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Rosa15

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Posts posted by Rosa15

  1. Imagine a crazy excited squeal! :laugh: You are going to finish this eventually, it's not abandoned! Yaaay! Thanks for this update, fingers crossed everything goes well at college and you'll get a new laptop soon.

  2.  

     

    Hello:-) Thanks to IsharaMeradin I finally got my scripts to work and compile, so first of all big thanks to you, Ishara:-)

    Now I'm trying to make a summon follower spell following this tutorial:

    http://skyrimmw.weebly.com/skyrim-modding/making-a-simple-summon-spell-skyrim-modding-tutorial

     

    I ticked the summonable checkbox on the follower, then copy-pasted the script there at the magic effect, changing the message and the follower name. The message works fine, but the actor property won't auto-fill. I must have done something wrong, but I can't figure out what (I have like zero experience with scripting, the Hello world tutorial is my only experience...). Would anybody be so kind as to tell me where did I make a mistake and how can I rectify it? Thanks a lot!

     

    Here is the script as I changed it:

     

    Scriptname MODRsummonRowanScript extends activemagiceffect

     

    Actor Property MODRRowan Auto

    ;be sure to fill this property

    Message Property MODRsummoningRowan Auto

    ;be sure to fill this property

    Bool Ready = True

     

    Event OnEffectStart(Actor akTarget, Actor akCaster)

     

    If Ready; if we're ready

     

    MODRRowan.MoveTo(Game.GetPlayer(), 5, 0, 5, true)

    MODRsummoningRowan.Show()

    Ready = False

    Utility.Wait(3.0)

    Ready = True

     

    EndIf

     

    EndEvent

     

     

    If you want a property to auto-fill it needs to be named EXACTLY the same as the desired object's FormID / EditorID and be of the same type as the object.

     

    Failure to auto-fill is not the end of the world, you can always manually fill the property by selecting it and using the fields that appear to the right of the property list.

    Hi again, Ishara:-)

     

    Well, that's the thing. His ID is MODRRowan. I put that there, but it's not working. I tried to manually fill the property, that worked, thanks - what baffles me is why the auto-fill doesn't work, though. Do I need to put it as a keyword somehow into the EditorID window, which is in the, methinks, magic effect window?

     

    But otherwise, THANKS A BUNCH! The spell is working now!:-)

  3. Hello:-) Thanks to IsharaMeradin I finally got my scripts to work and compile, so first of all big thanks to you, Ishara:-)
    Now I'm trying to make a summon follower spell following this tutorial:

    http://skyrimmw.weebly.com/skyrim-modding/making-a-simple-summon-spell-skyrim-modding-tutorial

     

    I ticked the summonable checkbox on the follower, then copy-pasted the script there at the magic effect, changing the message and the follower name. The message works fine, but the actor property won't auto-fill. I must have done something wrong, but I can't figure out what (I have like zero experience with scripting, the Hello world tutorial is my only experience...). Would anybody be so kind as to tell me where did I make a mistake and how can I rectify it? Thanks a lot!

     

    Here is the script as I changed it:

     

    Scriptname MODRsummonRowanScript extends activemagiceffect

    Actor Property MODRRowan Auto
    ;be sure to fill this property
    Message Property MODRsummoningRowan Auto
    ;be sure to fill this property
    Bool Ready = True

    Event OnEffectStart(Actor akTarget, Actor akCaster)

    If Ready; if we're ready

    MODRRowan.MoveTo(Game.GetPlayer(), 5, 0, 5, true)
    MODRsummoningRowan.Show()
    Ready = False
    Utility.Wait(3.0)
    Ready = True

    EndIf

    EndEvent

  4. Ok, so the psc should all now be in the Data\Scripts\Source as is written in the SkyrimEditor.ini. The TESV_Papyrus_Flag.flg is there too. I tested it out - and now the script can be added to the magic effect! I don't know if it works beyond that, will have to try out the tutorial and see what happens, but thanks a bunch! Can you tell me please if you think it safe to reinstall SKSE now? Sorry, I really don't want to mess it up now that it seems to be okay...

  5. 1. Since you have resolved the TESV_Papyrus_Flag.flg issue, make sure that your PSC files are in the exact same folder. Confirm that all these files are in the location that the Creation Kit is using. To check this look in SkyrimEditor.ini file under [Papyrus] and look for sScriptSourceFolder=

     

    2. The CK's compiler can only handle a single source folder. Therefore you have to carefully merge all your source scripts that you need to work with into a single folder (same order as load order). Either make it the default folder or change the entry in SkyrimEditor.ini accordingly.

