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AtomicNord

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  1. Hi all, I hope everyone is well. I installed Aks and AR15s weapons pack by Heffy, mostly to get the animation replacers in order for Exciters Magpul ACWS pack to have the reload animations, now the vanilla laser RCW is FUBAR. In first person view, the laser does not emerge from the barrel, it comes out to the right. It works fine in 3rd person, and all other weapons seem to work fine in both 1st and 3rd person views. I uninstalled Heffys mod, and that fixed the problem, but now no animations for the Masada ACRs. I'm not running any other animation packs, Heffys was the first one I tried. Anyone else run into this? Are there any other animation replacers that work for reloading animations for Exciters Magpul pack? Thanks in Advance. Edit: Ok, I found the problem, I went through the 1st person animations until I found the conflict and resolved it.
  2. I can't get Nifskope to find my textures on anything. I've just been doing simple kitbashes up til now. I go to Rendering on Nifskope, and select Add Folder, click on it, then select the Folder button, and try to lead NS to my texture folder in FONV, but I receive the message "No Items Match Your Search" I've used FOMM to extract the BSA'a but nifskope still isn't working right, I have no doubt that I'm likely to blame here, but Nifskopes directions on how to set up my textures is less then helpful, you sound like you really know what you're doing, any suggestions?
  3. Thanks for your reply, I confess I'm new to moding FONV, my only previous moding experience are hardpoint mods to the games Bridge Commander, and X3 Terran Conflict, so I'm not well versed and have no idea if I am using static nodes or not. I have taken a 'Low Tech' route and simply changed all the default acupat textures to black textures by renaming the black textures to the same as the acupat textures as a workaround, now all the ACRs are black by default, which works for me, but I would still like to figure out what the problem is since I'm working on a Masada Laser RCW and a Masada Tactical 20Ga Shotgun for a release. The models are made and the recipes are done and everything works in game, but I'm not given to releasing a mod prematurely. I am running Tale of Two Wastelands, and I can't see why it would, but do you think it has anything to do with that?
  4. I've been modding several of strikers outstanding ACRs with the GECK to have a suppressor mod which I can attach and detach ingame, everything works as it should except the texture reverts from and all black unsuppressed ACR, to the accupat pattern when the silencer is attached, and back to an all black rifle when detached. I have used the GECK to make the rifles match and saved, but when I go into the game the problem persists. And when I reload the geck, the alterations have not been saved and its a accupat pattern again, under the 'Modified Models'. This only seems to happen to the Masada plugin, as I have modified other Mods in this manner. What am I doing wrong???
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