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argininesy

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  1. You might take a look at Beyond Skyrim's Arcane University discord. The r/Skyrimmods subreddit has a Guides and Resources list under the "Using Mods" panel that includes tutorials on CK, papyrus, etc.
  2. What exactly is the problem? If you're referring to the "warmth" and "coverage" stats on your ring, then those are probably from whatever survival mod you have (either the official survival mode or something like Frostfall).
  3. Have you disabled/uninstalled any mods mid-game? That can leave stray scripts baked into your saves that cause Skyrim to bug out when it tries to run them. The only solution for this is to run your saves through Fallrim Tools to try to clean out any unattached scriipts leftover from removed mods; however this is hardly a guaranteed fix in my experience. Another possible cause is bad meshes or navmeshes. Oldrim mods that have been ported over can often have these. Bad meshes/textures can be fixed by running the ported mod through Cathedral Assets Optimizer. Navmesh errors are often more complicated to fix. If LOOT produces any errors or warnings when scanning your load order, you should pay attention to those.
  4. Papyrus logs are usually useless for diagnosing the causes of crashes or other failures. Check that you don't have any outdated SKSE plugins like .NET Script Framework, because those will frequently prevent Skyrim from even booting up. Also make sure you have all necessary masters enabled.
  5. .NET script framework hasn't been updated for the latest SKSE version and will prevent Skyrim from loading as long as it's active. Disable it.
  6. Have you run Skyrim through the vanilla launcher yet? That might be necessary for the inis to be generated before you can run through SKSE. That your game is crashing before it even reaches the logo suggests to me a missing master, or that when run via SKSE the game isn't able to locate your master esms (Skyrim, Dawnguard, Hearthfire, Dragonborn). Also check that your mods (especially the ones that are SKSE-dependent) are updated. An outdated SKSE plugin could be causing the game to refuse to fully boot.
  7. I don't think the 4gb limit applies to SE. With Oldrim it was definitely the case as the memory fixes and ENBoost were pretty much mandatory, but SE is 64-bit and so the only limit is your computer hardware. I don't even know if there's a point to using ENBoost with SSE. I see that you have Skyrim Immersive Creatures loaded; try disabling the increased/extra spawns if you haven't already. Before I did so I experienced frequent ctds around where wolves or goblins would spawn. Have you removed any mods or shuffled your load order in the middle of your playthrough? I've read that that can cause issues.
  8. You're gonna want either Merge Plugins or zEdit to get your plugin count down. Or as JoseSnake said convert some to ESLs.
  9. Check that any SKSE plugins you use are also updated. On that note, some plugins like .NET script framework haven't been updated in months and will prevent skyrim from functioning until you take them out of your load order.
  10. Try turning off the increased/extra spawns in Skyrim Immersive Creatures' MCM. I frequently had random crashes when wandering around near spawn points for animals like wolves or goblins and turning down the extra spawn locations seemed to help a lot. Also if you've removed any mods in the middle of a playthrough you may want to run your save file through a save cleaner like fallrim tools to check for loose scripts.
  11. It would probably be more helpful to post your full load order with the immersive weapons/armor esps and all subsequent patches that you're using.
  12. Does the problem persist when you start a brand new game with no mods activated? If so you may need to have Steam validate/reinstall your game files.
  13. As mehfood said make sure you're using LOOT for your load order and also have it up to date. Check that you don't have any master files disabled. Make sure your game and SKSE versions are compatible, and try verifying your game files in Steam. Check that any SKSE plugins you use are also concurrent with your game and skse versions. Unrelated to your problem (probably), but Enai includes Modern Brawl Bug Fix in all of his mods so as long as you have Apocalypse, Ordinator, or anything else by him in your active load order you can ditch the MBBF esp.
  14. Does "player.removeitem 0002ac60 1" not work? Also, you really ought to be keeping regular saves when playing any Bethesda game, especially if you're using mods.
  15. Did you tinker with Moonlight Tale's scripts or with the base game's? If the latter, then you may have to settle for a complete reinstall of the game. Changing the base game's scripts is one of the things that I see experienced modders say should absolutely never be done. If you want to tweak something, you'd be better off making a separate mod with your experimental changes. Bugthesda games are unpredictable enough already without your help :tongue:
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