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GayLeonianNerd

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  1. And there is still the problem of him running in place.
  2. I tried to fix that section of the script but it still works improperly. If (GetItemCount ALArmorAmicus == 1) If (KillProfligates == 0) ALAmicusREF.additem ALArmorLeatherReinforcedAmicus 1 ALAmicusREF.removeitem ALArmorAmicus 1 ALAmicusREF.removefromfaction VCaesarsLegionFaction ALAmicusREF.equipitem ALArmorLeatherReinforcedAmicus Endif Endif If (GetItemCount ALArmorLeatherReinforcedAmicus == 1) If (KillProfligates == 1) ALAmicusREF.addtofaction VCaesarsLegionFaction 0 ALAmicusREF.additem ALArmorAmicus 1 ALAmicusREF.equipitem ALArmorAmicus Endif Endif If (DoOnce2 != 1) set KillProfligates to 1 set DoOnce2 to 1 Endif
  3. This is the script that didn't work. If (GetItemCount ALArmorAmicus == 1) && (KillProfligates == 0) ALAmicusREF.additem ALArmorLeatherReinforcedAmicus 1 ALAmicusREF.removeitem ALArmorAmicus 1 ALAmicusREF.removefromfaction VCaesarsLegionFaction ALAmicusREF.equipitem ALArmorLeatherReinforcedAmicus Elseif (GetItemCount ALArmorLeatherReinforcedAmicus == 1) && (KillProfligates == 1) ALAmicusREF.addtofaction VCaesarsLegionFaction 0 ALAmicusREF.additem ALArmorAmicus 1 ALAmicusREF.equipitem ALArmorAmicus Endif
  4. Could you give me an example to use of the DoOnce2 script because I've tried writing them but my scripting skills are mostly terrible?
  5. The reason I used addscriptpackage was because he just kept sandboxing. But I will try that script.
  6. I just hope I don't have to delete him from the world, place him again, and redo every script and result script.
  7. Here's his script. I don't see any errors but, then again, I'm not the best at scripting and I followed a tutorial. scn AmicusScript short HasBeenHired short L38 short DoOnce short KillProfligates int CombatStyleRanged int CombatStyleMelee int IsFollowingDefault int IsFollowingLong int FollowerSwitchAggressive int Waiting Begin GameMode If (DoOnce != 1) Set HasBeenHired to 0 Set L38 to 0 Set CombatStyleRanged to 0 Set CombatStyleMelee to 1 Set IsFollowingDefault to 0 Set IsFollowingLong to 0 Set FollowerSwitchAggressive to 0 Set Waiting to 0 Set DoOnce to 1 EndIf If (HasBeenHired == 1) ALAmicusREF.removescriptpackage ALAmicusSandBox Endif If (HasBeenHired == 0) ALAmicusREF.addscriptpackage ALAmicusSandBox Endif If (KillProfligates == 0) ALAmicusREF.additem ALArmorLeatherReinforcedAmicus 1 ALAmicusREF.removeitem ALArmorAmicus 1 ALAmicusREF.removefromfaction VCaesarsLegionFaction ALAmicusREF.equipitem ALArmorLeatherReinforcedAmicus Elseif (KillProfligates == 1) ALAmicusREF.addtofaction VCaesarsLegionFaction 0 ALAmicusREF.additem ALArmorAmicus 1 ALAmicusREF.equipitem ALArmorAmicus Endif
  8. No he's still bugging out. Let me see if it requires a new game for the effects to wear off.
  9. Yes, but I didn't realise until later on that he was initially spawned in the ground. I fixed that but I haven't tested it yet.
  10. I did add all of the packages of a companion. He runs in place and only occasionally goes forward. He can't path is my problem.
  11. Okay, I have a new problem. Custom companion can't path at all. Like he gets stuck on the ground. Other custom companions can, but he can't. I would appreciate help on this topic because I looked it up and cannot find anything. I don't know if it's just the Fort or what. I'll check if he can path anywhere else. 'Thank you's in advance.
  12. GetIsID is listed twice. One value is 0, the other is 1. I'll try that.
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