Thanks a lot! I'll definitely look into that. Do you know if it keeps separate quest lines for all characters or if they share it between them all? I basically want to make myself a Thief to do all the "Evil" quest lines while keeping my main character more of a good guy. I think what quests one character has done do not interfere with the other players. Using this mod let's you make an NPC using your own, other characters. That means they have the same perks, levels, items, spells, shouts etc. as the character that was saved, but otherwise they are an NPC. And since NPC's don't generally intervene in any given quest unless they were specifically scripted to do so... So yeah, you can do whatever with your one character and it won't intervene with the other. ...I suppose technically that would possibly allow you to have, say, multiples of the same named daedric artifact, and other similar situations, but I can't say, since I don't use this mod myself. it's just a one way functionality... you can load your older characters as NPC's into your current gameplay, but not to play for them, that's all... there's no way to do what you are up to.. (let's say there is but only with really advanced skills - by using Savegame script scalpel - Disassembler, two savegames and you have to go through all the data manually..) best way to do what you intend to do is to make a save before you start doing "the evil" quest lines, finish it and then go back to that savegame - sounds maybe silly, but if you'll think about it, the only thing that would be different between this way and the "using mod that doesn't exist" way is, that by using the old save, you will lose all the character progress, but since it was gained by doing "evil" anyway, then losing it makes even sense if you want to keep your character good guy-ish...