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blazingsentinal

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  1. or even simpler open the console click the dragon and type in "kill" (no quotation marks"
  2. hi! im working on a team making a conversion mod for skyrim based on the inheritance series of books by Christopher paolini. but at the moment we only have one artist and you look really talented if you want to help then check us out in the nexus thread or our forums. i hope you accept we could really use someone like you.
  3. well i think you can change what type a spell is,shout,targeted etc. in the CK so it would be a simple task of changing all the speel to the shout category. would probably take a while and be extremely boring though.
  4. for all the people saying it's not lord friendly, half the mods on the nexus are armours made into bikinis if they have that we can have this
  5. yes they have http://skyrim.nexusmods.com/downloads/file.php?id=12683
  6. your allowed to convert it but not distribute it on the nexus as that breaches copyright. its ok for personal use though.
  7. another thing that bugged me is that the armour is on a nord. if its ancient shouldn't it be on a skeleton?
  8. i think bloody mess would be a bit much, but having limbs fall of if they take too much damage would be a cool idea, it could work like decapitation just on different body parts
  9. well i can't script but im working on a team for another mod so maybe our scripter for that can help out
  10. just to clarify, i want it to be like the hidden door in rebels cairn e.g. you put red eagles sword in the pedestal and the rock opens. like that but only when all five weapons are placed on their pedestals.
  11. the only problem i can see with that is if your running to one side of the ship to kill a sky pirate because of how it's controlled the ship will roll over and you'll fall off.
  12. ok so for a mod i'm making i wan't the player to have to collect some weapons to open a door, there is going to be 5 different weapons that will each be on a pedestal and when they are all on their pedestal the door will open. Except that i have no idea how to do this, can one of you guys either explain it to me or point me in the direction of a tutorial that explains this? any help will be greatly appreciated.
  13. well we still need another texturer for when he isn't here + to make sure he doesn't have to do EVERYTHING.
  14. the way i do it is using oblivion/fallout mod managers inbuilt bsa unpacker i find the file im looking for and save it in my blender folder. i then open up the .nif file in nifskope and go into file/export/export .OBJ and again save it in my blender folder. next open up blender again go into file/import/ wavefront (.obj) it should then open it in blender and you can mess about with it too your hearts content.
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