Jump to content

0reo27

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by 0reo27

  1. Good to hear you figured out which mod was causing the behavior problem. But that "load order" is not sorted correctly, particularly with the DLCs. Please see the 'Essentials for Getting Started' and 'Vanilla "Load Order" ' sections of the wiki "FNV General Mod Use Advice" article.

     

    -Dubious-

     

    Thanks for pointing that out. I removed those packs previously and just re-added them for a new playthrough where a mod was requiring them. I possibly forgot to sort them :)

  2. Solved:

     

    It seems that better sneak was the issue.

     

    So I've run into this weird problem. NPCs detection chances are way too high causing the following:

     

    1. Companions going into "battle" state without me being able to see where the NPCs are. They can't either so they go into this getting stuck while crouching thing.
    2. I tried a new game. Sunny just started shooting the Geckos without even telling me "there are geckos on that ridge.". Even the godsprings settler was fighting with geckos leading up to the hill which barton thorn asks you to go and check.

    Any obvious ones that you guys can notice?

     

     

    # This file was automatically generated by Mod Organizer.

    FalloutNV.esm
    CaravanPack.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    GunRunnersArsenal.esm
    YUP - Base Game + All DLC.esm
    Advanced Recon Tech.esm
    Detect Traps.esm
    LazarusProject.esm
    NVR Master.esm
    Weapons.of.the.New.Millenia.esm
    aHUD.esm
    Stash.esp
    YUP - NPC Fixes (Base Game + All DLC).esp
    Faster Start Menu.esp
    ConsoleBackground.esp
    Dynamic Quantity Prompt.esp
    NellisAFBMissTrigger and NellisArtilleryActivatorEntrance Remover.esp
    The Mod Configuration Menu.esp
    Radar.esp
    DarNifiedUINV.esp
    JIP Improved Recipe Menu.esp
    F4Quickloot.esp
    Tutorial Killer.esp
    GSK_CloseComputerTerminalHotkey.esp
    FastSleepNV.esp
    ItemBrowser.esp
    aWHK.esp
    JIP Companions Command & Control.esp
    Readius_NV.esp
    ShilohDS-Color Maps and Icons.esp
    Convenient Fast Travel Markers.esp
    MiscItemIconsNV.esp
    fastervats.esp
    CASM with MCM.esp
    Reload Speed Game Start Fix.esp
    hz_Automatic Weapons Fix.esp
    HTRP-Daily Vendor Restock.esp
    HTRP-Vendor Supply Refresh.esp
    aaaJNFSniperZooming.esp
    Auto Aim Tweaks 1_0.esp
    THE5 Visors Mod.esp
    Advanced Recon Gear.esp
    Advanced Recon Tech.esp
    Detect Traps - Perk.esp
    Detect Traps - DLC.esp
    HTRP-No Radial Blur in Vats.esp
    HTRP-No Radial Blur On Hit.esp
    Wasteland Explorer.esp
    Power Armor Training Perk.esp
    HiddenBunker.esp
    SunnyCompanion.esp
    NVR Item Sorter.esp
    DragonskinTacticalOutfit.esp
    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    Weapons.of.the.New.Millenia.Store.LITE.esp
    357retex.esp
    singleshot_retex.esp
    GRA-WRP-Patch-Two_Unofficial.esp
    EVE FNV - ALL DLC.esp
    Improved Sound FX - Merged Major DLCs.esp
    Improved Sound FX - Weapon Sharing Fix.esp
    Improved Sound FX.esp
    The Weapon Mod Menu.esp
    Better Game Performance.esp
    BlurKiller+DLC.esp
    NCNEGore.esp
    NCNEGoreDM.esp
    NCNEGoreOWB.esp
    Augmentation Package.esp
    AutoLootEnhanced.esp
    DLC Mods.esp
    Better Sneak.esp
    Guns Shoot Straight - GSS.esp
    Dead Money Collar and Cloud Reset.esp
  3. Superhot did that not as a workaround, but because that's literally what happens in the actual game, well they get blown apart but still. When you're toying with stuff like that, you are at the whim of the physics engine and unfortunately there's really no alternative to flying bodies. Just don't make the transitions between normal time and turbo time very smooth

     

    Oh. That's why that happens. What did you mean by making the transitions not very smooth? You mean slowly increase the multiplier?

     

    Also, did you happen to know how Superhot achieved this effect? Is there a quick script I can utilize to get this going?

  4. Hi everyone!

     

    I just wanted to ask if there is any sort of workaround here? I see that http://www.nexusmods.com/newvegas/mods/61914/? worked around this issue by disintegrating all killed enemies when it's enabled. I've gone through the script but It's honestly way over my head.

     

    I was just looking to ask what's the best way to do something similar to this. I'm comfortable with mild scripting using quest scripts.

     

    Additionally, if there are other solutions, I'm open to those too. :)

  5.  

    Ahh thanks for reminding me.

     

    player.addperk perkname 1

     

    needs that one to function, I've tested it, it works. He's already got that in his script, so still not sure what the problem is. I've remade the companion perk suite and it works as it should. It only had an id for Cass.

     

    So does that mean it works without the GetIsID condition if you use the 1 parameter?

     

     

    It worked without the GetISID condition for me. I just tested this out. One thing I'm unable to do is increase AVs. I've tried manipulating health through making an actor effect, attaching it to the perk and then adding it to that special list of perks for companions but it just doesn't work. Other things like adding a regeneration effect or using an entry point to modify movement speed works. Is this because NPC stats are calculated?

×
×
  • Create New...