A little preface: I've never made a mod in a previous Fallout/ES game, the closest thing to that was changing the damage value on a mod. What I do know is there's a script that I'd like gone, or modified. I don't know if it's possible in game but I do know it probably is via cheat engine, like the "Unlimited Building" table does. Could anyone lead me in the right direction, or is this a lost cause? Script, before doing Blind Betrayal (potential spoilers!): Script, after doing Blind Betrayal: As you can see, there's one thing causing me from having what I want: A play through where I can have my damn Brotherhood companion alongside myself. Other things I've noticed: There are 3 AVIF files for the mission (known as BoS302): COMQC_BoS302DanseIsSynthAV, COMQC_BoS302DanseDiedAV, and COMQC_BoS302DanseLivedAVNot sure why there's 3, as far as I know he's either a synth or he dies. BoS302DanseFaction is a thing, but he's not in it according to his file (which seems to get overwritten by the script, as it lists him as an ally to the brotherhood in the ESM)Removing him and the player from "BoSDanseBoSEnemyFaction" does nothingA few Form IDs exist that seem related: BoS302DanseExecuted [GLOB:0017B40E], BoS302DanseExiled [GLOB:00141A14], BoS302DanseSolved [GLOB:001AC335], BoS302Friend [GLOB:0014D135], BoS302NotFriend [GLOB:0014D136]After Betrayal, both Friend and NotFriend are set to 1 with and without Danse following. Exiled is set to 1 no matter what.The script in question activates DanseBosHostilityMessageOn [MESG:0023E5FB]Danse is the only companion not listed as a companion in the NPC list: BoSPaladinDanse "<Error: No strings file for lstring ID 000145DE>" [NPC_:02027683]His factions list him being in all the necessary BoS factions and none of the hostile onesOther Companions are known as "CompanionCait" for exampleHis actual ref ID in game is 0005DE4D