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Posts posted by DiaBLoW666
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Sry to bring this up again but I really like to know If I should add the unofficial patches to my above posted mod mixture to reduce ctds.
anyone who really knows about this ?
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Here we go again.Ive been continuing skyrim despite my lightingball.psc outerior ctd which kept haunting me.In some areas it was ok and in whiterun for example it was horrible.
Maybe I start a new game and cheat myself again to my current rank in case my ctds are savegame related (former wars in skyrim and sounds of skyrim user)
Any news concerning the unofficial patches ? I heard the addon patches are nice but the vanilla one can cause ctds ??
I checked the comment section and they say uskp doesnt create crashes.Will using the unofficial patches increase stability with my mod mixture ?
http://www.abload.de/thumb/boss18kk0f.jpg http://www.abload.de/thumb/boss2hskyp.jpg http://www.abload.de/thumb/boss3z4k1w.jpg
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ne ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0003AE92)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/17/2013 - 12:58:33AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
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Error: (000B0F25): has no 3d, and so cannot have its motion type changed.
stack:
[ (000B0F25)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000B0F25)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[01/14/2013 - 06:17:15PM] Error: (0009B286): has no parent cell or world space.
stack:
[ (0009B286)].Actor.PlayImpactEffect() - "<native>" Line ?
[None].zbloodnpc.bloodDrops() - "<savegame>" Line ?
[None].zbloodnpc.OnHit() - "<savegame>" Line ?
[01/14/2013 - 06:17:15PM] Error: (000B0F26): has no 3d, and so cannot have its motion type changed.
stack:
[ (000B0F26)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000B0F26)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[01/14/2013 - 06:17:15PM] Error: (000B0F29): has no 3d, and so cannot have its motion type changed.
stack:
[ (000B0F29)].PhysicsTrap.SetMotionType() - "<native>" Line ?
[ (000B0F29)].PhysicsTrap.OnReset() - "PhysicsTrap.psc" Line 108
[01/14/2013 - 06:17:16PM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/14/2013 - 06:17:16PM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
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still I cant get rid of my god damn lightingball.psc outdoor ctd
02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[01/03/2013 - 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[01/03/2013 - 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[01/03/2013 - 02:15:09AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[01/03/2013 - 02:15:10AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[01/03/2013 - 02:15:10AM] error: (0009B286): has no parent cell or world space.
stack:
[ (0009B286)].Actor.PlayImpactEffect() - "<native>" Line ?
[None].zbloodnpc.bloodDrops() - "zbloodnpc.psc" Line 325
[None].zbloodnpc.OnHit() - "zbloodnpc.psc" Line ?
[01/03/2013 - 02:15:10AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[01/03/2013 - 02:15:10AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
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still my stupid lightingball ctd that keeps haunting me outside.
judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ??
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
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judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ??
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
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So if my ctd source is situated in my savegame I can give up fixing it ?
If I only knew the source of the problem.
judging by this error log are my ctds related to masterfiles not cleaned mods or a damaged savegame with fragments of prior installed wars in skyrim / sounds of skyrim / uskp ??
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
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Just a quick question again (cause no one answered),If prior mods such as wars in skyrim , sounds of skyrim or maybe the unofficial skyrim patch have corrupted my savegames a cleaning procedure will make my savegames like I were playing a vanilla without mods till the point where I installed mods ? As for the video tutorials I can wait but It would also be extremely nice if someone that knows the exact procedure could do this for me via teamviewer ?
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Just a quick question,If prior mods such as wars in skyrim , sounds of skyrim or maybe the unofficial skyrim patch have corrupted my savegames a cleaning procedure will make my savegames like I were playing a vanilla without mods till the point where I installed mods ? As for the video tutorials I can wait but It would also be extremely nice if someone that knows the exact procedure could do this for me via teamviewer ?
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np I can wait no matter how long it takes.good luck with your hardware.
@ similiar means there are steps in that procedure I have to change when doing the same to my skyrim savegame ? if so I need to know what steps exacetely.
I think I just wait for OakRain then XD
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@DiaBLoW666 - sadly I know next to nothing about creating and editing video footage - just a lowly mod user and mod author (for private use) here.
Keep an eye on the CKWiki pages as they are being constantly updated and I know that Sharlikran is working on an in depth tutorial for first time users.
Also check this thread on the Bethesda Forums for a place to ask specific questions about mod cleaning.
I also think that Gopher is working on a couple of video tutorials - they should be out in a couple of weeks I would guess.I am fairly certain these will be highlighted on the Site News Tab when they are available but it is also worth checking out Gopher's You-Tube Channel as the tutorials are likely to be released there first.
there are free screen to video capture softwares which record your desktop but I can also wait for those tutorials to be published.thx 4 the links.
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Thats good to hear, glad to have been able to help. Cheers.
