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Posts posted by 0reo27
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Solved:
It seems that better sneak was the issue.
So I've run into this weird problem. NPCs detection chances are way too high causing the following:
- Companions going into "battle" state without me being able to see where the NPCs are. They can't either so they go into this getting stuck while crouching thing.
- I tried a new game. Sunny just started shooting the Geckos without even telling me "there are geckos on that ridge.". Even the godsprings settler was fighting with geckos leading up to the hill which barton thorn asks you to go and check.
Any obvious ones that you guys can notice?
# This file was automatically generated by Mod Organizer.
FalloutNV.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmYUP - Base Game + All DLC.esmAdvanced Recon Tech.esmDetect Traps.esmLazarusProject.esmNVR Master.esmWeapons.of.the.New.Millenia.esmaHUD.esmStash.espYUP - NPC Fixes (Base Game + All DLC).espFaster Start Menu.espConsoleBackground.espDynamic Quantity Prompt.espNellisAFBMissTrigger and NellisArtilleryActivatorEntrance Remover.espThe Mod Configuration Menu.espRadar.espDarNifiedUINV.espJIP Improved Recipe Menu.espF4Quickloot.espTutorial Killer.espGSK_CloseComputerTerminalHotkey.espFastSleepNV.espItemBrowser.espaWHK.espJIP Companions Command & Control.espReadius_NV.espShilohDS-Color Maps and Icons.espConvenient Fast Travel Markers.espMiscItemIconsNV.espfastervats.espCASM with MCM.espReload Speed Game Start Fix.esphz_Automatic Weapons Fix.espHTRP-Daily Vendor Restock.espHTRP-Vendor Supply Refresh.espaaaJNFSniperZooming.espAuto Aim Tweaks 1_0.espTHE5 Visors Mod.espAdvanced Recon Gear.espAdvanced Recon Tech.espDetect Traps - Perk.espDetect Traps - DLC.espHTRP-No Radial Blur in Vats.espHTRP-No Radial Blur On Hit.espWasteland Explorer.espPower Armor Training Perk.espHiddenBunker.espSunnyCompanion.espNVR Item Sorter.espDragonskinTacticalOutfit.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Store.LITE.esp357retex.espsingleshot_retex.espGRA-WRP-Patch-Two_Unofficial.espEVE FNV - ALL DLC.espImproved Sound FX - Merged Major DLCs.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX.espThe Weapon Mod Menu.espBetter Game Performance.espBlurKiller+DLC.espNCNEGore.espNCNEGoreDM.espNCNEGoreOWB.espAugmentation Package.espAutoLootEnhanced.espDLC Mods.espBetter Sneak.espGuns Shoot Straight - GSS.espDead Money Collar and Cloud Reset.esp -
Superhot did that not as a workaround, but because that's literally what happens in the actual game, well they get blown apart but still. When you're toying with stuff like that, you are at the whim of the physics engine and unfortunately there's really no alternative to flying bodies. Just don't make the transitions between normal time and turbo time very smooth
Oh. That's why that happens. What did you mean by making the transitions not very smooth? You mean slowly increase the multiplier?
Also, did you happen to know how Superhot achieved this effect? Is there a quick script I can utilize to get this going?
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Hi everyone!
I just wanted to ask if there is any sort of workaround here? I see that http://www.nexusmods.com/newvegas/mods/61914/? worked around this issue by disintegrating all killed enemies when it's enabled. I've gone through the script but It's honestly way over my head.
I was just looking to ask what's the best way to do something similar to this. I'm comfortable with mild scripting using quest scripts.
Additionally, if there are other solutions, I'm open to those too. :)
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Ahh thanks for reminding me.
player.addperk perkname 1
needs that one to function, I've tested it, it works. He's already got that in his script, so still not sure what the problem is. I've remade the companion perk suite and it works as it should. It only had an id for Cass.
So does that mean it works without the GetIsID condition if you use the 1 parameter?
It worked without the GetISID condition for me. I just tested this out. One thing I'm unable to do is increase AVs. I've tried manipulating health through making an actor effect, attaching it to the perk and then adding it to that special list of perks for companions but it just doesn't work. Other things like adding a regeneration effect or using an entry point to modify movement speed works. Is this because NPC stats are calculated?
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Is there any script to remove fog of war in the local map of NV? I've tried googling and the closest thing I've come up with is a "tfow" console command that doubles as a script command for FO3.
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I know this is an old post but have you gotten it to work? I wanted to make a mod that does something similar to this.
Extremely High NPC Detection
in Discussion
Posted
Thanks for pointing that out. I removed those packs previously and just re-added them for a new playthrough where a mod was requiring them. I possibly forgot to sort them :)