     

    3. If you wish to rule out any syntax errors as the cause, post the corresponding script that caused the posted compiler error.

    Dear Ishara, thanks a lot for replying!

    I'm looking at your 1st and 2nd suggestion (the third possibly does not apply, since it does not allow me to paste any code at all, it immediately compiles as soon as I write the name of the new script), thanks a lot once more.

  6. Hello, I would be very grateful if anybody could advise me what to do. I have never tried any scripting before and I wanted to try to make a summon spell following one tutorial. When trying to add a new script, it goes immediately to compiling and fails.
    At first the error the CK gave me was missing TESV_Papyrus_Flag.flg. I followed the advice on the wiki to unpack the Scripts.rar, then reinstalled SKSE. Still the same error. I downloaded the TESV_Papyrus_Flag.flg off Nexus and put it in the Source folder. Then I noticed I probably unpacked the Scripts into a wrong folder at first, rectified it. Now it gives me a long list of errors and I don't know what to do. I'm scared of reinstalling the SKSE again at this point, I don't want to mess it up any more than I already did. Can anybody please tell me what's wrong and how I can repair it? Thank you so much!

     

    Here is the error message:

     

     

    Starting 1 compile threads for 1 files...
    Compiling "MODRtestSummon"...
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(4,33): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariable
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,34): globalvariable is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?)
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(4,15): unknown type class
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(12,66): unknown type globalvariable
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(13,12): globalvariable is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,34): globalvariable is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot compare a none to a float (cast missing or types unrelated)
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot relatively compare variables to None
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,90): globalvariable is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot compare a none to a float (cast missing or types unrelated)
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot relatively compare variables to None
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(135,58): unknown type globalvariable
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(140,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(144,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(148,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(155,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(158,62): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(159,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(169,31): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(173,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(176,33): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(179,36): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(185,28): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(200,71): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(205,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(208,57): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(229,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(232,48): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(236,33): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(241,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(13,24): unknown type globalvariable
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(14,40): unknown type globalvariable
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(48,15): unknown type light
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(49,24): unknown type light
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(51,22): unknown type effectshader
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(52,35): unknown type effectshader
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(54,22): unknown type effectshader
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(55,39): unknown type effectshader
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(57,20): unknown type projectile
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(58,34): unknown type projectile
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(60,19): unknown type explosion
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(61,32): unknown type explosion
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(72,23): unknown type impactdataset
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(73,40): unknown type impactdataset
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(78,28): unknown type imagespacemodifier
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(79,45): unknown type imagespacemodifier
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(20,19): unknown type voicetype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(23,52): unknown type voicetype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(55,24): unknown type class
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(104,19): unknown type voicetype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(105,32): unknown type voicetype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(4,21): unknown type wordofpower
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(8,46): unknown type wordofpower
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(179,17): unknown type package
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Ammo.psc(9,20): unknown type projectile
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(54,16): unknown type static
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(55,33): unknown type static
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(293,45): unknown type associationtype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(454,28): unknown type idle
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(457,38): unknown type idle
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,32): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,51): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(733,29): unknown type package
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(737,30): unknown type package
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(741,27): unknown type package
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(176,41): unknown type wordofpower
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifier
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(257,31): unknown type wordofpower
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(263,32): unknown type wordofpower
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,33): location is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,77): location is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(110,5): unknown type key
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,5): type mismatch on parameter 1 (did you forget a cast?)
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,29): cannot compare a none to a int (cast missing or types unrelated)
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(113,3): type mismatch on parameter 1 (did you forget a cast?)
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(242,18): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(245,15): unknown type scene
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(251,18): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(269,13): unknown type key
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(368,19): unknown type voicetype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(374,20): unknown type worldspace
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(388,41): unknown type locationreftype
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(465,90): unknown type encounterzone
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdataset
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(517,19): unknown type topic
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(598,36): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(600,10): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(604,20): location is not a known user-defined type
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(665,67): unknown type projectile
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(822,24): unknown type referencealias
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(834,26): unknown type referencealias[]
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(8,45): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActiveMagicEffect.psc(188,67): unknown type projectile
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActiveMagicEffect.psc(308,32): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActiveMagicEffect.psc(308,51): unknown type location
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActiveMagicEffect.psc(320,29): unknown type package
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActiveMagicEffect.psc(324,30): unknown type package
    C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActiveMagicEffect.psc(328,27): unknown type package
    No output generated for MODRtestSummon, compilation failed.

