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guto8797

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  1. Speaking of making weapons look more like weapons, what do you think of this mod? https://www.nexusmods.com/fallout4/mods/44177
  2. A few extra things I have to ask The removal of recoil from energy weapons make sense, but how does it pan out in gameplay? Doesn't it make energy weapons unsatisfying to use, as they become point and click flashlights? And regarding the eventual AmmoTweaks v2 integration, does the condition mechanic from that affect the quality of the receiver? Or are those two separate? I know its not really viable in terms of workload, but getting gun failures due to bad quality would be neat, but the work in animation wouldn't be worth it. Also, any plans to tweak power armour? According to the wiki it should be able to shrug off everything with less energy than .308, its kinda weird how a dog bite can get through it.
  3. I have been following this project on and off for a couple of years now, and it always seemed to me like the sort of over-ambitious project that would never be released, but looking at the list of features that have been implemented already and the videos, I have to say I am glad I was wrong. Its looking more and more like the sort of mod entire playlists are built around. I am a sucker for good looking weapons and especially good reload animations, and if all weapons are half as awesome as the videos that have been released look like, then I am sold, it just looks so so good, and it sounds awesome to boot. The China Lake is one of my fav's, can't go wrong with the PWOM! I am continually amazed at the sheer amount of work people will put into a mod just because they want to test their skills and improve the community's enjoyment of a game. Even a single weapon from this list would be a top mod on its own. I do hope that more oldies make it into the mod, I am a fan of bolt action rifles and the like, the Lee Enfield, Garand, AK, etc. There are some good mods out there, but this looks like it will be straight up incompatible or unbalanced/clashing against other weapon mods, but i am perfectly happy if no other weapons make it since this already looks like an insane amount of effort. Are there any plans to tweak the levelled lists for weapons? I felt like you progress through the tree too fast in vanilla FO4, i basically was never forced to use pipe rifles and just a few quests into the game you start getting laser weapons and other "Late-game" stuff, which means that you lack that satisfying progression. I am just afraid that the awesome weapons in this mod like the AR-15 and the crazy amount of mods for it will become too commonplace for it to feel special to find one. Also hope that patches will be available for things like VIS-G or See-Through Scopes, but that's a later worry. Either way, thanks for putting this much work into the mod. I have just finished a FO4 Playthrough, but I wasn't exhaustive, and I look forward to revisiting the game when this mod releases. I know that no release dates are provided, but do you feel like the mod is approaching your vision, or is it still some ways off? Sorry to be bothersome, and stay awesome.
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