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NegativeInterestRate

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Everything posted by NegativeInterestRate

  1. As others have said there is no way to make Skyrim use more than 4GB due to the need for 64-bit addressing (This also includes video memory so if you have a 1GB gfx card you're really only using 3GB of that 32GB!). That said if you want to put that RAM to some use you could create a virtual RAM drive and install Skyrim there. It won't make Skyrim use more RAM than it can address but it will improve load times for anything Skyrim loads off the HDD (because some of your RAM is pretending to be an HDD). Just don't switch off the computer or the installation will disappear (it's still volatile memory no matter what the computer thinks it is). Getting 32GB of RAM wasn't a bad idea by any stretch (though you may be at risk if you have 32GB of DDR3 and someone brings out DDR4 so you now have 32GB of out of date RAM) but it does allow you to do fancy things (like a RAM drive) without eating into the RAM other programs use. And you'll be well set when writing things for 64-bit addressing becomes standard!
  2. I will agree there is a need for more options in Skyrim as the railroading can sometimes get quite absurd. If I can take Mr Malog Bol as an example: When you first encounter him he's not a powerful Daedric Prince; he's a voice in a house with rusty lump of tin he calls his mace. He even admits it's powerless and that he a champion to kill that pesky priest. Indeed, what does he do to rope you in? Lock the doors and throw some tupperware around. Who is this guy? Prince of angry housewives? And somehow he makes the Vigilant lose it (which probably says more about the quality of their recruits than Malog's actual abilities). It's all a little bit odd to just play along when its clear this guy couldn't scare a corpse to death. And let's face it; who hasn't at some point wanted to turn around to one of the most powerful beings in the world and say "screw you." just for the lulz. This sort of thing is why I chose not to kill Barbas for Clavicus Vile "Get off you high horse you git, I'm the dragonborn, you can't tell me what to do. And I don't use axes." I think, for once, I'd like to be able to give to fingers to these "all-powerful" daedra because I'm the dragonborn. If anyone can tell them where to shove it, surely I can? As for "In My Time of Need", I took a third option. As an Imperial Soldier, Saadia could be a genocidal maniac in Hammerfell for all I care, but she wasn't the one harrasing my citizens and in light of the fuzzy details all round; "not your juristiction my dear Al'kir, gtfo!". Maybe I just take an independent minded approach to my questing? The Wabbajack quest was plain weird. Um...you just gave me the hip (pelvic. Anatomy fail) bone of a guy who's been dead for two-hundred years and I'm completly O.K. with this?
  3. Someone's managed to implement this already using the cart from the intro: http://steamcommunity.com/sharedfiles/filedetails/?id=13790&searchtext=cart It's not perfect (neither is the navmesh lol) but it works. I suspect how much we can expand from this base is limited given that it builds so heavily off the intro (complete with the player having their hands bound for the duration of the ride). If we can perhaps expand the model to make a variety of wagons (say, Imperial/Stormcloak supply wagons, covered wagons, merchant wagons stacked high with chests etc.) they could be added as travellers and other such ambient entities but I woudn't get your hopes up for shooting from the thing, at least not in its current form.
  4. If you're implying it's mod which shows both scabbards when dual-wielding; it isn't. He just has two katanas which have a scabbard that consists of a "true" scabbard and a decorative dummy (with the sword in it). Aka if he only had one of these swords he would still have the two scabbards.
  5. Getting the wagon tether to the horse is easy using the "tethertohorse" bit of Papyrus script (look that up). As for driving the cart from the seat I'd look at the opening cutscene as I think that wagon is being driven along a path programmed as a patrol route (and so the driver is actually driving rather than a decoration for a fixed set of events). The opening cutscene is also the (only? Did Beth use it anywhere else?) place where tethertohorse is used.
  6. I can see where you're coming from; I think however it's just a poor attempt at wordplay by whoever on the design team realised ceramics can hold an edge sharper than most metals (probably by putting his fist through a monitor). I think they decided to call this ceramic inspired armour "glass" when the realised "ceramic" was too obvious (or boring)and so settled on the idea that, since glass is classed as a ceramic, this new armour would be called "glass" because not only did it sound good but it was a clever wordplay too. Or at least they thought so. Also, nice transparent shield, I can actually see what I'm hitting with it now.
  7. Load orders for textures? What? Shouldn't those just drop straight into their appropriate "data/whatever" folder? I find BOSS (Better Oblivion Sorting System) is the best program for load order setups along with some common sense to make the more stubborn things work. Tbh you'll have to explain further because what you're saying really isn't clear. And if the bug still persists, after re-installing Skyrim from scratch, you've definately ruled out a hardware/driver fault or something to that effect?
  8. Nice little demo there predator. Looks like the wagon has a towbar at the back too; wagon train time lol. I suppose it would be technically possible to tether another animal instead of a horse (like a cow, or perhaps several cows, for a slow moving heavy load like said rolling house). I wonder how the code reacts to multiple tether points for the same vehicle. Can it distinguish between them?
  9. It does however tell us that all of this is fully possible in the Skyrim engine. If its possible with the CK, well, that's another matter. I rather hope it is. EDIT: Also helps if I read the post I have open in another tab. Derp.
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