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seppoko

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Posts posted by seppoko

  1. I've been looking forward to this too, but...
    with this: http://skyrim.nexusmods.com/mods/32155/ it already alters your speed based on your height.

    So that being said, if you're using that mod and aren't 1.00 height you would either walk faster or slower regardless. This supposed mod would have to overwrite the speed which would basically nullify the use of the linked mod since you can alter your height (but not speed) in racemenu & ECE.

  2. http://www.tesnexus.com/downloads/file.php?id=22262&navtag=file/images.php?id=22262&tab=3

     

    This is just a modders resource and is fully compatible with whatever you decide to add it to.

     

    Licensing/Legal

    ===============

    I made this for you to use so do whatever the heck you want with it, just don't blame me if it blows up in your face.

     

    So let me ask you guys... did no one think of changing the design a bit with a tcl (or something similar) on equip script?

    I've spent the last 4 hours trying only to fail, so until CK release... I leave it to you.

     

    Whoever completes this goal will be immortalized in my eyes.

  3. Trees would be eh, just like street lamps and trees in DCUO, it would have to have the same basics, and on there if you go into a tree with acrobatics the only place you want to go is out. You get stuck on one branch, then on another, and so on.

     

    Maybe if the tree climb speed was slowed to a realistic climbing speed it would be ok.

     

    What I would like to see is flying. We're dovahkiin, we should be able to have wings.

  4. DCUO currently has a "movement system" like this, one of 3 actually. Flying, super speed, and acrobatic (wall scaling, double jump, grapples, etc) would be nice to see in a mod eventually. Maybe I'll make that a focus after CK comes out. Only problem I see would be there aren't many buildings to scale outside cities. Walls into and out of cities would be unscalable or else getting stuck off the map etcetc. And in some dungeons they require you to lower bridges in order to progress, such as Geirmund's Hall in Gauldurs amulet fragment quest.

     

    The current way around it I suppose would be to type:

    player.setgs fjumpheightmin ###

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