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screamingabdab

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Everything posted by screamingabdab

  1. They should, but because they are different distances from the start point one gets there first and sets off without the other one.
  2. Hello fg, I'm after a patrol start modifying script. I've got 2 NPC's that walk the same patrol, but I'm after a script that makes them start at the same time, from the start marker. Possible? Cheers, J
  3. OK so I've got another one for you. A new Mannequin Script that only allows you to place Helms on the mannequin. I had a look at the mannequin script and it's gibberish to me, level design, NPC's that I can handle. But scripting.... gah you guys that can do it impress me :)
  4. fg109 thank you muchly :) script works like a charm.
  5. Cheers FG, ahh can I not just write a new blessing script for my shrine then? thought i'd be able to do that.
  6. as said above it's a game wide bug, the only work around ( that i'm aware of) is the make it an .esm way, but as said that leads to other issues. if you're happy to save, then reload before fast travelling to your home then any of them are suitable. but if you want something different & lore friendly check out mine :D Shameless plug for Urosh Yall
  7. You sir could be just the man I'm looking for. I've been trying to modify the Shrine Blessing script to apply more than just the single buff. I've made the spells ready and tried several times myself, but it just applies the first spell 3 times instead of 3 seperate spells. So to confirm what I'm after is a Shrine Blessing that will do the normal Cure Disease and then apply 3 spells to the player. Many thanks if you can help me out :D
  8. I dunno where an example exists in game but I made one for a mod. I had a big watchtower that was proving impossible to stair/ramp up to so I simply put a trapdoor at the top and a long ladder with a trapdoor underneath the top floor, linked them together and "hey presto" you travel from ground to tower top.
  9. Hello there can you knock up a video for my project Urosh Yal A Stronghold for the Dovakiin Created by me Screamingabdab, if you could give a shout out to Bellyache during the video when showing one of the new textured Sabre Cats that would be great. Cheers mate :)
  10. Hello there I'm after drawing some attention to and getting some feedback on my first mod project, Urosh Yal an Orc Stronghold for the Dovakiin to call home. Urosh Yal Orc Stronghold As you can see there's all the usual things you'd expect to find in a player house mod. Full crafting facilities, a nice unique home, display room, etc.. What makes Urosh Yal special is the history I've written for it and implemented into it's NPCs. It has a rich & full backstory explaining the uniqueness of it as a stronghold without a chieftain as all other orc strongholds are. I'd really appreciate some C&C about my mod. In the plans for it's future are more dialogue for the NPCs and some quests. Expanding the underground into a fully fleshed dungeon. And maybe putting in an Orc Follower or two. Thanks for reading :)
  11. OK so I tried the convert the .esp to an .esm fix and that didn't work either. So do you have to save it as an.esm from the very start? Is that even possible with the CK?
  12. Dunno if this this the correct forum to try and get help for this problem but Just downloaded and attempted to use this tool and I constantly get the following error message - Subrecord block did not match the size specified in the record header. Any ideas on what that means? Doesn't matter what I try to open with it, always get them same error.
  13. I read on another forum that another fix is to rename the nav-mesh Editor ID before you start to modify anything.
  14. yeah the COCMarker is no where near the spawn spot for the NPC's. going on the picture I posted, it's as far past the NPC's as my character is in the picture. and when I fast travel I spawn on the COCMarker, but my companion and horse spawn with the others. i've tried using a horsemarker but that's doesn't make any difference.
  15. I just got linked to this thread from another of my own where I listed a problem that sounds like this could be the issue. Quick outline - I took a wilderness cell, adjusted the landscape, made sure I didn't delete any vanilla objects just lowered them below the ground. Put down all the stuff I wanted and then hand adjusted the existing nav-mesh adding and removing where needed. Made some NPC's, dropped them into the cell complete with various packages which they use without error. However as soon as you travel away, upon return they are all spawned in one spot and refuse to move. The area they get spawned to is nav-meshed. I'm guessing if not the exact same issue being reported above, it sounds very similar. I'm hoping this fix from Beth comes quickly, because as a newbie modder all the talk of ESM's & ESP's is totally confusing & was hoping to not have to get into it too deeply to get my bleedin' stronghold working.
  16. by jinkies I think that may be it :) cheers. of course after reading that whole thread I have no real idea about a solution lol, all the talk of ESM's and ESP's :s
  17. I just tried a completely new save and it still does it. So there goes 2 weeks of modding down the shitter :(
  18. Just attempted another "fix" which totally failed. Removed the rocky area they get spawned on, replaced it with normal land, nav-meshed it all. Set a patrol across it and the NPC walked it fine so I know for sure they can navigate into and out of the area. But sure enough, travel away, go back and boom there they are all standing around the same spot, some inside the bloody statics. aarrgghhhh! just.... gah meh :(
  19. no-one has experienced this before or has a single suggestion as to what might be causing it? :(
  20. Hey Fero the next thing you might (if you NPC's) have the joy of what I've got now. Fully nav-meshed exterior, but NPC's spawn off it and therefore are stuck grrrr
  21. a quick tip is your rig is struggling with outdoor nav-meshing, look at your cell from underneath :) it's a bit wierd working upside down at first but you'll quickly get used to it and once you gotten rid of the unneccesary bits you can switch to the top view to tidy.
  22. I'm really hoping that someone can throw some light on why I'm getting the following bug. I've modded a ilderness location for my settlement, it's all nav-meshed and when I initially travel there everything works fine. NPC's do what they're suppossed to, etc. However once I've travelled away, when I fast travel back all the NPC's and my horse spawn on a rock. Now there's no nav-mesh on the rock. I tried to fix it by putting a collision box around it, but all that caused was this - The horse was the last straw, I'd even put down a horse marker and it just when straight to that damn rock with the others. I've heard a few people say they had similar events but these stopped. I've tried deleting all associated saves and coming to the location clean without success. Any help would be really gratefully received as this bug is the only thing stopping me putting up the next version of the mod :(
  23. it weird because they have a sandbox package, very basic only thing I changed was not use special furniture and increased the radius. They have their patrol packages which work fine. and they have eating packages which also work fine. haven't added a sleeping package yet, maybe that's effecting it. good to know that NPC's loving chairs is just normal behaviour. i'll take a look at changing some of the Energy settings, see what, if any difference that makes. many thanks for the suggestions guys :)
  24. Cheers, I'll try dropping in a different one and see what happens EDIT yup that worked, nice one. Another issue with normal idle markers is that all my NPC's want to do is sit down, there's plenty of other ones about but they don't use them. Is this just a matter of time once the package has run for a few days things will of evened out and they'll be using them all? Another question, if I leave my mod location when I return the NPC's are all spawned in one spot, stuck on a rock that doesn't have any navmesh. Any ideas on what's causing that and how to stop it?
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