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FafnirTheDragon

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Everything posted by FafnirTheDragon

  1. The problem seems to be related to southern Skyrim - Falkreath, Riverwood and Helgen. My guess is weather, I'll try to disable CoT.
  2. I used BOSS and then reorganized some plugins manually. My load order is fine. I use Mod Organizer to manage my mods plus Wrye Bash and TES5Edit to handle incompatibilities. Unofficial patch esps are treated as esms and should be put after their respective masters. Besides, BOSS put them that way. Do I really need to put a big disclaimer "I know how to handle mods!" here? None of above solutions are related to Falkreath CTDs.
  3. Whenver I'm walking around Falkreath exterior, the game crashes to desktop. I'm using a lot of mods, but that's the only location where I get CTD during this 40 hour long playthrough. My load order is below. One of those mods is causing the issue, I'm not sure which one. http://i.imgur.com/ljVb2VW.jpg
  4. I made a custom path with TES5Edit for all mods I have, but it's causing CTDs. It crashes the game whenever the main menu is about to appear. It does NOT crash the game right after startup, which would be caused by a missing master. Disabling the esp obviously stops crashing. I'm certain that it's something I've modified. Below is the list of modified record groups - which may be causing the issue? http://i.imgur.com/lTYhxAg.jpg Could be caused by wrong record count for items in some leveled lists? EDIT: It was caused by wrong record count.
  5. I've decided to create this thread here and not in Mod Requests section, because I merely want to brainstorm about how to introduce my idea into the game. If anyone takes interest in this and will be willing to create a mod - be my guest. Otherwise I will seek help and learn how to create this by myself. The idea: It sounds mighty complicated, but it's pretty straightforward. See below: Also many features I listed have been added by other mods already, such as Dual Wield Parry or Magicka Shield. Thoughts?
  6. Unfortunately, I don't have FO3, thus I cannot reference Imp's script. GetFirstRef 200 1 0 ;Actors if (rObject.IsActor == 1) && (rObject.GetIsCreature != 1) && (rObject.GetIsDead == 1) && (rObject.GetDisabled != 1) && (rObject.GetIsID player != 1) Figuring this out wasn't that hard. I'm still not sure, if IsActor is necessary and if GetFirstRef also works on player. I also need to write elseif script with different conditions, putting actors in a form list - a different feature of my mod. However your script uses a container, instead of a form list - is there any difference? IIRC form lists are more tricky to use in loops, but I may be wrong. Do you mean Begin MenuMode 1008? Is it possible to actually modify an item with a script, while player is actively looking at it in inventory? I mean, if it's set as unplayable, will it simply disappear from item list? Also how to check in this block, if player is opening specific container?
  7. I know the general idea how it works, but not how to actually write code for it. Are there any tutorials or examples of a script scanning cells and putting specific objects in a form list?
  8. I was trying to make this work not only for existing dead bodies, but even for situations, when player kills a paladin and then cannot loot his armor. To use onOpen I'd have to add script effects to every actor wearing power armor. This also wouldn't automatically work for mods adding actors wearing power armors.
  9. Is there a way to prevent player from taking an item equipped by a dead NPC, if specific conditions are met? I'm trying to figure a way to prevent player from looting power armors from dead paladins, if he doesn't have Power Armor Training perk. I thought about simply replacing them with unplayable versions, but it's not very elegant solution, more of a temporary fix. I'd also need dynamic script that scans area for dead bodies and dynamically replaces and equips unplayable versions. Perhaps there is a better way.
  10. You need to make sure, that all options you chose in armor window in GECK are correct, especially covered body parts and file paths. Compare your glasses with other ones, if there is any significiant difference.
  11. Radioactive rain is Project Reality feature. NS has radstorms, which are radioactive sandstorms. I guess you disabled them already.
  12. It's better, but current version has too many scripts running per frame and it also causes memory leaks. In fact, it's not hard for most systems, it's just poorly optimized. Besides, you missed Raygereio's point - he doesn't want sandstorms, darker nights and rad rains.
  13. It sounds like you are using wrong GECK version. Check for most recent one, if you aren't able to load any other files besides FalloutNV.esm.
  14. I'm not sure why it doesn't load for you, but there are few things, that will make sure it will :wink: 1. It may be caused by loading multiple master files. Go to your documents, find New Vegas folder and GeckCustom.ini. Find line bAllowMultipleMasterLoads=0 and change 0 to 1. 2. Install GECK PowerUP - fork, as it's essential upgrade for all GECK users.
  15. Why just copy the same perk? I wouldn't want to waste four perks to get exactly the same effect. I could add different effects for each weapon type to Laser Commander perk (and rename it btw), but again, players would benefit too much from taking this perk. Perhaps if I'd give it multiple ranks, hmm... Sounds better, but I'm busy with another project right now. :pinch:
  16. Nevada Skies is pretty solid. If you don't want darker nights and sandstorms, you can disable them in NS settings.
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