Its still crashing but a lot less now which makes it playable for me.been playing for about half an hour and got that again.ctd happened after killing a dark brotherhood assasin.
Maybe the crash source is just so deeply rooted in my savegames that its not possible to get it out again.
Could I deactivate all mods make a vanilla save and reactivate all mods and load the save again ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:52AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[10/24/2012 - 09:21:52AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[10/24/2012 - 09:21:52AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[10/24/2012 - 09:21:52AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].CritterSpawn.OnLoad() - "<savegame>" Line ?
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/24/2012 - 09:21:53AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
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I decided to take the plunge and use TES5Edit to clean Upate.esm,Dawnguard.esm and Hearthfire.esm,followed the instructions for automated cleaning on the CKWiki and now BOSS reports no errors.
I made sure to make a backup of these files before starting the cleaning - in addition TES5Edit also makes backups of the files being cleaned as a part of the process.
So far the game has been running very nicely - before cleaning I was getting a fair few instances of saves refusing to load resulting in ctd.These ctds were not related to missing masters - using same mod list and load order from start of current char to now.Since cleaning I haven't had a single instance of ctd.So far so good.
The general consensus seems to be that the errors in Update,DG and HF really do need to be cleansed and I certainly have no regrets about having done so.
could u please make a video tutorial of the cleaning procedure.I know its somehow explained in the wiki page but somehow I dont get it.
A step by step tutorial would be nice.Im getting the update esm thing too from boss.
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yes Im using unofficial skyrim patch as I was told that it fixes some bugs that are still not fixed by patches.looks like it didnt.I was using sos but I uninstalled it some while ago.My current quicksave is 9mb big.
So uninstalling uskp will solve my problems probabely ? thank u very much for taking a look at my problem.I have over 100 hours in skyrim and the last time I want to do is starting a new game.
btw I just ran boss looks like a mod modified my update.esm in a bad way ? I replaced it with a fresh one but boss still says its edited.The cleaning guide isnt specific enough
on how to clean the update.esm file in my case.
These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
Skyrim.esm Active Checksum: C665FD56
Update.esm Active Checksum: 412D96FB
Contains dirty edits: 50 ITM, 1 UDR records. Needs TES5Edit cleaning. (Cleaning guide)
EDIT: without uskp my game wont even make it to the main menu anymore.it crashes after the bethesda logo.
Are you sure it was USKP, not SKSE that you uninstalled? From your Papyrus logs, it looks like some of the essential SKSE scripts have now been deleted. You may need to reinstall SKSE.
Edit: don't get hung up on the BOSS "errors", they are false positives. Update.esm is Bethesda's patch, so naturally it will have made changes to the vanilla records :)
Edit2: the usual cause of a crash at the Beth logo happens when you try to load a mod that depends on a master file (*.esm, either from vanilla, a DLC or a mod) but that masterfile is either missing or not activated. So for example, if you load a mod that requires Hearthfires but Hearthfires.esp is not activated, then the game will crash immediately.
yes it crashed only before main menu if I didnt have uskp installed cause of ASIS needed to be rebuild after I delete or add any new mod.
I uninstalled uskp then rerun asis.jar and now it didnt crash when killing the specific mage bandit who always gave me the ctd after he died.
thank u very much for your help I hope the game stays stable now.If not I report back.kudos to you btw :)
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Unfortunately, those log errors indicate that your savegame is badly corrupted. Revert to an earlier save.
Edit: something may have modified the scripts "LightingBall.psc" and "critterspawn.psc" in an adverse way. Are you using USKP by any chance. If so, that is probably your culprit. If not, then it is probably savegame corruption. I also note that you had previously been using SOS- Civilization mod, which apparently causes savegame bloating.
yes Im using unofficial skyrim patch as I was told that it fixes some bugs that are still not fixed by patches.looks like it didnt.I was using sos but I uninstalled it some while ago.My current quicksave is 9mb big.
So uninstalling uskp will solve my problems probabely ? thank u very much for taking a look at my problem.I have over 100 hours in skyrim and the last time I want to do is starting a new game.
btw I just ran boss looks like a mod modified my update.esm in a bad way ? I replaced it with a fresh one but boss still says its edited.The cleaning guide isnt specific enough
on how to clean the update.esm file in my case.
These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
Skyrim.esm Active Checksum: C665FD56
Update.esm Active Checksum: 412D96FB
Contains dirty edits: 50 ITM, 1 UDR records. Needs TES5Edit cleaning. (Cleaning guide)
EDIT: without uskp my game wont even make it to the main menu anymore.it crashes after the bethesda logo.
