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Gatortribe

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  1. There was a mod back in the day for the Xbox version of Halo CE that added 4 player co-op mode, meaning it's very possible. I would imagine it would be easier to do so for the PC version that actually supports modding, though I could be wrong. If anyone is working on such a mod, please let me know.
  2. Awesome, thank you so much! It should be noted in the description that you have to dismiss Danse before using this, otherwise you will be permanently hostile with the BoS (and still have no penalty for killing them).
  3. Download the version linked on this forum and open with with the command prompt using "tes5edit.exe -fo4 -edit"
  4. Don't know if you can multiple times, but I know you can romance Magnolia at the bar (Three Crossings, Triple Rail, something like that) in Goodneighbor at least once.
  5. Okay, well the script is DansePostQuestBoSHostilityScript 100%, since the purpose of it is "handles making player an enemy of BoS when Danse is current companion and near the player" I'm not sure if there's a way to disable it. I'm pretty sure by looking at it (I have no prior experience with scripts so bear with me) the script checks CurrentCompanionFaction and then temporarily changes you relationship with the Brotherhood to enemies. Here's the script, if anyone cares/wants to help:
  6. When I did the Mass Fusion mission for the Brotherhood (it makes you a permanent enemy of the Institute so you'll know) it opened up the Minutemen line and allowed me to take the holotape I gave Proctor Ingram to Sturges. I beat the game before I gave him the tape however, so I don't know what would have happened next.
  7. Hell, a mod that lets you keep Danse and not be enemies with the Brotherhood would be great.
  8. If you haven't killed everyone in the Railroad (BoS302B, I forget the actual name of the quest) then you can still side with them.
  9. So I'm assuming it isn't possible without a Creation Kit?
  10. I'll make a post in the mods section to see if anyone can help.
  11. A little preface: I've never made a mod in a previous Fallout/ES game, the closest thing to that was changing the damage value on a mod. What I do know is there's a script that I'd like gone, or modified. I don't know if it's possible in game but I do know it probably is via cheat engine, like the "Unlimited Building" table does. Could anyone lead me in the right direction, or is this a lost cause? Script, before doing Blind Betrayal (potential spoilers!): Script, after doing Blind Betrayal: As you can see, there's one thing causing me from having what I want: A play through where I can have my damn Brotherhood companion alongside myself. Other things I've noticed: There are 3 AVIF files for the mission (known as BoS302): COMQC_BoS302DanseIsSynthAV, COMQC_BoS302DanseDiedAV, and COMQC_BoS302DanseLivedAVNot sure why there's 3, as far as I know he's either a synth or he dies. BoS302DanseFaction is a thing, but he's not in it according to his file (which seems to get overwritten by the script, as it lists him as an ally to the brotherhood in the ESM)Removing him and the player from "BoSDanseBoSEnemyFaction" does nothingA few Form IDs exist that seem related: BoS302DanseExecuted [GLOB:0017B40E], BoS302DanseExiled [GLOB:00141A14], BoS302DanseSolved [GLOB:001AC335], BoS302Friend [GLOB:0014D135], BoS302NotFriend [GLOB:0014D136]After Betrayal, both Friend and NotFriend are set to 1 with and without Danse following. Exiled is set to 1 no matter what.The script in question activates DanseBosHostilityMessageOn [MESG:0023E5FB]Danse is the only companion not listed as a companion in the NPC list: BoSPaladinDanse "<Error: No strings file for lstring ID 000145DE>" [NPC_:02027683]His factions list him being in all the necessary BoS factions and none of the hostile onesOther Companions are known as "CompanionCait" for exampleHis actual ref ID in game is 0005DE4D
  12. Man, that's unfortunate. Gonna have to wait for a mod then I guess :pinch: Found it! Before Blind Betrayal: http://i.imgur.com/h2D2VGE.png After Blind Betrayal: http://i.imgur.com/MwZ08KB.png Now, if only I knew what I could do with that. I know you can disable the script via Cheat Engine (like the "infinite building" thing does) but I personally don't know how.
  13. It's not a faction thing, there's a script that checks whether Blind Betrayal "BoS302" was completed. If it was, then it sets "IsBoSHostile" to true when Danse is a follower. You can put him in every BoS faction and remove him from the "BoSEnemiesDanse" faction, it won't matter. The script will override it. I don't even know if it's possible to undo it either, none of my posts about this have received help. Also, the things I put in quotations aren't the specific names, just off the top of my head.
  14. I played around with the factions abit (read: removed Danse from all, added only to companion factions) and still get "While Danse is your follower, you are enemies with the Brotherhood." I'm not quite sure what's causing it with him, he might be a special case since I don't believe the others (X6-88 and Deacon) have a similar quest. It might be a save file thing that overrides the factions he's in.
  15. Using the removefromallfactions will make followers faction neutral, but it stops them from, well, following too. I'd assume that's due to it removing them from the player/follower faction too, so I was wondering if anyone knows a way to make followers faction neutral while being able to keep them as a follower. I'd like my followers to be with me no matter what, an unconditional love sorta thing like Dogmeat (who I don't use because he sits there barking and never attacks stuff for me).
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