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Sampinjon

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  1. It seems that multiple journal entries for same index is not possible. I've tried whatever I could think of and it didn't worked. Googling it didn't bring any useful results as well. Anyway, as you said, I'll have to create entries for every NPC. Will create 5-10 of them and allow them to be entered into journal in random order. I've also looked into "sleepers awake" quest, where bunch of folks speaks same things, but entries are also created one for each character, so I guess def not possible. thanks for answer.
  2. It is journal entry. I don't have speakers conditions available (it's all grayed out and unclickable). But now I've ran into another problem, which will now be third question. I don't know even if such thing is possible to do, but let's see... I created quest, few stages of it, - now, problem started at index 20. I created topic "Seek info", I made it available "worldwide" and under "results" I wrote "Journal QuestName 20" (+mod dispositions). Under "journal" section of TES CS, I defined index 20 as: "I spoke with %name, %class and %rank of the %faction ,in order to gain some informations." Now, what I intended to do was - MC speaks with various, non-specified folks around the globe and to get journal entry for every one of them after conversation. Same sentence but with various names, etc. But, in gameplay it not worked as imagined... When I click on "seek info" topic, while talking to folks, I get journal entry only for first person MC speaks with, but not for those after. Mod disposition, on the other hand, I get with all of them. So, third question - Is there way to make one same quest index to be written into journal multiple times, aka, every time I click on "Seek info" topic? I tried to use SetJournalIndex (SetJournalIndex, "questname", 10) in topic result window after "journal questname 20" and moddisposition, but it didn't worked.
  3. Hello. I am trying to do some modding and make some quests for myself. I want to add journal entries for actions with random people. I did it this way: "Action with XY" results in "Journal quest 20", where 20 is "%name, %class and %rank of the %faction". It works fine until I encounter NPCs who are not members of factions and than I get journal entry where name and class are correctly written, but rest of line is "% of the %". Examples: I spoke with XY, merchant and lawman of the great house hlaalu. I spoke with XY, commoner and % of the %. !!! Is there way I can make quest instance to ignore "and %rank of the %faction" part of line if NPC is not member of faction? Second question: Is there way (and how, if there is) to add random chance for action to succeede? Not to "bound" success to value of certain skill or atribute, but just to 50-50% chance...
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