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Posts
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Everything posted by XOMICH
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I'm trying to import the malebody_0.nif into blender and I keep getting a message saying: AttributeError: 'NiTriShape' object has no attribute 'isSkin' I have deleted the BSLightingShaderProperty and edited the BSDismenberSkinInstance partitions as well as changing the user version and user version2 to 11 and 34 respectively can anyone tell me where I have went wrong.
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I am trying to add a new model as a throne but I don't know how to ad an active marker to it can anyone help me fix this
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I'm applying some dawnguard textures to the stroti meshes to give a more unique feel to a city mod I'm making and I noticed that the stroti meshes are darker than the vanilla ones does anybody know how to make the vanilla ones the same or take away the darkness just so that all the pieces look the same colour, thanks in advance
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Can anybody aid the production of my mod by creating a texture for the sbanner mesh for a city called darkwater. I dont mind what it looks like too much but it must suit the name of the city. If you can do it you will be fully credited with its creation
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Can anybody aid the production of my mod by creating a texture for the sbanner mesh for a city called darkwater. I dont mind what it looks like too much but it must suit the name of the city. If you can do it you will be fully credited with its creation
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Already made the arena just looking to make it look more badass with unique armor
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Thanks I'll take a look Yeah already asked and was denied
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Does anybody know if there are any mods which add an arena\gladiator style armor which th author may allow me to use in a mod I'm making
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Thanks I'll try it later
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Can anyone help me to create two opposing factions who will fight on meeting each other for an arena
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Thanks worked perfectly
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Keep getting this message when I create a new script Starting 1 compile threads for 1 files...Compiling "XOM_SpawnScriptGladiator01"...<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flgc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(1,0): Unknown user flag HiddenNo output generated for XOM_SpawnScriptGladiator01, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on XOM_SpawnScriptGladiator0
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Keep getting this message when I create a new script Starting 1 compile threads for 1 files...Compiling "XOM_SpawnScriptGladiator01"...<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flgc:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(1,0): Unknown user flag HiddenNo output generated for XOM_SpawnScriptGladiator01, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on XOM_SpawnScriptGladiator0
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Can't make my custom worldspace follower compatible both the entrance and the world itself is navmeshed and finalised but the followers won follow me in anyone know how to fix it
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Im having trouble hooking a custom world space to tamriel I have fully navmeshed and finalized but followers wont go in
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Will there be an Empire in (hypothetical) TES VI?
XOMICH replied to Dovahkiin234's topic in Skyrim's Skyrim LE
What I wonder is how Skyrim will fit into it. What if it remained in the empire or on the other hand maybe the dragonborn supported the stormcloaks? Perhaps they should take a leaf out of Bioware's Dragon Age series having the events of Skyrim into TES:VI. I think tey should do this then have a new hero unite the enemies of the Thalmor and restore a new Empire. With the option to support one candidate or another in trhe decision on the first new Emperor.- 22 replies
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Hey, I'm currently working on a mod to bring a large player owned city to skyrim and was wondering if anyone can explain how to do a few thing because I;m a total noob at quest writing I need to put together : A courier A quest to buy a home Radiant quests Some way of making an arena eries like oblivion Thanks in advance, especially as this means a step by step for muppets guide
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Hey everyone I'm trying to make a major city mod but I need help scripting. If anyone has any skills which could help me with the following I would greatly appreciate it: A container only accepting Potions A container only accepting Ingots A container only accepting Ores A container only accepting Leather A container only accepting Pelts A container only accepting Potions A container only accepting Poisons A container only accepting Ingredients A container only accepting Soul Gems A container only accepting Weapons A container only accepting Armor A container only accepting Ammo A container only accepting Scrolls A container only accepting meat A container only accepting fish A container only accepting drinks Vegetables/fruit A container only acceptingBooks (Begining with A,B,C,etc) And containers which adds 500 gold to it every day but doesnt lose it to re-spawning Spawn Levers (for an arena) I know it's a lot but if anyone can help or at least point me in the right direction(the tutorial on creationkit.com didnt help me) I'll be really grateful Cheers in advance