    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on MODRtestSummon

     

  7. Yeah, check if a vanilla similar item uses that partition but i guess its right.

    Using 3dsmax? If so you need to make sure you have assigned all the faces to the partition, I haven't done any armor skinning in a big while but i remember being very easy to accidentally leave them unassigned/unselected. It was something like you choose the partition, select all faces and click on the modifier to exit instead of for example clicking on the viewport that would unselect them. If you use blender no idea how that is applied.

    Thanks so much, yeah, I use 3dsmax - I'll try that out and see how it goes. Yeah, I had checked the partition on a vanilla had several times now, and actually several times before, that seems fine... Thanks so much for your help again!

  8. Bald hed as in the hat being invisible? It could be wrong body partitions, check that. And then there's also that if you have an alpha property the bsshadertexture thing should be above it not the other way around.

    Hi, yes, the hat is invisible in game, though it shows fine in CK. Thanks a lot for your tips! If you mean alpha property in the block list, no, there is none... As for body partitions, I'm not entirely sure - do you mean what body part it is set to in the BSDismemberBodyPartType? It is the SBP_131_Hair. In the BSDismemberSkinInstance it's to NPC Head. Sorry if that's not what you asked, I have barely started with Nifskope and modding and all this is still very confusing to me.

  9. Hello! :smile:

    First of all, I'd like to thank you all for the great tutorials (and especially for the furniture markers and cure disease effect one, that was a lifesaver!).

     

    May I have a question, though? I'm trying to convert (with permission from the authors, Wawa and Maya40) a medieval barbette hat from the Sims 2. It shows up fine in the CK preview, but when I try to equip it in game, bald head is the result.

     

    I've followed several tutorials (mainly this one: https://steamcommunity.com/sharedfiles/filedetails/?id=431115306), compared it to couple of vanilla hats, but I can't find for the life of me what I've done wrong precisely. I'm a newbie to modding and the language of Nifskope is really over my head so far... :ermm:

     

    I used Autodesk 3ds Max to conver the obj to nif and I wonder if the fact I forgot to set weld vertices to 0 could be one of the culprits? I also haven't got a ground object (had no success creating it) so far and use a placeholder one in CK - not sure, could that affect it in any way?

     

    Just in case, I'm enclosing a link to the file - if any of you might be so kind as to look at it? Thank you very much for any help.

     

    http://www.mediafire.com/file/vh95ck0o4gunjrz/Barbette.rar

  10. Hi. It sounds like a very interesting project and I hope it takes off. The fact that you are looking for a name for the young Imperial Companion kinda caught my eye - I wonder if you'd like to brainstorm a bit? As in, what are you trying to convey about him by that name? What are some of his most defining character traits, physical features? Or maybe did the foster parents consider him a special gift? Were they young or old when they found him? Had they any children besides him, or was he an unexpected blessing for them in their old, feeble age when they were past childbearing? Did they give him a Nord name, or an Imperial one?
    Hope I'm not annoying you, it just tends to help me when I'm indecisive about something in my writing when somebody asks me questions. If you'd like to discuss it, I'd be glad to :) Also - I'm not much of a modder yet, but I can put together a house in CK (provided it's a simple one, without custom scripts). If you need a farm for the parents and your Companion, I could give it a try. Though I guess that's something you can do yourself based on the description, oh well :) I thought I'd offer it just in case.
    Best of luck.

  11. I think it's maybe the Game of Thrones track for me, if the fight's meant to be lots of fast hacking and slashing, though not entirely sure... it's a bit hard to say, not knowing entirely what sort of mood you're after, or which of the antagonists you've listed on the first page would be the boss, or what the pace you want to set is. If it was a slower fight, with someone cunning, intelligent and difficult that you have to track down a bit and chase after, if the boss was elusive and playing with the player, then it would definitely be the Witcher track.
    Oh well, not sure if any of this helps :) Just listing these things on the off chance it might. But it sounds like an awesome mod, I hope it goes great! Thanks for the update, looking forward to the next one.

  12. Hi. How quickly do you need the sword done? I could maybe give it a try to make the mesh and send it to you, if it would be any help (though I'm a beginner, so unfortunately please don't expect miracles). It would take me some time because I've got a lot of schoolwork now, but I'd give it a try to put it in the CK, too - not vouching for success, but if you find no one experienced to do this for you, drop me a line, I'm kinda tickled to try my hand at this, it's pretty. Best of luck!
    What's your book about, btw?

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