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About DiaBLoW666

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Random crashes possible mod conflict ?
DiaBLoW666 replied to DiaBLoW666's topic in Skyrim's Skyrim LE
Cleaned all esps of dirty edits and sorted plugins with boss.Still I cant get rid of my damn lightingball.psc Line79 ctd. http://www.abload.de/thumb/unbenanntwpbly.jpg http://www.abload.de/thumb/unbenannt24yzvx.jpg [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:13AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].CritterSpawn.Is3DLoaded() - "<native>" Line ? [None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [03/21/2013 - 01:26:13AM] warning: Assigning None to a non-object variable named "::temp11" stack: [None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57 [03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [03/21/2013 - 01:26:14AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 -
Random crashes possible mod conflict ?
DiaBLoW666 replied to DiaBLoW666's topic in Skyrim's Skyrim LE
Sry to bring this up again but I really like to know If I should add the unofficial patches to my above posted mod mixture to reduce ctds. anyone who really knows about this ? -
Random crashes possible mod conflict ?
DiaBLoW666 replied to DiaBLoW666's topic in Skyrim's Skyrim LE
Here we go again.Ive been continuing skyrim despite my lightingball.psc outerior ctd which kept haunting me.In some areas it was ok and in whiterun for example it was horrible. Maybe I start a new game and cheat myself again to my current rank in case my ctds are savegame related (former wars in skyrim and sounds of skyrim user) Any news concerning the unofficial patches ? I heard the addon patches are nice but the vanilla one can cause ctds ?? I checked the comment section and they say uskp doesnt create crashes.Will using the unofficial patches increase stability with my mod mixture ? http://www.abload.de/thumb/boss18kk0f.jpg http://www.abload.de/thumb/boss2hskyp.jpg http://www.abload.de/thumb/boss3z4k1w.jpg -
Are you having constant exterior CTDs? I've FINALLY found your sol
DiaBLoW666 replied to yafi's topic in Skyrim's Skyrim LE
ne ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up stack: [ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ? -
Are you having constant exterior CTDs? I've FINALLY found your sol
DiaBLoW666 replied to yafi's topic in Skyrim's Skyrim LE
Error: (000B0F25): has no 3d, and so cannot have its motion type changed. stack: [ (000B0F25)].PhysicsTrap.SetMotionType() - "<native>" Line ? [ (000B0F25)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108 [01/14/2013 - 06:17:15PM] Error: (0009B286): has no parent cell or world space. stack: [ (0009B286)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.bloodDrops() - "<savegame>" Line ? [None].zbloodnpc.OnHit() - "<savegame>" Line ? [01/14/2013 - 06:17:15PM] Error: (000B0F26): has no 3d, and so cannot have its motion type changed. stack: [ (000B0F26)].PhysicsTrap.SetMotionType() - "<native>" Line ? [ (000B0F26)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108 [01/14/2013 - 06:17:15PM] Error: (000B0F29): has no 3d, and so cannot have its motion type changed. stack: [ (000B0F29)].PhysicsTrap.SetMotionType() - "<native>" Line ? [ (000B0F29)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108 [01/14/2013 - 06:17:16PM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "recursions" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "bLooping" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "recursions" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Argument variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/14/2013 - 06:17:16PM] Error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? -
Are you having constant exterior CTDs? I've FINALLY found your sol
DiaBLoW666 replied to yafi's topic in Skyrim's Skyrim LE
still I cant get rid of my god damn lightingball.psc outdoor ctd 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [01/03/2013 - 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [01/03/2013 - 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [01/03/2013 - 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [01/03/2013 - 02:15:10AM] error: Argument variable "bLooping" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Argument variable "bLooping" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Argument variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Argument variable "recursions" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ? [01/03/2013 - 02:15:10AM] error: (0009B286): has no parent cell or world space. stack: [ (0009B286)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.bloodDrops() - "zbloodnpc.psc" Line 325 [None].zbloodnpc.OnHit() - "zbloodnpc.psc" Line ? [01/03/2013 - 02:15:10AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [01/03/2013 - 02:15:10AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 -
Are you having constant exterior CTDs? I've FINALLY found your sol
DiaBLoW666 replied to yafi's topic in Skyrim's Skyrim LE
still my stupid lightingball ctd that keeps haunting me outside. judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ?? [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 -
Random crashes possible mod conflict ?
DiaBLoW666 replied to DiaBLoW666's topic in Skyrim's Skyrim LE
judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ?? [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 -
So if my ctd source is situated in my savegame I can give up fixing it ? If I only knew the source of the problem. judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ?? [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
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Just a quick question again (cause no one answered),If prior mods such as wars in skyrim , sounds of skyrim or maybe the unofficial skyrim patch have corrupted my savegames a cleaning procedure will make my savegames like I were playing a vanilla without mods till the point where I installed mods ? As for the video tutorials I can wait but It would also be extremely nice if someone that knows the exact procedure could do this for me via teamviewer ?
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Just a quick question,If prior mods such as wars in skyrim , sounds of skyrim or maybe the unofficial skyrim patch have corrupted my savegames a cleaning procedure will make my savegames like I were playing a vanilla without mods till the point where I installed mods ? As for the video tutorials I can wait but It would also be extremely nice if someone that knows the exact procedure could do this for me via teamviewer ?
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np I can wait no matter how long it takes.good luck with your hardware. @ similiar means there are steps in that procedure I have to change when doing the same to my skyrim savegame ? if so I need to know what steps exacetely. I think I just wait for OakRain then XD
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there are free screen to video capture softwares which record your desktop but I can also wait for those tutorials to be published.thx 4 the links.
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Are you having constant exterior CTDs? I've FINALLY found your sol
DiaBLoW666 replied to yafi's topic in Skyrim's Skyrim LE
Its still crashing but a lot less now which makes it playable for me.been playing for about half an hour and got that again.ctd happened after killing a dark brotherhood assasin. Maybe the crash source is just so deeply rooted in my savegames that its not possible to get it out again. Could I deactivate all mods make a vanilla save and reactivate all mods and load the save again ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:52AM] error: Argument variable "bLooping" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [10/24/2012 - 09:21:52AM] error: Argument variable "bPrintDebug" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [10/24/2012 - 09:21:52AM] error: Argument variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [10/24/2012 - 09:21:52AM] error: Attempting to manipulate variable "recursions" was not successfully looked up stack: [ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ? [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 [10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type stack: [None].ObjectReference.EnableNoWait() - "<native>" Line ? [None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79 -
could u please make a video tutorial of the cleaning procedure.I know its somehow explained in the wiki page but somehow I dont get it. A step by step tutorial would be nice.Im getting the update esm thing too from boss. http://www.abload.de/img/unbenannt9xzi3.jpg