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About GenericInternetNameGuy

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I recently downloaded the Blazkowicz mod for the Praetor suit only to discover that the headlamp points off to the right of my character instead of in front. Unfortunately the mod author has not updated it, does not allow bug report submissions, or even comments. So I've resolved to fix the issue myself. Problem being, I have no idea how. Fallout 4's creation kit is really obtuse compared to 3/NV and I simply can't figure out how this stuff works. So I was wondering if anyone had any advice on fixing this issue. Any help would be greatly appreciated.
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I've been looking for a mod to use actual NPC corpses as decorations, to no avail. The closest I've found is Pile of Corpses, which affects every corpse in the world (up to a point) causing eventual lag and slowdown, while not reliabl protecting the corpses you want to preserve if you leave the cell too long. So I'm requesting one here. What I'd like is a simple Misc item that, when placed into a corpse's inventory, will stop that corpse from being deleted, respawned, or messed with by the game in any way and preserving it's state. It should be usable with any corpse; human, ghoul, robot, mutant, or animal.
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yES Tried that before posting this. Followed the instructions exactly. Crafted the chems at the workstation, took them, saved, disabled the mod, then tried again. Didn't work at all, sadly. The Raiders tab is still missing so long as the Placeable NPCs mod is installed. Currently I have Placeable NPCs disabled so I can keep my Raiders workshop tab, but it'd be really nice to find a way to fix it. I've been poking at it in FO4Edit but so far haven't found a solution.
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I would like to request someone fix the Placeable NPCs mod by bradenm650. I've tested the mod and it technically works, but it removes some DLC workshop menus since it edits the vanilla formlists and (like many great mods) wasn't maintained. If someone could modify the mod removing these violations and make a script to inject the needed lists and such (no, I don't know much about modding Fallout 4) I would be very grateful. As would many others, I assume, since the mod was actually rather nifty for adding security (including Super Mutants) to your settlement without counting towards your settlement limits.
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So I recently reinstalled Oblivion after having not played it for a few years and after installing my mod collection I've found that a LOT of the icons for items added by said mods are rather messed up appearing as weird colorful pixelated squares. The mods work fine, but the icons seem selectively messed up. Some appear normally, others don't. Anyone know what the heck is going on here?
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Looking for mod
GenericInternetNameGuy replied to GenericInternetNameGuy's topic in Oblivion's Discussion
It was an amazing mod. You can create whole new characters independent from each other. Lets say you didn't want to raise your infamy, you could create a new character for the Thieves Guild and Dark Brotherhood questlines. I just really wish I could remember what the heck it was called. Also, I might have been wrong about the Enchanting Mastery mod being the one I used to use. I think it might have been the "Advanced Magecraft" mod. It even lets you duplicate items. http://www.oblivion.nexusmods.com/mods/15587 -
Looking for mod
GenericInternetNameGuy replied to GenericInternetNameGuy's topic in Oblivion's Discussion
Okay, one more mod I can't find. It was a mod that gives you a book that allows you to create and switch between characters, each character having their own spells, skills and even able to join different factions. This one I really can't find for the life of me. -
Looking for mod
GenericInternetNameGuy replied to GenericInternetNameGuy's topic in Oblivion's Discussion
The Enchantment mod is called Enchantment Mastery. https://www.nexusmods.com/oblivion/mods/24915 I searched for "enchanting" instead of "enchantment" hence why I couldn't find it at first. AND YES, THAT'S IT! THANK YOU! Weirdly, it seems to be gone from the nexus. And I swore the name had "drake" it. Goes to show what my memory is worth. Thanks again! Edit: Wonky I key causes misspellings. -
Looking for mod
GenericInternetNameGuy replied to GenericInternetNameGuy's topic in Oblivion's Discussion
Okay, turns out I found the right mod. But now I seem to be unable to find another of my favorite mods. A mod that allows you to summon one of 5 elemental drake mounts that can fly. No matter what terms I search or categories I look into I cannot find it. Anyone who could point me to this mod would be my personal hero. -
Long ago I downloaded a mod that allowed you to do a lot of nifty things with enchanted items such as remove effects, combine effects, save effects for later, that sort of stuff. But try as I might I just cannot find it! If anyone knows what mod I'm talking about I'd be VERY appreciative. EDIT: I may have found it. I'll update if it is the mod I was looking for.
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Yes, by editor I do mean the GECK. And the problem isn't that the object itself doesn't appear in game, but rather that the gore chunks I added to the NIF file don't show up at all when the object is imported into the GECK or game. The edited textures and original unedited meshes show up just fine, but the meshes I add do not. The item appears where I place it, but the gore chunks do not, despite showing up in NifSkope when the file is opened.
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Okay, so I've been working at this for awhile now, I've even tried looking up guides and trying to track down my problem to no avail. So I'm just gonna ask, what the heck am I doing wrong? I've got all the mesh objects imported into the nif, they show up fine in Nifskope, but when I boot them into the editor the added meshes no longer appear. I've uploaded the files if anybody wants to take a look at it. I just can't figure out what I'm doing wrong.