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serracruz

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About serracruz

  1. If there is climbing you will need to change the starting perks/abilities for khajiit and argonians, as they have claws and a much easier time climbing. Other than that I wouldn't add this as a new skill with its own skill trees, and any new perks related to it should be quest/trainer/item related (quest: complete a task involving climbing, collecting items or something, and receive a perk; trainer: pay for a perk; item: specific gauntlets would give you the perk/ability that khajiit/argonians start with). The perk/ability for khajiit, argonians and gauntlets would be something like: Improved climbing ability, able to hold onto surfaces longer (stamina drain is lessened) Also a reference to my spears, crossbows, throwing thread: grappling hooks / rope arrows. These would have either no slipping or even longer surface adhesion than the aforementioned perk/ability (stamina drain is lessened further). As for climbing itself I would do it based on just the stamina, when you run out, you fall. Heck you could probably make it use the same key as sprinting/jumping, if you are near a clime-able surface sprint/jump into it. We would also want to include vaulting for fences, walls, crates and such. That reminds me, are the clime-able ladders this time around? lol
  2. I would shy away from the spreadsheet type spell creation of the previous games and perhaps try something more like the combining done in Magicka? https://en.wikipedia.org/wiki/Magicka
  3. I forgot to say anything about crossbows, they would obviously use archery perks.
  4. I have some ideas on how this could be done, in case I don't end up doing it myself: Instead of adding a new skill tree for spears, apply the relevant perks from one handed and two handed skill trees to spears/staves/polearms, spears probably work well with sword/great sword related perks, staffs with mace/war hammer weapon perks, and polearms with war axes/great axes perks. The biggest change with spears/polearms/staves is the ability to switch from One handed to Two handed use, thus allowing players to use a shield or spell in the other hand and more reach and sweeping/knockdown effects with two hands. This change should also be applied to one handed/two handed weapons...war axes, maces, swords would be more effective damage-wise and quicker than the standard two handed weapons; great swords/great axes/war hammers would be less effective speed-wise and thus deal less damage (but still more than a standard one handed weapon would give). A weapon handling perk (added where it makes sense, like in the new Throwing Skill Tree) would negate the caveats of switching from one handed to two handed and vice versa. Spears/Staffs/Polearms will need new animations for basic and power attacks, blocking, throwing, and sweeping/knockdown (staves are best for these last to abilities). Now a new skill does need to be added, Throwing, with it's own skill tree and perks to go with it. Probably going to need a new button or some way to use existing buttons to throw what you have in either hand or two hands. (For ease of use, spears and javelins are the mechanically but the latter probably does more damage if thrown than a spear would) Your thoughts?
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