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About GayLeonianNerd

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I tried to fix that section of the script but it still works improperly. If (GetItemCount ALArmorAmicus == 1) If (KillProfligates == 0) ALAmicusREF.additem ALArmorLeatherReinforcedAmicus 1 ALAmicusREF.removeitem ALArmorAmicus 1 ALAmicusREF.removefromfaction VCaesarsLegionFaction ALAmicusREF.equipitem ALArmorLeatherReinforcedAmicus Endif Endif If (GetItemCount ALArmorLeatherReinforcedAmicus == 1) If (KillProfligates == 1) ALAmicusREF.addtofaction VCaesarsLegionFaction 0 ALAmicusREF.additem ALArmorAmicus 1 ALAmicusREF.equipitem ALArmorAmicus Endif Endif If (DoOnce2 != 1) set KillProfligates to 1 set DoOnce2 to 1 Endif
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This is the script that didn't work. If (GetItemCount ALArmorAmicus == 1) && (KillProfligates == 0) ALAmicusREF.additem ALArmorLeatherReinforcedAmicus 1 ALAmicusREF.removeitem ALArmorAmicus 1 ALAmicusREF.removefromfaction VCaesarsLegionFaction ALAmicusREF.equipitem ALArmorLeatherReinforcedAmicus Elseif (GetItemCount ALArmorLeatherReinforcedAmicus == 1) && (KillProfligates == 1) ALAmicusREF.addtofaction VCaesarsLegionFaction 0 ALAmicusREF.additem ALArmorAmicus 1 ALAmicusREF.equipitem ALArmorAmicus Endif
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Could you give me an example to use of the DoOnce2 script because I've tried writing them but my scripting skills are mostly terrible?
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The reason I used addscriptpackage was because he just kept sandboxing. But I will try that script.
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I just hope I don't have to delete him from the world, place him again, and redo every script and result script.
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Here's his script. I don't see any errors but, then again, I'm not the best at scripting and I followed a tutorial. scn AmicusScript short HasBeenHired short L38 short DoOnce short KillProfligates int CombatStyleRanged int CombatStyleMelee int IsFollowingDefault int IsFollowingLong int FollowerSwitchAggressive int Waiting Begin GameMode If (DoOnce != 1) Set HasBeenHired to 0 Set L38 to 0 Set CombatStyleRanged to 0 Set CombatStyleMelee to 1 Set IsFollowingDefault to 0 Set IsFollowingLong to 0 Set FollowerSwitchAggressive to 0 Set Waiting to 0 Set DoOnce to 1 EndIf If (HasBeenHired == 1) ALAmicusREF.removescriptpackage ALAmicusSandBox Endif If (HasBeenHired == 0) ALAmicusREF.addscriptpackage ALAmicusSandBox Endif If (KillProfligates == 0) ALAmicusREF.additem ALArmorLeatherReinforcedAmicus 1 ALAmicusREF.removeitem ALArmorAmicus 1 ALAmicusREF.removefromfaction VCaesarsLegionFaction ALAmicusREF.equipitem ALArmorLeatherReinforcedAmicus Elseif (KillProfligates == 1) ALAmicusREF.addtofaction VCaesarsLegionFaction 0 ALAmicusREF.additem ALArmorAmicus 1 ALAmicusREF.equipitem ALArmorAmicus Endif
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No he's still bugging out. Let me see if it requires a new game for the effects to wear off.
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Yes, but I didn't realise until later on that he was initially spawned in the ground. I fixed that but I haven't tested it yet.
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I did add all of the packages of a companion. He runs in place and only occasionally goes forward. He can't path is my problem.
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Okay, I have a new problem. Custom companion can't path at all. Like he gets stuck on the ground. Other custom companions can, but he can't. I would appreciate help on this topic because I looked it up and cannot find anything. I don't know if it's just the Fort or what. I'll check if he can path anywhere else. 'Thank you's in advance.
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Advanced Dialogue
GayLeonianNerd replied to GayLeonianNerd's topic in Fallout New Vegas's GECK and Modders
GetIsID is listed twice. One value is 0, the other is 1. I'll try that.