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spinat

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Posts posted by spinat

  1. Going to make another armor but I'm not holding back on the poly count this time : D

     

    If you havent seen it yet I was working on a mod which added an armor called "titan power armor" which can be seen here http://www.fallout3nexus.com/downloads/file.php?id=4143.

     

    I still plan on working on a few things with that too, but I wand to keep up the modelling practise so I started a new armor which was requested by raptor1261992 on this forum. This time I'm aiming at a much higher res model then before.

     

    Here a screenshot of what I've done so far.

     

    http://i2.photobucket.com/albums/y7/tyokio/Lancer.jpg

     

    this is how it will end up (image provided by raptor1261992)

     

    http://i237.photobucket.com/albums/ff195/h...lien/armor2.jpg

     

    Some parts of the model look low poly at the moment but it'll look better in the end.

     

     

     

    great hope to see it soon in the game!! thx!!

  2. Ok heres some visuals showing the normals map from the Hi poly working on the low.

     

    Left to right is: Hi poly, low poly, low poly w/ normals from Hi poly

     

    Second row is the same renders except with the Wireframe showing. Its more subtle in the last frame the difference between low poly and low poly w/ normals but thats because the wireframe makes it hard to see the subtleties

     

    http://www.kolcrosbie.com/Normals%20vs%20regular.jpg

     

    http://www.kolcrosbie.com/Normals%20vs%20regular2.jpg

     

    The denser your pack job on your unwrap the higher resolution youll be able to get out of your textures. Problems only arise with dense packs when you have a low res texture. Ie. if you had a 32x32 pixel texture on this, youd have a horrible mess, not enough spacing, but youd never put a texture that small on an asset like this anyways, but you get the idea.

    Make the most of your UV space!

     

    heres the unwrap:

    http://www.kolcrosbie.com/Wireframe2.jpg

     

     

    ITS F**g great I LOVE YOU for you work!!!! Keep it on!!!! Waht about armor?

  3. nice nice....I'm actually looking for some nice dancing scripts for a Nightclub in my mod...thats stuff is great...could someone do a pole dancer?? :) :) :)

     

    very cool..

     

     

    its not difficult at all....

     

    take the dancin mod, install it

     

    then edit the character you want to dance, in the script section make a new script and write followings.

     

     

     

    scn DacingDudeScript

     

     

    begin GamaMode

     

    playidle <dancing animation1>

    playidle <dancing animation2>

    playidle <dancing animation3>

     

    end

     

     

    save and place your dude on the dance floor

  4. as i said learning to uv map takes maybe 30 minutes and if you need one day more or less to release it it wont matter imo...

    once you understand how mapping works the easiest way to create a good looking map is to just split the model in parts and add a box mapping around each part, once finished weld the elements back together or dont...

    mapping should be done AFTER youre done with the mesh tho btw (is your helmet final?)

     

    well i pretty much know how to map just cant find time for that... about the helm i think it is final iev got nothink more to add

     

    hey how is it going... are you still eorking on your armor, did you find somene to make uv and textures??

     

    Make an release and ask for help again.. ithink if many ppl see your armor, they will make tons of textures!!!!

     

    awesome work thx!!!!

     

    here are some links to uv and texturing tutorials: http://www.tesnexus.com/articles/article.php?id=157

  5. tthx for comments guys iam gonna try to find out something about it but iam afraid i wouldnt risk a to put some protection on hands it may will be buggy ingame.

     

     

    Now guys we have a problem becouse of noone has uvmapped a helm yet i cant imagine who will try to UV map the armor. My good old friend told me hes gonna rig it for me with the fallout 3 skeleton so it will be playable in the game but no UV means no texture no textures no plesure :confused:

     

    so guys if you really want this ingame someone needs to UV it i have allot of school and i barely find time to model this guy and i cant efford time to learn UV mapping corectly. So if anyone is interested pm me or something...

     

     

    well if you coud make just basic uv map i could try to make texture for it....

  6. its really great work man!!!

     

    I trying to integrate my own armot too..

     

    i made my model in blender but i cant import it in the game...

     

     

    plz would you write some tutorial it would be very helful fo many people.. plz write me an private message!!!

     

    Thanks... and really great work!!!

     

    my armor:

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