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Co187Um

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  1. Hi I installed the CK fixes mod and tried it all again. It works for the most part. The npc has it's different hair from the hair mod, but it doesn't have the modded clothes.
  2. I've created a mod which adds an npc to Fallout 4. Fallout4.esm and all the dlc's are master files. And I have added a hair mod and a clothing mod which are listed as Plugin File(s). And the mod itself is set as Active File. I could give the npc's the modded clothes and hairstyles from the mods through the Creation Kit, but in game, they do not have the hair or clothing. Help would be great thanks.
  3. Hello. I've figured out how to use navmesh and I've also managed to do it on stairs! I'm surprised my brain works so well. Though i don't think I linked it to existing navmesh so well..
  4. Oh. there's already a ton of that in the area. I cant make it go up. Like up stairs.
  5. I've created some things and npc's continuously walk into the objects and remain there, or teleport away. I have created a non complex building using workshop shack building objects and npc's cannot reach their beds. (Not made in a settlement. Made using CK.) How can I set up path finding (If its called that) so they can roam freely without my supervision. Thank you.
  6. Hi. How can I set NPCs to roam The Commonwealth. I have set Goodneighbor AI Packages, Diamond City, eat at dugout-inn, bunker hill etc. But they don't seem to move from their spawn point. Thanks.
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