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Jelika

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Everything posted by Jelika

  1. The esm resource file was what I meant :) After Nephenee mentioned it, I realized, that the BSA of course has nothing to do with my problem... I'll give that a try, thank you both!
  2. Well (okay, it might not make i dif for my laptop, I dont know) it would at least save my time from always copying all the files into the object window in the CS. Or do I make any silly mistake and this is not even needed to? If I want to use dif meshes than the vanilla, I do have to put them into the CS for every mod I want to work with them again, dont I? (If not, just tell me ;)) And that time I would like to save by making kind of master BSA or anything where all the nifs, I usually use or could use, is in and I can access to. (See, if you only take Strotis, Momos and MEOs nice meshes I like to use, there are so many that it indeed takes time to copy them in again again and again and again.) And to the point of extending the original BSAs, we can go over that, because I'm not into more than building nice things up in the CS, I dont have that much knowledge about the software more than that. THATs why I was asking if that would be possible. I understand that I shouldnt do. Still my other questin is if it is possible to make such a msterfile. Okay? (Oh and I apologize in case I just dont get your point, I'm historian and not into informatics, I'm glad I even know what BSA, nif, mesh etc. is, so please dont expect me to have THE knowledge of everything about modding and CS.)
  3. I guess you mean extending the originals is a bad idea? Well I just would like to have a way that if I use new meshes in several mods, that I dont need to put them into the CS in every single mod again. CS Extender I've downloaded just today and will try out, but I'm not sure if it helps my problem. (Oh and, yes, big mods are big, but my laptop isn't the best gamer laptop so I try to keep everything as small as possible ;))
  4. Hello everybody, I'm not quite sure if what I'm asking for is possible, but is there a way to extend the Oblivion original BSAs? I'm doing a lot of town mods and I love to use new meshes for it to make them more interesting. But then everytime I have to put the meshes I use in the mods into the mod and its size grows and grows. (Hope you know what I mean, I'm not quite into this stuff.) So I would want to put the meshes and textures I need for those items right into the original BSA so the CS would load it automatically. Or is there a way to tell the CS that it should also load another BSA I create? Dont care if I put those files into an existing BSA or into a new one. Just I dont want to have to put them into the mod itself to keep its size as small as possible. And it's nervkilling that I have to put itemXY, if I use it in two mods, in both of them because I cannot build one mod depending on another. Any idea? Or any simple solution I'm not aware of? And a quite silly question I guess: where do I find the CS ini file? How is it named? I just find the Obl ini file but not the one for the CS... Thanks for your help! :) Jelika
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