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Ultim1

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Everything posted by Ultim1

  1. Evening. I see this post is about a month old now so don't know if this is relevant anymore. Maybe someone will find it useful however. The mod/guide page in question was mine and I set it to hidden because I was, as it said, updating the guides with new information. However i found this reddit post: https://www.reddit.com/r/skyrimmods/comments/79igji/guide_how_to_make_dual_sheath_redux_work_in/ If you skip past the OP guide, it's basically like the one I had on my DSR Up and Running page - you'll see a post by user _Render in the comments giving instructions on how to update the Dual Sheath Redux Skyproc Patcher so it works right out of the box with SSE. No more messing with Loadorder.txt or Plugins.txt. So with that knowledge my guides were not needed anymore. I also had some family issues that required my attention at the time so I ended up removing my mod page all together. Sorry for any confusion this has caused. I doubt I'll be bringing back my page for already stated reasons.
  2. I didn't say I was ungrateful, I just asked if they had ever considered it. I think there are enough people in this community with the talent and motivation to help the SKSE64 team. If someone can help lighten their burden while they deal with real life stuff what makes that dumb? It's a win win for both sides.
  3. The layout of some classes have changed for example TESObjectREFR's unk50, I had to replace with UInt8 unk80[0xB]; UInt64 unk88; // this is new in 1.4.2, probably a pointerIt's the only change I could find in the forms/refr classes. ModInfo (names are wrong, but the structure is correct) is struct ModInfo { tList<UInt32> unkList; // 000 UInt32 /*NiTPointerMap<TESFile*>*/ * pointerMap; // 008 void* unk00C; // 00C BSFile* unkFile; // 010 void* unk014; // 014 void * unk018; // 018 void * unk01C; // 01C void * unk020; // 01C void * unk028; // 01C void * unk030; // 01C char name[0x104]; // 020 char filepath[0x104]; // 124 }; SKSE64 dev team - any thoughts about handing the project over to people who have time for it?
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