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This is Dragonthorn Keep is a MASSIVE palace which replaces Drelas Cottage in the mountains it was built with human architecture over a ancient dwemer outpost which the nobles have taken for themselves. As merchants began to move in the city of Dovaheim began to take shape. It became the home of the newly founded Circle of Mages and the companions also have a base here. People were also attracted to the great pine tree, an unusually large pine tree said to have been planted over the final resting place of one of Tiber Septim's( Talos) dearest friends and greatest general/advisor.The keep itself is massive ant the basements are still being explored as they are expansive and full of traps. The keep just got richer as more people moved in and worked the extensively fertile ground with two smaller towns growing nearby giving the area the status of Hold and the owner of the keep the title of Jarl. Dragonthorn Keep Interior: Throneroom Noble Quarters Elite Guard Quarters Jarl Quarters Servants Quarters Baths Theater Bar Display Hall Dark Brotherhood Sanctuary Library Meeting Room Chapel Mages Tower: Entrance Hall (Done) Main Hall (Done) Clasrooms (Done) Library (Done) Mage Quarters (Done) Templar Quarters (Done) Barracks: Main Hall Soldier Quarters Officer Quarters Training Room Dovaheim: General Merchant (Done) Blacksmith (Done) BarTavern (Done) Mannor (Done) Houses Some Done Other Merchants Town01(Please suggest names) Manor Blacksmith General Merchant Houses Farms Tavern Town02(Please suggest names) Manor Blacksmith General Merchant Houses Farms Tavern Please suggest ANYTHING you want can't promise anything but I will try to include as much as possible Known Bugs:None Please let me know if you find any bugs Incompatible Mods:None Let me know if you find any incompatible mods Update History: UPDATE:01 -Walls to protect the keep -A very long highway to reach it from the closest road(Just floating bridges at the moment will put in supporting rock in the next update) -A farm with all food plants, several chickens, a couple of cows, a few goats, a unique horse(almost indestructable) and a grain mill. -Mage Courtyard with most plants and mushrooms in it. -Exterior of the mage tower -Guard Barracks with dummies targets and a drill area -The exterior of the keep itself UPDATE:02 -Replaces Highway -Fixes Map Marker -Mages tower Entrance Hall -Mage tower Templar quarters(shell) -Mage tower Main Hall (Inccludes Bard) -Mage Tower Classrooms X2 (Has a master trainer for each School of Magic who will sell tomes for their related subject) UPDATE.03 -Completed Mages tower -Added many NPCs to the tower -Added Templars to watch over the mages -Many Mage and Templar Followers UPDATE.04 -Added town exterior -Added a few interiors for the Dewmer District Credits: Thanks to xxxNEOxxx for allowing the use of his armor at this link: http://skyrim.nexusmods.com/mods/20618 Link To Mod: Nexus - http://skyrim.nexusmods.com/mods/26991 Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=105110710 Facebook: http://www.facebook.com/media/set/?set=a.125203524300904.25760.125195687635021&type=1
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This is Dragonthorn Keep, a MASSIVE palace which replaces Drelas Cottage in the mountains it was built with human architecture over a ancient dwemer outpost which the nobles have taken for themselves. As merchants began to move in the city of Dovaheim began to take shape. It became the home of the newly founded Circle of Mages and the companions also have a base here. People were also attracted to the great pine tree, an unusually large pine tree said to have been planted over the final resting place of one of Tiber Septim's( Talos) dearest friends and greatest general/advisor.The keep itself is massive ant the basements are still being explored as they are expansive and full of traps. The keep just got richer as more people moved in and worked the extensively fertile ground with two smaller towns growing nearby giving the area the status of Hold and the owner of the keep the title of Jarl. Dragonthorn Keep Interior: Throneroom Noble Quarters Elite Guard Quarters Jarl Quarters Servants Quarters Baths Theater Bar Display Hall Dark Brotherhood Sanctuary Library Meeting Room Chapel Mages Tower: Entrance Hall (Done) Main Hall (Done) Clasrooms (Done) Library (Done) Mage Quarters (Done) Templar Quarters (Done) Barracks: Main Hall Soldier Quarters Officer Quarters Training Room Dovaheim: General Merchant (Done) Blacksmith (Done) BarTavern (Done) Mannor (Done) Houses Some Done Other Merchants Town01(Please suggest names) Manor Blacksmith General Merchant Houses Farms Tavern Town02(Please suggest names) Manor Blacksmith General Merchant Houses Farms Tavern Please suggest ANYTHING you want can't promise anything but I will try to include as much as possible Known Bugs:None Please let me know if you find any bugs Incompatible Mods:None Let me know if you find any incompatible mods Update History: UPDATE:01 -Walls to protect the keep -A very long highway to reach it from the closest road(Just floating bridges at the moment will put in supporting rock in the next update) -A farm with all food plants, several chickens, a couple of cows, a few goats, a unique horse(almost indestructable) and a grain mill. -Mage Courtyard with most plants and mushrooms in it. -Exterior of the mage tower -Guard Barracks with dummies targets and a drill area -The exterior of the keep itself UPDATE:02 -Replaces Highway -Fixes Map Marker -Mages tower Entrance Hall -Mage tower Templar quarters(shell) -Mage tower Main Hall (Inccludes Bard) -Mage Tower Classrooms X2 (Has a master trainer for each School of Magic who will sell tomes for their related subject) UPDATE.03 -Completed Mages tower -Added many NPCs to the tower -Added Templars to watch over the mages -Many Mage and Templar Followers UPDATE.04 -Added town exterior -Added a few interiors for the Dewmer District Credits: Thanks to xxxNEOxxx for allowing the use of his armor at this link: http://skyrim.nexusmods.com/mods/20618 Link To Mod: Nexus - http://skyrim.nexusmods.com/mods/26991 Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=105110710 Facebook: http://www.facebook.com/media/set/?set=a.125203524300904.25760.125195687635021&type=1
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Thanks Ill give it a shot
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Im trying to set up an arena in my mod nut cant create spawn levers can anybody help?
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Does anybody know how to create a lever which will spawn aggressive npcs for an arena? I'm just cant get them to work :wallbash:
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Its definatly possible I've already seen modders using this but I have been unable to get the ck to work properly with hearthfire to see how to do it