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Wylight

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  1. At long last, I've probably been waiting for this for almost as long as I've been waiting for Starfield lol
  2. I'm 100% sure that AmmoTweaks update is never coming, I called it years ago and still stand by it. I'm glad to know this will release without it.
  3. I am quite frankly beginning to think that ammotweaks update is not coming, at least not in a relevant timeframe before everyone else has already moved on to the next Bethesda game over the horizon. I've seen one too many mods get abandoned and never be finished.
  4. I think the survival mode's conception was indeed during the game jam as far as I remember. A couple of developers had pitched the idea during development I believe but it was never fully developed until the game jam after release.
  5. I think outside of restricted open carry areas, one advantage of pocket pistols is their lightweight and compact characteristics which make them great for stealth characters. However, making them viable in that sense would necessitate the addition of some extra mechanics as well. Your occupied carry weight should influence your agility, movement and ability to sneak. As a sneaky character, you'd want to carry as little as possible but even then, there'd probably be a fairly negligible difference in weight between a compact pocket pistol and a regular full sized one, at least in what the game is concerned. Still, Bethesda themselves have often done plenty of not-so-practical things that only serve as novelty and role-playing. As for the Colt, yes, the animation would definitely be long and tedious to make. Speaking of models, I've seen someone ask $60 for a high quality model of one, how can you sell a singular 3D model like that for the price of an entire game?
  6. But it was featured in NV as well, I don't see the problem with it. I was thinking, pocket pistols are another area that's sorely lacking in Fallout 4, hell I'd even like to see someone make a Kolibri mod. You could make the argument that you don't really need compact pocket handguns because there is no practical use for them in Fallout 4 but I think the variety and role-playing aspect of it is enjoyable meanwhile most weapon mod authors are too focused on making generic tacticool guns and neglect other more original ideas no one has ever done.
  7. What about a Colt Single Action Army or Python? There's very little love for revolvers and as far as the Single Action, no one has made a good one for Fallout 4.
  8. I think it could see another use beyond that. I use the MP40 mod for example, which has a see-through long range scope and laser sights attachments. The weapon can thus be used for both long range combat as well as close quarters even without the crosshair since you have the laser sight. When looking down the long scope however, the laser pointer's dot sort of gets in the way a little bit and I wished I could turn it off.
  9. What about toggleable laser pointers? It's a bit weird to see weapons on display with the lasers turned on. Sure, you could always detach the laser before putting it on display but I don't think that should be a good solution.
  10. Yes I've seen it, the posters look especially fine. Thanks man, seriously, you made some of the best mods for Fallout 3 and NV so here's hoping WARS sees the light soon.
  11. I'm suggesting a restriction solely for power armor weapon usage, a player character not using power armor would of course be able to wield any and all weapons, perhaps with a strength requirement for heavy ones. In most promotional shots and artwork, we see power armor soldiers mainly wielding heavy weapons which were designed specifically for those armors, anything else just looks a little ridiculous and out of place in my opinion, especially small arms such as pistols and smgs. This restriction would also help balance out Power Armor and make it less of an obvious choice since it's like "Hey you get all these advantages but you have to do maintenance, provide fusion cores AND you will only be able to use select weapons designed specifically for use with this armor". Fun is entirely subjective of course and you will never be able to design a game or a rather complex mod that accommodates each person's playing styles and notion of fun.
  12. I don't blame them for that really because a lot of these "realistic" or "immersive" touches are seen as obstacles and annoyances that get in the way of fun so they become quite niche. This is the reason why no big AAA publisher wants to make a good hardcore post-apocalyptic survival game that goes all in on realism and immersion. Let's see, for example, finding broken weapons laying around quite frequently. If you ask me, at least some of the weapons you find that have been sitting around for 200+ years should probably be broken "junk" items you can only scrap for some meager salvage components and should be heavily rusted and corroded. That's what makes sense the most but then again imagine the average player's frustration when they come across a weapon that is essentially useless. Maybe some of them could be repaired and restored with the right resources, depending on how long they've been sitting around seeing as how not all weapons are pre-war considering factions like the Gun Runners are manufacturing factory new weapons continuously.
  13. I agree with you that the 10mm falls into the same category as the assault rifle, maybe not to the same degree but still I liked the previous concept of the 10mm pistol, less oversized and bulky and a little more practical. I also agree with you on the power armor requiring heavy weapons, I mean if I recall correctly in Fallout 3 didn't brotherhood of steel members wearing power armor typically wield miniguns, gatling lasers, flamers and other heavy weapons, along with Gauss rifles. Yes because that's what the heavy weapons in Fallout were designed and intended for: power armor usage. Bethesda being Bethesda however, thought it'd be too "controversial" or "niche" to restrict power armor weapon usage to just heavy weaponry. That plus the fact that as I said before, the selection of heavy weapons would have to be increased. I'm sure that if they went that route, mods allowing you to use any and all weapons in power armor would be fairly popular considering many favor convenience over realistic or immersive features. Jim Sterling is one such person for example, who doesn't like things like weapon degradation or horses crashing into trees and falling in RDR2 instead of just dodging around them automatically or stopping like they do in most games.
  14. I would argue the 10mm pistol falls into the same category as the assault rifle - an extremely oversized, bulky and impractical design once you put on all the attachments which was clearly designed for Power Armor. I would argue that PA should only be able to use heavy weapons such as the minigun, gatling laser, junkjet etc as those are the ones that make most sense to be wielded in PA. It's ridiculous to be able to use something like the Deliverer considering the fingers wouldn't even fit through the trigger guard as with most other weapons actually. Of course, the selection of heavy weapons would then have to be increased and diversified.
  15. Sorry if this has been debated before but I feel like it's a pertinent question to ask, have you considered WARS' fate in case the AmmoTweaks update is never released? There have been one too many mods that were on the verge of being released or updated only for their authors to have dropped them and gone silent for whatever reason (not judging of course), so what would happen with this mod in the event Isathar never releases the update?
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