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Dshaggyman116

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Posts posted by Dshaggyman116

  1. T

     

    Sure. The function I used to open it is:

    DweRepository01.PlayAnimationAndWait("Trigger01", "Done")
    

    If you only use "DweRepository01.PlayAnimation("Trigger01")", the animation will loop forever instead and never stop.

     

    As it is in the CK, that activator cannot be activated directly by the player. So you need to either link it to a scripted activator (like a button for instance) or trigger box to make it activable, or add a keyword to your DweRepository reference (like "WerewolfCanActivate" for instance). It all depends on how you wanna use it.

     

    Still haven't found a way to reverse the animation though - truth is I've stopped looking!.. :wink:

    Thanks, helped me a lot!

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