just duplicating a spell but then I get lost. So if you guys could help me I would appreciate it. The last thing is another shout that turns people into vampires and they help you for a little bit and return to normal. Say you are fighting 5 people and you use your shout and hit 2 they will become your vampire minions and fight the remaining 3 guys but then they return to normal after sometime and continue attacking you. This is very complicated for me seeing as how I can't even make a shout. If anyone could help I would appreciate it. Thanks
  11. does anyone know the script for this cause Ive been struggling all day. I tried the Game.GetPlayer().PlaceActorAtMe(Game.GetForm(0x000a2c94),4) but nothing happens
  12. Hey guys I am trying to make a mod where you can summon your HouseCarls. I got the conjuration spell down for summoning them but they just act like zombies. You can't talk to them or do anything. What I want to do is make it so when you cast the spell they appear. Then you can ask them to follow you or return back to the house. Can someone help please.
  13. Hello guys I'm fairly new to the modding aspect of Skyrim but the creation kit has made it extremely easy. I am making a summon mod that summons an NPC to you like a merchant or horse. I can get the object to me with a simple conjuration spell but then I can't have a conversation with the person if you know what I mean. For example I summon a horse I don't have the option to ride it or a merchant and I don't have the talk with merchant option. I figured I am going to need the papyrus script to do it. Am I right ? If someone can help me that would be great. Thanks
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