I have some thoughts about the illusion tree, thinking that maybe it should have more to do with ... illusions! As in, your own duplicates! I was browsing some of the mmo spotlights and reminded me of my time playing Mesmer in Guild Wars 2. I was wondering if we could develop some illusionary archetype based on illusion (like in SkyRe) but expand on that. Like maybe, you could be given the choice of branching into different kinds of illusions (ones that are weak but deals more damage, ones that are buffed but deals a lot less damage, or ones that are good in crowd-control, or perhaps even illusions that are weak, but each illusion buffs you up so you can become more of a illusion-warrior kind). This way, I think it adds a great more variety in what you decide to be (such as hybrid illusion-alteration or illusion-destruction mage) or going all out into the illusion tree with very strong illusions at your disposal. Or maybe you want to be more of a sneak-illusion combo guy, so only branch into perhaps the crowd-control kind of illusion. I know I came in a bit late and you're about to be finished with the whole thing, so maybe like I said, fingers crossed, you could be doing more developments in the future :D For instance, we could incorporate blur into the illusions for more of a crowd-control kind of illusion, such that each illusion hit can incur a 5% chance for the target to miss hitting you for 3 seconds kind of thing (unstackable by its own hits but maybe stackable by hits of other illusions for a maximum 30% chance for instance). Or for each illusion around, you gain more chance of missing hits. By MMO designs, of course, battles last for longer periods of time with each mob, and I know this doesn't synergise well with mods like duel deadly combat since combats last for a very short time, but may in fact be viable with mods that increase spawns. But perhaps especially with mods like deadly combat, the illusion tree could provide a substantial advantage against ranged weapons by being able to distract them in combat, etc. (of course the regular calm, frenzy, fear does this, but they require you to shoot a projectile-based magic against those ranged enemies, and this does is give the ability to do that with less control of who can be calmed/frenzied/feared but require no projectile-based aiming). What do you think? :smile: