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Warior135

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Everything posted by Warior135

  1. *Puts fortify un-armed enchantment on 10 rings* *Equips them all* "Come at me bros." But seriously, The only way I see it being done is if all rings are put into another category (I am not a modding genius so dont quote me on that)
  2. If this can be done, You will be assured SERIOUS popularity.
  3. Pretty much, If I enter the Alftand Glacial Ruins- BAM, CTD without warning and no error message. (Which is rather odd, Due to the fact I went through them earlier with a straight 60 FPS which if I try to go-in now, It also CTDs.) I run a 32 bit System with 4 GBs of RAM which can play ArmA 2 at High-Ultra settings. If there is no fix for it, I will happily take suggestions on how to get out of the damned complex then just use console commands. Mods I have: Whiterun trees Kill them generals Skyrim Hunting over-haul Infinite staff charge Roman Weapons Sounds of skyrim - The wilds Skyrim 40K - Weapons pack Throwing Knives Bandolier Hobbit Hole Handyman Slow time ring Dwemer Autoblade The Reserve Dwemer Aquarium Bonds of matrimony - Divorce Bonds of matrimony - Khajiit Skyrim 40,000 v3.3 Dwarven Mechanical Equipment The Asteria Dragon Bone Weapons Complete Matys Medieval Knights
  4. Yea, I have seen plenty of people make mods that add extra bonuses and kill-cams, except this :P
  5. You should also be-able to throw one across a room to light it up :P
  6. Instead of any fancy introductions, i will just get straight to it. What I think needs to be made is a mod in-which when used, If you stealthily get behind someone while Un-armed (Fists) and Try to stealth kill them, Instead of needing about 5 enchantments on your armor dedicated to un-armed damage, it would play an animation that has The Dragon-born Either: Snapping the enemies neck or choking them out (Splinter-cell style). This would be good for when you try to escape prison, You could stealth-kill a guard for his-her weapons and armor. It would also be use-ful for when you dont want to deplete enchantments on daggers and the enemy is weak (EG: Bandit)
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