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Everything posted by fullex2064
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Mod organizer was having a lot of problems with windows insider in general when I was using it for oldrim to get past the 4gb Limit. I even once had my whole mod organizer folder quarantined by an insider build and had to reinstall mod organizer and all my mods. I stopped dealing with insider builds after that
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Just use skyui j havenât read anyone reporting it being unstable despite it and SKSE64 being in alpha
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Yes hey work you just have to port the mods over using the creation kit and unpacking whatever bsa you have. So far I have converted Skytweak Grimy utilities GUISE Skyrim improved Widget mod Less intrusive hud Dual wield parrying Uiextensions Sxp redone Worlds dawn(for the attributes only, havenât tested the enchanting part) Natural character growth and decay All functions appear to be working properly, even FISS presets with the FISS SE mod
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Mod organizer 2 received a major update a few days ago. Itâs working a ok for me so far
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Help me to fix a little problem with light
fullex2064 replied to MoonheartStarspirit's topic in Skyrim's Skyrim LE
Two things you can do for this issue are 1. Calibrate your monitor if you havenât already done so. 2. Edit your enb settings to increase brightness to your liking. You can do that in game by pressing Shift+enter or shift+z depending on the enbâs configuration -
Questions about the unreleased RaceMenu alpha and ECE
fullex2064 replied to DrxVL's topic in Skyrim's Skyrim LE
Wow awesome character dude! -
Questions about the unreleased RaceMenu alpha and ECE
fullex2064 replied to DrxVL's topic in Skyrim's Skyrim LE
Doesnât resaving form 43 esps in the new creation kit turn them to 44? Also ECE works fine if youâre not using hair mods, -
Why do people still mod Skyrim and not SkyrimSE?
fullex2064 replied to WhoCaresomg74's topic in Skyrim's Skyrim LE
I was playing LE until two days ago when I decided to convert my favorite SKSE mods that donât need a .dll These mods all seem to be functioning properly, I know a few needed .dlls for specific functions but they arenât Critical for the mods to work Skytweak Grimy utilities GUISE Less intrusive hud Worlds dawn(just for the attributes) Sxp Skyrim improved Dual wield parrying UI extensions Extended UI Natural character growth and decay Realistic weapon positions Iâll be converting widget mod and realistic room rental today. Iâm doing some thorough testing today but I have yet to crash with yesterdayâs function testing. If I can have 75% of these mods functions Iâll be happy, but so far everything looks like itâs working. FISS for SE works perfectly with the mods that Iâve converted that utilize it. -
For gameplay Iâd recommend classic elder scrolls attributes and smart automatic attribute leveling. Fleshes the leveling out a little
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OBIS is must have material. I personally like coupling it with brigandage, really injects life into bandits!
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https://www.google.com/amp/s/amp.reddit.com/r/Chipper875/comments/4lgqx3/skyrim_wyrmstooth_116_download_link/ Thatâs where i got it from a while back
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Just use mod organizer and set up profiles
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Awesome! That's good to know ... So then it looks like we can put in the actually VRAM amount! Fullex2064, are you going to bump it up to the full 16K? I'm probably going to have to start another thread on this because I don't see much information about AMD Crossfire and ENB Yeah I just added in my full amount available and didnât really notice a major difference from 10240. I was already getting close to consistent 60 FPS outdoors with some minor drops, those drops still happen but itâs still better than it was prior to the windows update
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http://enbdev.com/mod_tesskyrim_v0318.htmv0.250: Changed ENBoost, now it support up to 128 Gb of memory or about 192 when compression enabled, may be this will be useful for the future.àThatâs strange that Iâve never seen anyone mention this before. Iâve seen all kinds of weird equations used to determine max video memory, and theyâve always stated the max is 10240 MB. Thatâd be awesome if itâs true, i do have more than 10240 combined ram and vram My previos post quotes the words written by the ENB author.I see that, I just am finding it odd more than anything that in all the time Iâve spent reading people arguing over the settings Iâve never read anyone mention this information written on the enbdev website. Just perplexed by it, thatâs all.
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http://enbdev.com/mod_tesskyrim_v0318.htmv0.250: Changed ENBoost, now it support up to 128 Gb of memory or about 192 when compression enabled, may be this will be useful for the future. Thatâs strange that Iâve never seen anyone mention this before. Iâve seen all kinds of weird equations used to determine max video memory, and theyâve always stated the max is 10240 MB. Thatâd be awesome if itâs true, i do have more than 10240 combined ram and vram
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No max is 10240
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Do you have crash fixes skse plugin installed with âuse OS allocators Set To 1â in the ini? If not, that might help. I havenât crashed once since setting that up and also using the custom memory block settings in that same plugin ini. Iâve also set my total vram size to 10240 since installing 1709, which is available right now if you update slow on the windows insider program. I just updated and then signed out of the program to avoid receiving another insider update that might throw things out of whack.
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I think hotkeys ++ can do what youâre looking for
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The Skyrim improved mod has arrow weight, not sure if you can look at it in the creation kit. Thereâs also the simple arrow weight mod thatâs strictly for giving arrows a .1 weight
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TES5Edit, big problem. items IDs not correct.
fullex2064 replied to VampHell007's topic in Skyrim's Skyrim LE
Dude just do yourself a favor and download this mod https://www.nexusmods.com/skyrim/mods/64905/? Everyone playing oldrim should have this in their load order -
Some of my favorite immersion mods Loot and degradation Ineed People are strangers Jaxonz renamer Inconsequential NPCs Populated lands and roads (not the SOT version) Immersive patrols
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TES5Edit, big problem. items IDs not correct.
fullex2064 replied to VampHell007's topic in Skyrim's Skyrim LE
You should use the mod âadd item menu â it lets you easily find mod added items in game through a spell -
So I couldnât find a mod That punished the use of potions in the way id like. Iâve tried toxicity and GUISE, while enjoyable and impressive work neither felt harsh enough to me. What Iâve done with this mod so far is cause stat damage for when beneficial potions are consumed. 0.25 damage to either total health/magica/stamina depending on what class of potion is consumed. Iâm thinking of implementing ways to replenish the stats you lose and the simplest way I think would be having an ingredient like nirnroot replenish your stats by 0.25 or having them replenished by .05 with food. Any creative input would be welcome, Iâm pretty happy with it as is but now I want to build on the concept a little. Thanks!
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STEP is the easiest modding guide to follow. It taught me a lot on how to properly set up a modded Skyrim and I strongly recommend you reconsider using it. Another great guide is Sinitars ultimate graphic setup, itâs very simple you just pick and download mods. Your Skyrim will look amazing afterwards