1st try:
[10/18/2012 - 06:53:27AM] Papyrus log opened (PC)
[10/18/2012 - 06:53:27AM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function UnregisterFromKey in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function UnregisterFromAllKeys in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function RegisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function UnregisterFromMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function UnregisterFromAllMenus in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function RegisterForModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function SendModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function UnregisterFromModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function UnregisterFromAllModEvents in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function GetNthWordOfPower in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function GetNthSpell in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function GetNthRecoveryTime in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function SetNthWordOfPower in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function SetNthSpell in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:53:27AM] error: Native function SetNthRecoveryTime in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:53:27AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)
[10/18/2012 - 06:53:27AM] Memory page: 128 (min) 512 (max) 76800 (max total)
2nd try:
[10/18/2012 - 06:55:48AM] Papyrus log opened (PC)
[10/18/2012 - 06:55:48AM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function UnregisterFromKey in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function UnregisterFromAllKeys in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function RegisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function UnregisterFromMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function UnregisterFromAllMenus in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function RegisterForModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function SendModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function UnregisterFromModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function UnregisterFromAllModEvents in empty state could find no matching function on linked type Form. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function GetNthWordOfPower in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function GetNthSpell in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function GetNthRecoveryTime in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function SetNthWordOfPower in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function SetNthSpell in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:55:48AM] error: Native function SetNthRecoveryTime in empty state could find no matching function on linked type Shout. Function will not be bound.
[10/18/2012 - 06:55:48AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)
[10/18/2012 - 06:55:48AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[10/18/2012 - 06:56:00AM] Cannot open store for class "dlc1scwispwallscript", missing file?
[10/18/2012 - 06:56:00AM] Cannot open store for class "TimedLightSwitch", missing file?
[10/18/2012 - 06:56:00AM] Cannot open store for class "SpellTomeReadScript", missing file?
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F012746) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F009BC2) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F009BC3) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F009BC1) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F010AD0) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F00B761) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F00B819) because their base types do not match
[10/18/2012 - 06:56:01AM] error: Unable to bind script TimedLightSwitch to (1F009C00) because their base types do not match
[10/18/2012 - 06:56:06AM] VM is freezing...
[10/18/2012 - 06:56:06AM] VM is frozen
latest log with latest uskp installed again
http://www15.zippyshare.com/v/3144728/file.html
- 07:32:38AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:32:38AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:32:38AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:32:38AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
when trying to fast travel from south west of markath where my ctd is happening atm to rorikstead
07:44:40AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:44:41AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:44:41AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:44:41AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:44:41AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/18/2012 - 07:44:41AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0003AE92)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/18/2012 - 07:44:41AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0003AE92)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/18/2012 - 07:44:41AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0003AE92)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/18/2012 - 07:44:41AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0003AE92)].critterspawn.OnLoad() - "<savegame>" Line ?
-
Looks like theres no skilled person here who can help us analyze the source of our crashes.
-
Papyrus.0.log
http://www40.zippyshare.com/v/75442326/file.html
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
-
getting constant outerior ctds.
Papyrus.0.log
http://www40.zippyshare.com/v/75442326/file.html
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
-
getting constant outerior ctds.
Papyrus.0.log
http://www40.zippyshare.com/v/75442326/file.html
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterspawn.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[10/06/2012 - 04:51:15AM] error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
-
thx I will check this out and report back with the result soon.
-
I loaded an older save when I didnt change the ugridstoload value yet and I deactivated autosave function and its still crashing sometimes but a lot more less.
-
just did that.felt like a time machine ^^
now I reinstall asis without encounter zones.
Edit:
Its even crashing without ASIS being installed.I think I will reinstall skyrim and all my mods and start a new game.
-
Yes I made a clean save when I changed from WIS to Asis but only waited 10 days till I reinstalled asis.
So I make a clean save wait 30 days and then reinstall asis ?

Random crashes possible mod conflict ?
in Skyrim LE
Posted · Edited by DiaBLoW666
Cleaned all esps of dirty edits and sorted plugins with boss.Still I cant get rid of my damn lightingball.psc Line79 ctd.
http://www.abload.de/thumb/unbenanntwpbly.jpg
http://www.abload.de/thumb/unbenannt24yzvx.jpg
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].CritterSpawn.Is3DLoaded() - "<native>" Line ?
[None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129
[None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57
[03/21/2013 - 01:26:13AM] warning: Assigning None to a non-object variable named "::temp11"
stack:
[None].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129
[None].CritterSpawn.OnCellAttach() - "CritterSpawn.psc" Line 57
[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (0005C1FD)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bLooping" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "bPrintDebug" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Argument variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Attempting to manipulate variable "recursions" was not successfully looked up
stack:
[ (000F8742)].critterSpawn01.OnLoad() - "<savegame>" Line ?
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:13AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79
[03/21/2013 - 01:26:14AM] Error: Unable to call EnableNoWait - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.EnableNoWait() - "<native>" Line ?
[None].LightingBall.OnUpdate() - "LightingBall.psc" Line 79